Credits[]
Look-a-troopa - Pet design, System supervisor
BrokenMartyr - Mechanics
Starting Out[]
You'll be able to pick and name one of the following pets. They will never run out, but do try to balance their amounts among the active users. Their colouring will depend on that of the Pestertag of the adopting user. Further mechanics will be unveiled later.
LAT; LD; AM; NTK | PS | BM; ZX |
Setting your Pet's Elemental Allegiance[]
You can pick one of three elements to be attached to your pet. This will give it a certain attack, depending on its species.
Physical | Force Beam | Harmful Note | Rollout |
Thunder | Shock | Srike | Magnet Fang |
Fire | Fireball | Torch | Heat Bash |
Ice | Aurora Blast | Crystal Lance | Frostbite |
Battling Wild Monsters[]
For the first 10 levels your pet can attain, it is advised to battle with wild, untrained monsters. With the way that your pets attain experience from battling, your pet will gain elemental affinity and other traits from the monsters it defeats. This action can be done once daily.
Tier 1[]
Level 1-5
Current Wild Monsters (Tier 1)
Enemy descriptions at the image file |
Tier 2[]
Level 5-8
Tier 3[]
Level 8-10
Battle Mechanics[]
The HP of a pet is calculated with the formula ((Pet Level - 1) × 5) + 100 = Total HP
The damage dealt is calculated with the formula (((Pet Strength/Pet Magic) × 5) + Attack Power) - Enemy Defense ×3 = Damage Dealt [Where Pet Strength is used in case of a normal attack, and Pet Magic is used in case of a magic attack]
When Pet Speed > Enemy Speed, the pet will have the first turn
When Pet Speed < Enemy Speed, the enemy will have the first turn