Tomes are the weapons utilized by Wizards. They function similarly to Saws, but it costs Mana to use various attacks. The Mana always drains according to the amount of projectiles, so even if the MP hasn't reached 0, the Wizard can still attack. Its AGI starts from a buffed magician and increases by 30 for every weapon level.
The names do not contain the word "Tome", except for the starting weapon.
Now taking suggestions. Upcoming updates: New tomes Recent changes: *Added "Superno" custom tome Previous updates (recent from the top): *Added "Vampire Strike S5" custom tome *Added "Hyper Thundercloud S5"
Icon | Weapon | LV | AT | AGI | Range | Type | Bonus AT | Mana Cost | Buy | Sell | Creator |
---|---|---|---|---|---|---|---|---|---|---|---|
Tome | 5-5 | 50-60 | 90 | Fire | 5-5 (0.5s) | 3 | 100 | 12 | 1X3B, HGD (modified) | ||
Note: Starting weapon; not a physical-type weapon. Produces a small fireball which leaves a brief fire cloud upon collision, but only goes horizontally. | |||||||||||
Fire | 1 | 5-10 | 50-60 | 60 | Fire | 2 (*5) | 250 | 31 | 1X3B, HGD (modified) | ||
Note: Creates 5 clouds of fire (for a total of 10 Mana) which head towards the enemy. Fire lasts for 2 seconds. | |||||||||||
Ice | 1 | 8-16 | 50-60 | 60 | Ice | Slow 20% | 8 | 500 | 62 | 1X3B, HGD (modified) | |
Note: An ice wave is created and heads towards the enemy. | |||||||||||
Explosion | 1 | 10-20 | 50-60 | 70 | Fire | 5-20 | 12 | 750 | 93 | 1X3B, HGD (modified) | |
Note: Makes an explosion which damages multiple enemies within a range 10 radius. | |||||||||||
Lightning | 1 | 1-33 | 80-90 | 70 | Thunder | 5-20 | 6 (*2) | 1000 | 125 | 1X3B, HGD (modified) | |
Note: 2 lightning bolts appear from the sky (for a total of 12 Mana) and head straight at the enemy. | |||||||||||
Flame | 2 | 10-10 | 80-90 | 70 | Fire | 5 (*4) | 1500 | 187 | 1X3B, HGD (modified) | ||
Note: 4 fireballs will be launched in the four cardinal locations whilst ignoring terrain. Fire lasts for 5 seconds. | |||||||||||
Freeze | 2 | 8-8 | 80-90 | 80 | Freeze | Time 0.5s | 16 | 2000 | 250 | 1X3B, HGD (modified) | |
Note: A big cloud will freeze the enemies in a 16 range diameter. | |||||||||||
Poison | 2 | 1-1 | 80-90 | 80 | Poison | Time 2s | 25 | 2500 | 312 | 1X3B, HGD (modified) | |
Note: A big poisonous cloud appears right upon the enemy. | |||||||||||
Shock | 2 | 1-45 | 80-90 | 120 | Thunder | 10 (*up to 3) | 3000 | 375 | 1X3B, HGD (modified) | ||
Note: Generates a shock on the targeted enemy and a another shock generates beside it to left and right, provided if there are enemies beside it. It does not shock the same enemy twice if there are only 2 enemies the 3rd hit will not happen if there is not a 3rd enemy. Possible exceptions go to big enemies and bosses. | |||||||||||
Meteorite | 3 | 25-75 | 110-120 | 180 | Fire | 12-15 | 24 | 4000 | 500 | 1X3B, HGD (modified) | |
Note: A meteor will head towards an enemy. It will then leave a cloud that lasts for a second. | |||||||||||
Hail | 3 | 10-15 | 110-120 | 120 | Ice | Slow 25% | 2 (*up to 50) | 4500 | 562 | 1X3B, HGD (modified) | |
Note: Will rain spikes at an angle. The amount of shards are based on how many enemies are in range of the wizard, similarly to the priest's lightning staff 2, but the amount can go up to 50. | |||||||||||
Rising Poison | 3 | 1-2 | 110-120 | 150 | Poison | Time 2s | 4 (*up to 25) | 5000 | 625 | 1X3B, HGD (modified) | |
Note: Produces poison clouds which appear on the ground and rise up. Like Hail 3, the amount of gases are based on how many enemies are in range of the wizard, but the amount can go up to 25. | |||||||||||
