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Table

Series Level Weapons Heads Species Megaboss
Opening Street - Castle 1-20 1-2

Smiley (Neutral)Smiley (Happy)X HeadSkullFairyHCap

Blank walkerBlank snakeBlank batBlank dragonBlank fishBlank treeBlank wheelBlank stickmanBlank mushroom Blank stickman
Castle - Submarine Shrine 20-40 3-4 RoundheadGelStarMask Blank eelBlank spider Blank eel
Submarine Shrine - Pyramid 40-50 4-5 Box (Neutral)Box (Sleepy)DiamondHVampire Blank cactusBlank zombie Blank zombie
Pyramid - Ice Castle 50-70 5-6

H C16Shield

M2 New species Blank spider
Ice Castle - Hell Castle 70-90 7-8 H C17H C18H C19H C20 Blank bouncer canonBlank GermBlank digger
Ice Castle - Castle Ruins 70-100 7-8 Ogre HeadH F63
Castle Ruins - Jungle Temple 100-120 9-? H F93 Blank vine
Castle Ruins - Launch Pad 100-110 9-? H F5 Blank scorpion
Launch Pad - Moon Peak 110-130 ?-? Blank ufoBlank alienBlank hanger
Jungle Temple - Marine Fortress 120-130 ?-? H F24 Blank jellyfishBlank mermaid
Marine Fortress - Storm Peak 130-150 ?-? H F14
Storm Peak - Olympus Mons 150-170 ?-? Martian Head
Potential Unused Heads H F3H F17H F27H F92H F120


New Features in Detail

Locations

  • Pantheon
  • Laboratory
  • Launch Pad
  • Summit - Works the same as Mountaintop, but instead with each stage being the bosses of the Snowfield, Hell, Forest (3-12), Isle, Mesa, and Jungle series, respectively, along with a new boss or bosses at the end.
  • Atlantis

Effects

  • Rain - Similar to snow, but doesn't pile on the screen. Serves simply as a neat visual effect that occurs in the Jungle series.
  • Underwater Darkness - The same as the darkness in the Cavern series, but the stage is underwater. This occurs in the Trench series.
  • Mud - Like water, rangers can swim through it, but is thicker and thus slower for them to swim in. Appears on the Swamp stage.

Running Notes

  • Forest
    • more cap heads
    • fruit tree walker thing forest 12 mayb
    • zambies
  • Jungle
    • mask stickmen
    • enemy attack that resembles the rain effect

EXP Table

Stage Level
Opening Street 1-5
Grassland 1 5-8
Grassland 2 8-12
Grassland 3 10-14
Grassland 4 10-14
Grassland 5 11-15
Grassland 6 12-16
Grassland 7 12-16
Castle Gate 14-16
Castle 20

Judging by this pattern, the average increase in level between two stages is 1.5-1.8, or rounding up approximately 2. There is a large jump before the megaboss, typically supplemented by additional stages outside the path, in this case the Forest and Cavern series.

We can use this to approximate the levels of the expansion stages.

Stage Level
Forest 5 71-75
Forest 7 73-77
Forest 8 75-79
Forest 9 77-81
Mountain 3 79-83
Swamp 78-82
Forest 10 80-84
Forest 11 80-84
Forest 12 81-85
Beach 5 82-86
Isle 1 84-88
Isle 2 86-90
Isle 3 88-92
Isle 4 90-94
Castle Ruins 100
Isle 5 102-106
Isle 6 102-106
Isle 7 103-107
Isle 8 104-108
Path Split
Mesa 1 105-109 Jungle 1 105-109
Mesa 2 107-111 Jungle 2 106-110
Mesa 3 109-113 Jungle 3 108-112
Mesa 4 110-114 Jungle 4 110-114
Mesa 5 111-115 Jungle 5 112-116
Mesa 6 112-117 Jungle 6 112-116
Mesa 7 114-118 Jungle 7 113-117
Mesa 8 116-120 Jungle 8 114-118
Moon 1 122-126 Jungle 9 115-118
Moon 3 124-128 Jungle Temple 120
Moon 5 127-131 Beach 6 120-124
Moon 7 130-134 Mountain 4 121-125
Moon 9 132-136 Mountain 5 122-126
Moon Peak 140 Summit N/A-128
Submarine 5 121-125
Submarine 6 122-126
Submarine 7 123-127
Submarine 8 124-128
Submarine 9 126-129
Submarine 10 127-131
Submarine 11 129-133
Submarine 12 130-134
Trench 1 131-135
Trench 2 132-136
Trench 3 133-137
Maine Fortress 140
Path Converge

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