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The Wrench is a fictional "tool" in Stick Ranger utilized by the Mechanic.
Themselves, they are not used for offensive measures, but instead are used in the creation of Inventions, meaning that the Mechanic doesn't need one in its weapon slot for the inventions to attack. They do have a function to fix the invention for a fee of $2 per LP.
Upon creation of an invention, it will have a compo slot which can be seen in the bottommost slot of the Mechanic. However, if a wrench is bought from the shop, it will not have a compo slot available.
Different wrenches will provide different additions and effects attributing the invention.
List of wrenches
|Wrench||100% AT, AGI, Range||100||12||HGD|
|Note: Starting weapon/tool.|
|Steel Wrench||1||DF +3||250||31||Poisonshot
|Note: Adds 3 physical DF upon creation.|
|White Wrench||1||LP +20||500||62||Poisonshot|
|Note: Adds 20 LP to an invention upon creation.|
|Red Wrench||1||AT +5-5||750||93||Poisonshot
|Note: Adds 5 Physical AT upon creation.|
|Bullet Wrench||2||Bullet +2||1500||187||Poisonshot
|Note: Adds two bullets, similar to the Bullet's Card.|
|Molten Wrench||2||Fire AT +5||2000||250||Poisonshot|
|Note: Adds 5 Fire AT to its attack if possible.|
|Whimsical Wrench||5||Magic AT and Effect +100%||8500/85000 (1/2 compo slot/s)||1062||HGD|
|Note: Resort weapon/tool.|