Ice Meteorite | 3 | 10-30 | 110-120 | 70 | Ice | Time 3s | 6 | 5500 | 687 |
1X3B | |
Note: Produces summons bolt off-screen. Bursts into 3 spikes going into a triangle formation. Drops 3 ice spikes while flying at the enemy. | |||||||||||
Chain Shock | 4 | 1-33 | 140-150 | 150 | Thunder | 7 (*up to 14) | 6000 | 750 | 1X3B, HGD (modified) | ||
Note: Same as the Shock 2 but can produce up to 14 shocks, but in case of low enemy quantity, the effect stacks evenly spread. | |||||||||||
Snowflake | 4 | 20-30 | 140-150 | 150 | Freeze | Time 1.6s | 30 (*up to 3) | 6500 | 812 | 1X3B, HGD (modified) | |
Note: 1 snowflake hits the enemy while the other 2 launches into the air, soon to hit the ground. | |||||||||||
Fire Wall | 4 | 4-8 | 140-150 | 150 | Fire | 75 | 7000 | 875 | 1X3B, HGD (modified) | ||
Note: From the hit enemy, it creates a huge flame that covers up around 1/4 height of the screen and goes across the stage horizontally. | |||||||||||
Poison Rain | 4 | 2-3 | 140-150 | 150 | Posion | Time 2.3s | 2(*up to 20) | 7500 | 937 | 1X3B | |
Note: Same as the original Blizzard Orb 2 but rains green pellet's instead. | |||||||||||
Cosmic Blaze | 5 | 70-110 | 360-420 | 70 | Fire | 27-30 | 144 | 8000 | 1000 | 1X3B, HGD (modified) | |
Note: Summons a bolt off-screen. When it hits anything it bursts in to a circle composed of 20 clouds which keep going outwards. | |||||||||||
Elemental Storm | 5 | 4-8 1-33 20-25 |
170-180 | 150 | Fire Thunder Freeze |
Time (Fr) 0.8s |
56 (*up to 2) | 8500/85000 (depends on no. of compo slots) |
1062 | 1X3B | |
Note: This Resort weapon summons only 2 types of projectiles per shot. Thunder generates on top of the enemy and falls directly to the ground and stays there for a while. Ice bolts summon on top of the Wizard and heads for the enemy. Orange pellet drops and explodes into fire spreading to all directions and lasts for about 2.5s. Will shoot fire thunder and freeze together each 5 uses. Can shoot multiple types each 20 uses. | |||||||||||
Thunderous Blast | 5 | 1-66 | 170-180 | 150 | Thunder | 2-3 | 5 (*Up to 20) | 8500 | 1062 | 1X3B | |
Note: Blasts out 1-20 bolts. All bolts have different speed and they have a range of in-between 20-150. Also has different angles. | |||||||||||
Poison Meteor | 5 | 3-4 | 170-180 | 80 | Poison | Time 3s | 20 | 9000 | 1125 | 1X3B | |
Note: Summons a green meteor which crashes down on the enemy. The meteor explodes into a compound of 8 poison clouds. The meteor also leaves a poison gas trail. | |||||||||||
Ice Shard | 5 | 20-25 | 170-180 | 150 | Ice |
Slow 45% |
6 (*Up to 40) | 9500 | 1187 | 1X3B | |
Note: Launches an ice meteor. After it crashes, it summons a large blizzard. The blizzard summons 2 shards of ice at 10 per second. | |||||||||||
Blazing Splitter | 6 | 10-15 | 200-210 | 150 | Fire | Time 6s | 2(*up to 90) | 10000 | 1250 | 1X3B | |
Note: Launches out a pellet which spread's into 3 pellet's then they all spread out flames in a circular motion one by one counter-clockwise. Not the ones that stay on the ground. Ignores terrain. After all the flames finish 3 big heat gasses will spawn and home in on enemies. Summons flame in the air if it touches a flying enemy. Overpowered. | |||||||||||
Freeze Flare | 6 | 11-22 | 200-210 | 150 | Freeze | Time 2.2s | 20(*Up to 8) | 11000 | 1375 | 1X3B | |
Note: Launches a tiny snowflake which create ice flames. | |||||||||||
