Fan-Ball Wiki
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Don't mind me I'm just putting the Fan-Ball RPG idea shit that however unlikely to ever come into fruition, I want to record instead of have bumbling about inside only my brain.

Battle Format Idea: Typical RPG battle format, but with action-commandy aspect for dodging, countering, and executing, most exemplary thing I can think of is the Mario & Luigi series of games.

Game Progression Idea: Have a typical storyline for playthrough, but special offshoot lines for completing certain challenges, making certain decisions, etc. Perhaps even two "main" alternate storylines, where the player sides more with demonic aligned characters or angelic/god trio aligned characters.

Each character's arc starts with them being alone, then eventually meeting up with other playable characters to form parties, which then have their own arcs and eventually form into more parties, until ultimately at the endgame your party is complete. Along the way these parties may split into separate ones different from their initial composition and go their separate ways depending on choices or plot necessity.

Boss Mechanic Idea: Some major boss characters may have a certain special way in which you can complete their battle that will unlock a special event, storyline, area, etc. This will be hinted at during their initial monologue or in some other way. It would also try to be fitting to thm, such as a hasty character's battle challenge being to defeat them in a certain number of turns, or something like that.

Cast (WIP)[]

Individual Paths[]

  • Zachary Isles 
  • Baxter Quint 
  • Revelian Zeronius 
  • Hankvi Guidza
  • Samuel
  • Kwik Ashen
  • Amygea Moriam
  • Delinius Langton

Stage 1 Parties[]

  • Zach, Bax 
  • Hank, TBD

Stage 2 Parties[]

  • Zach, Bax, Rev
  • Hank, TBD, TBD

Stage 3 Parties[]

  • Zach, Bax, Rev, TBD
  • Hank, TBD, TBD, TBD


Additional Cast Members?[]

  • Linthe
  • Poisonshot
  • Shane/Replacement Shane
  • Reformed Antagonists

Statistical Characteristics (WIP)[]

  • Vim: HP equivalent
  • Luminance: MP equivalent
  • Strength: + melee damage
  • Dexterity: + ranged damage, + critical hit chance
  • Magic: + magic damage, + status effectiveness
  • Resilience: - physical damage taken
  • Agility: turn priority, + evasion
  • Discipline: - magical damage, - status effect vulnerability

Combat Kits[]

Zachary

  • jack of all trades with above average AGI
  • short-range bladed weaponry
  • defensive/evasive strategy
  • some magic

Baxter

  • support, builds devices or mechanical allies
  • builds momentum over course of battle

Revelian

  • long-ranged bladed melee
  • lightning bruiser with lacking defensive capabilities
  • rage mechanics?

Hankvi

  • heavy melee
  • strong defenses and physical strength, poor mobility
  • gambling-themed specials

Samuel

  • speedster, fist melee
  • self-oriented stat boosts
  • some weather-themed specials

Kwik

  • sharpshooter, high damage output, poor longevity
  • pirate themed abilities?
  • ice magic?

Mori

  • strong magic and health pool but poor physical offense and agility
  • dark magic
  • transformations

Delinius

  • light/fire magic
  • heals and support statuses
  • strong magic offense and resistance but poor physical defenses 

Possible Special Win Conditions[]

  • Only Use Physical Attacks
  • Only Use Magic Attacks
  • Attack Every Turn
  • Don't Use Healing
  • Dodge/Block Every Attack
  • Defeat in X Turns
  • Stall for X Turns
  • Execute All Action Commands Perfectly
  • Defeat Using Only Counter-Attacks
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