Thunder Cloud | 6 | 1-99 | 200-210 | 60 | Thunder | 2 (*Up to 200) | 12000 | 1500 | 1X3B, HGD (modified) | ||
Note: Launches a grey cloud which attacks similarly to the Angel's Charge Circle 4. The cloud lasts for 5 seconds. | |||||||||||
Venomous Gas | 6 | 5-6 | 200-210 | 150 | Poison | Time 3.8s | 60 | 13000 | 1625 | 1X3B | |
Note: Launches a poison pellet that explodes when anything touches it. Explodes into a compound of 30 clouds which spread out and have different speeds and ranges. | |||||||||||
Chaotic Weather | 7 | 8-18 1-66 12-36 |
230-240 | 150 | Fire Thunder Freeze |
Time (Fr) 1.2s |
45(*Up to 3) | 14000 | 1750 | 1X3B | |
Note: An upgraded version of Elemental Storm. Summons 3 particles per shot. Launches 3 heat gasses with homing ability lasting for 5 seconds each. Summons a chain shock which attacks 30 enemies at once and summons a large ice gas which freezes enemies. | |||||||||||
Frost Bite | 7 | 1-99 | 230-240 | 135 | Freeze | Time 0.5-3.5s | 20(*Up to 8) | 15000 | 1875 | 1X3B | |
Note: Freezes random amounts of enemies in range. Doesn't launch any projectile. An X appears on the enemy and freezes the enemy. The higher the damage, the higher the freeze time. | |||||||||||
Crystal Downfall | 7 | 20-40 | 230-240 | 135 | Ice | Slow 60% | 8(*Up to 30) | 16000 | 2000 | Look-a-troopa | |
Note: Summons Blue particles and makes them rain down on an area. Once they hit the floor, crystals will form. The particles can hit once, the crystals can hit until they disappear after a few seconds. Stays for 3s. | |||||||||||
Stigma | 7 | 12-35 | 230-240 | 160 | Physical | 20(*Up to 9) | 17000 | 2125 | Ludicrine | ||
Note: Creates black needles that attack enemies. the needles spawn in an arc around the nearest enemy and homes in around them, so there is a small chance of missing. Creates a minimum of 5 needles per attack, though more are added depending on the "size" of the enemy. Big enemies have a minimum of 6 needles around them, boss enemies have a minimum of 7, those humongous enemies have a minimum of 8, and megabosses have a minimum of 9. High range, but only targets one at a time. | |||||||||||
Dark Arts | 8 | 10-25 1-99 25-45 |
260-270 | 120 | Fire Thunder Freeze |
4.5s | 10(*Up to 20) | 18000 | 2250 | Look-a-troopa, 1X3B (Modified) | |
Note: Summons Purple particles and makes them rain down on an area. The particles cling to enemies and do continuous damage of a random element. | |||||||||||
Luck Shot | 8 | 1-9999 | 260-270 | 150 | Physical | 100 | 19000 | 2375 | 1X3B | ||
Note: Launches a green clover shaped projectile at the enemy. | |||||||||||
Toxic Radiation | 8 | 7-8 | 260-270 | 195 | Poison | 6.0s | 1(*Up to 300) | 20000 | 2500 | 1X3B | |
Note: Launches a poison pellet which rapidly releases gas upon contact with anything in a circular motion. | |||||||||||
Scalding Ice Flare | 8 | 1-85 | 260-270 | 200 | Ice | Slow 60% | 5(*Up to 50) | 21000 | 2625 | 1X3B | |
Note: Launches a snowflake which releases flames very quickly upon contact with anything. | |||||||||||
Screeching Thunder | 9 | 1-999 | 290-300 | 250 | Thunder | 2(*Up to 300) | 22000 | 2750 | 1X3B, HGD (modified) | ||
Note: Launches a thunderbolt which bounces onto other enemies 300 times. Does not bounce on the same enemy. | |||||||||||
Ghost Flame | 9 | 20-25 | 290-300 | 250 | Fire | 450 | 23000 | 2875 | 1X3B, HGD (modified) | ||
Note: Fires a white-ish flame which has pierce and home functions. Flame stays for 9s. | |||||||||||
Deadly Toxic | 9 | 9-10 | 290-300 | 250 | Poison | Time 2s | 16* | 24000 | 3000 | 1X3B, HGD (modified) | |
Note: Launches a tiny poison pellet which makes the enemy it hits launch another poison pellet at the next enemy, and so on until it reaches the opposite side of the screen, consuming mana for each of its creation. | |||||||||||
Sub Zero | 9 | 70-80 | 290-300 | 250 | Freeze | Time 7.5s | 3(*Up to 500) | 25000 | 3125 | 1X3B | |
Note: Generates a large circle on an enemy and freezes it, any other enemy that touches the circle freezes and creates a freeze circle. Goes on 500 times. Circle lasts for 7.5s as well as the freeze. | |||||||||||
Unholy Fire | S | 50-60 | 320-330 | 300 | Fire | 8.0s | 1(*Up to 1000) | 26000 | 3250 | 1X3B | |
Note: Launches a yellow fire at a enemy. Fire has infinite pierce. Every enemy hit by the flame will release flames in every direction in an arch like the original Fire Rise 4 orb. Every enemy hit by this flame's health will go down by 500/second for 8 seconds. Extra flames have 25-30 damage. If the extra flames hit an enemy, the hit enemy will start releaseing flames. This chain reaction happens over and over 1000 times. Costs 1 MP for every enemy hit. | |||||||||||
Holy Thunder | S | 1-3333 | 320-330 | 300 | Thunder | 1(Up to 500) | 27000 | 3375 | 1X3B | ||
Note: Same as Chain Shock 4, except every enemy hit will be paralyzed and will not be able to move normally(Ex. Freezes for 1.5 seconds then moves then freezes for 0,1 seconds except thunderbolts run around the body instead of being blue). | |||||||||||
Unholy Poison | S | 11-12 | 320-330 | 300 | Poison | 8.0s | 50(*Up to 9) | 28000 | 3500 | 1X3B | |
Note: Similar to the "Toxic Radiation 8" but launches very large poison gasses which have infinite pierce instead. | |||||||||||
Holy Ice | S | 40-50 | 320-330 | 300 | Freeze | 10.0s | 10(*Up to 50) | 29000 | 3625 | 1X3B | |
Note: Launches a ice meteor which has homing capabilities at a enemy which breaks into 50 ice shards which arch into enemies around the screen. |
List of canon tome expansion
Icon | Weapon | LV | AT | AGI | Range | Type | Bonus AT | Mana Cost | Buy | Sell | Creator |
---|---|---|---|---|---|---|---|---|---|---|---|
Galactic Guide | S2 | 400-600(Star) 120-280(Meteor) |
350-360 | 350 | Fire | 8(Up to 50) | 30000 | 3750 | Lat, 1X3B (modified)
RualStickR (image) | ||
Note: Summons Meteors and Stars and makes them shower down in a range of 350. The meteors deal less damage, but pierce. The stars deal more damage, but don't pierce. | |||||||||||
Elemental Hurricane | S2 | 60-80 1-666 30-80 | 350-360 | 350 | Fire Thunder Freeze | 15-28 1-66 3-6 | 2(*Up to 500) | 31000 | 3875 | 1X3B | |
Note: Summons 3 particles per shot. Shoots an orange pellet which when it comes into contact with anything, launches flames in every direction, flames can go through terrain. Launches a grey cloud which has thunderbolt's running around it that does 1-666 damage, cloud launches bolts at enemies in a medium-fast rate. Cloud also homes in on enemies. Launches an ice needle at an enemy which splits into 2 more which splits into 2 more over and over until it hits its 50th enemy, damage slowly decreases of the ice needle, minimum damage for the ice needle is 3-6 | |||||||||||
Ice Spike Rain | S2 | 25-50 | 350-360 | 350 | Slow Freeze |
50% 6.5s |
16(*Up to 50) | 32000 | 4000 | 1X3B | |
Note: Launches lots of spikes in a high arch toward the enemy. Launches dark blue spikes and light blue spikes. Light blue spikes freeze, dark blue spikes slow. Launches 25 of both spikes. Spikes break into tiny ice shards that do 1-1 damage. | |||||||||||
Flask Of Poison | S2 | 13-14 | 350-360 | 350 | Poison | Time 9.5s | 5(*Up to 500) | 33000 | 4125 | 1X3B | |
Note: Launches a tiny pellet which once in contact with anything, releases 500 poison gasses, some go up, some stay down, some drop to the ground and dissapear, some spread horrizontally. | |||||||||||
Black Thunder | S3 | 1-22222 | 380-390 | 200 | Thunder | 1-333 | 20(*Up to 100) | 34000 | 4250 | 1X3B, DMS(Inspired by one of his stories) | |
Note: Launches a HUGE thunderbolt at an enemy that can pierce terrain AND enemies and it keeps going until it goes out of the screen. Releases dark sparks everytime it damages an enemy. | |||||||||||
Cursed Flame | S3 | 100-150 | 380-390 | 350 | Fire | 4-8 | 2(*Up to 800) | 35000 | 4375 | 1X3B, DMS(Inspired by one of his stories) | |
Note:Launches a dark-red flame which one touches an enemy, makes it release really small blue fire needles randomly at every direction randomly. | |||||||||||
Prismatic Shot | S3 | 450-500 | 380-390 | 350 | Light | None | 500(Up to 5*) | 35500 | 4437 | 1X3B, DMS(Inspired by one of his stories) | |
Note: Summons a wide yellow transperent beam from the sky and when an enemy touches it it reflects to another enemy. Beam stays for 2 seconds. Beam has infinite length. Beam damages rapidly, and everytime it touches an enemy its damage increases by X1(Ex: First enemy recieves 450, second enemy receives 900, third enemy recieves 1800) | |||||||||||
Freezing Armor | S3 | 205-215 | 380-390 | 275 |
Freeze Slow |
Slow 60% Freeze 1.5s |
500(*Up to 8) | 36000 | 4500 | 1X3B | |
Note: Brings up 8 large ice spikes on the closest enemy at different angles, 4 of the spikes slow, 4 of the spikes freeze, Spikes stay for 5s. | |||||||||||
Dissolver Scythe | S4 | 15-16 | 410-420 | Inf. | Poison | 11.0s | 200(*Up to Inf.) | 36500 | 4562 |
Poisonshot, 1X3B(Modified) | |
Note: Based on the Pyramid Boss's attack. Launches a large dark purple spinning scythe in an arch which releases poison gasses for as long as it's in the air at every direction. Launches 8 gasses per second. Once it hits an enemy any other enemy which touches the poisoned enemy will get poisoned. Scythe does 250-260 damage. | |||||||||||
Thunder Trio | S4 | 1-9999 | 410-420 | 350 | Thunder | None | 600(*Up to 3) | 37000 | 4625 |
Poisonshot. 1X3B(Modified) | |
Note: Launches 3 thunder spears in an arch toward 3 enemies,If there are less than 3 enemies than the effects evenly spread. | |||||||||||
Supernova | S4 | 1-2500 | 410-420 | Inf. | Trinity Fire Thunder Chaos | Knockback 80 | 2000(*Up to 1) | 37500 | 4687 | 1X3B | |
Note: Causes a huge blinding explosion in the middle of the screen that damages rapidly. Launches lots of dark and light balls leaving mine trails in random directions. Launches red thunderbolts on every direction with random speeds and sizes. Launches exploding fireballs to all directions. All enemies hit has a 25% KO chance. Dark balls do 1-666, light balls do 1-333. Fireball does 250 while the explosion does 150, explosion stays for 1.5s, Red thunderbolts do 1-3333 damage and launches red sparks. Huge explosion does 1-2500 damage. Every enemy hit gets knocked back by 80, including allies. | |||||||||||
Clover Of Luck | S4 | 1-99999 | 410-420 | 200 | Physical | 1-9999(*Up to 1) | 38000 | 4750 | 1X3B | ||
Note: Launches a spinning clover at an enemy. Mana consumed is random. | |||||||||||
Red Gigashot | S5 | 1-6 | 440-450 | 200 | Burn | 12s | 1(*Up to 1600) | 38500 | 4812 | 1X3B, HGD (Image) | |
Note: Launches 1600 Red Flames at once in a straight line towards the enemy. Damage doubles each 2nd hit.(Ex. 1st hit DMG - 1-6 3rd hit DMG - 2-12 5th hit DMG - 4-24). Burn does 1200DPS. | |||||||||||
Hyper Thundercloud | S5 | 1-3 | 440-450 | Inf. | Paralyze | 15s | 2200 | 39000 | 4875 | 1X3B | |
Note: Launches a dark-grey cloud which launches thunders at 3 of the strongest enemies on the screen at an EXTREMELY high rate. Thundercloud stays for 8s. | |||||||||||
S5 | |||||||||||
Note: | |||||||||||
S5 | |||||||||||
Note: | |||||||||||
S6 | |||||||||||
Note: | |||||||||||
S6 | |||||||||||
Note: | |||||||||||
S6 | |||||||||||
Note: | |||||||||||
S6 | |||||||||||
Note: | |||||||||||
S7 | |||||||||||
Note: | |||||||||||
S7 | |||||||||||
Note: | |||||||||||
S7 | |||||||||||
Note: | |||||||||||
S7 | |||||||||||
Note: |
Custom Tomes
Icon | Weapon | LV | AT | AGI | Range | Type | Bonus AT | Mana Cost | Creator |
---|---|---|---|---|---|---|---|---|---|
Impure Souls | C | 1-198 333-999 |
350-400 | 150 | Chaos | 166(*2) | HGD | ||
Note: Launches two balls with different forms of attack: The ball of light travels in a wave, faster, and weaker than the darker ball. The dark ball travels straight, and has more power. Both leave after images behind and pierce through walls. If the wizard happens to have less than 334 (but more than 166), either the light or the dark ball is summoned. | |||||||||
Devil's Fire | S7 | 900-1000 | 200-250 | 160 | Fire | 500 | 1X3B | ||
Note: Lanches a fire which goes straight and spreads into 3 more flames when it comes in contact with anything, the other 3 flames split into 3 more, and so on. | |||||||||
Pyramid | 1 | 1-1 | 50-60 | 300 | Poison | 1-1 (1.32s) | 25 | Poisonshot, HGD(modified) | |
Note: Uses the pyramid boss attack. | |||||||||
Indra | S3 | 1-3333 | 50-60 | 100 | Thunder | 166 | Poisonshot | ||
Note: Indra Bow 6-esque. | |||||||||
Speed | S3 | 10-100 | 5-10 | 120 | Physical | 25 | Poisonshot | ||
Note: Faster than most tomes. | |||||||||
Unescapable Desert | S4 | 1-5 | 50-60 | 400(Aka entire screen) | Earth | 1-1 | 166 | Poisonshot | |
Note: Releases heat all over the screen. | |||||||||
Scrapped Power | S4 | 1-1 | 50-60 | 120 | Unique | +1-1 | +20 | Poisonshot | |
Note: Each time you attack on a screen, the attack gets stronger. It resets each screen. But each time it requires more Mana. | |||||||||
Vampire Strike | S5 | 5-50 | 40-50 | 35 | Unique | +20% | 1500 | 1X3B | |
Note: Once an enemy is in range, a fang formation is formed on top of the enemy and 5-50 damage is done and the amount of damage you have done will be transferred to you health. Every enemy in range will be hit. Damage gets stronger and stronger if hit on the same enemy by 20% each hit. | |||||||||
Superno | B* | 1111-1111 | 1111-1111 | 370 | Blue Fire | 11-11 *111 (11s) | 1111 | HankGuideDude | |
Note: Summons a huge blue fireball that moves in a rather fast speed that when hit in the terrain causes a huge explosion of 1111 damage in the 370 PiD (pixels in diameter, or rather a centered square 370 pixels long) from the impact site and then 111 blue flames spawn in a volcano-like manner that spreads all over the screen. These flames hop in a variable height to either left or right (like SR snakes). It is VERY SLOW and EXPENSIVE mana-wise, so a Quick's Card and maybe even a Mana Pillar will help out in clearing mobs/big enemies more effectively. The Blue Fire type is a nod to the obsolete Red Thunder type. |