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Quality Quality
It has been requested that this article may require cleanup to meet the quality standards of this wiki. Specifically:
1. There seems to be a huge mess that if the weapons were to be sorted into the four existing categories, there would occur a loss of level orders.
2. About the weapon table: There were 5 weapons where normally it is 4 per each non-zero level. It has been auto-fixed for your convenience, but may present some weapons out of order.

Please improve this article if you can.

There are four weapon types available for the Superman class: The arrows, the lasers, plasmas, and missiles. Each and one of them are unique to their attacks, and are described as follows:

  • Arrows: Low AT, but rapid.
  • Lasers: Med-High AT, a bit slower.
  • Plasma: High AT, but very slow
  • Missile: Med-High AT, fast, but rare.

They all seem to be divided by groups, which alternate in order of the list above.

List of the Superman's weapons

Icon Weapon LV AT AGI Range Type MP Bonus AT Pierce Creator
Arrows
Srmap Bow 1-1 5-5 90 Physical Logologologol
HGD (modified)
Note: Starting weapon; Not to be confused for the Sniper's starting weapon under the same name.
Srmap2 Long Bow 1 2-2 2-3 180 Physical Logologologol
Note: Can be found in the Castle Gate stage.
Lasers
Srmap3 Laser 1 5-5 5-10 512 (infinity) Physical No Logologologol
Srmap4 Cold Laser 1 5-5 5-10 512 (infinity) Ice ? ? No? Logologologol
Note: Slows enemy for 2 seconds. (?)
Srmap5 Hot Laser 1 8-8 5-10 512 (infinity) Fire ? ? No? Logologologol
Note: Releases 2 flames.
Srmap6 Pierce Laser 2 1-1 5-10 180 Physical Yes Logologologol
Srmap7 Red Laser 2 2-2 10-15 512 (infinity) Fire/Burn ? ? Yes Logologologol
Note: 75% transparent and burns an enemy for 2 seconds.
Srmap8 Beam 2 10-10 10-15 512 (infinity) Physical No Logologologol
Srmap Ice Beam 2 8-8 15-15 512 (infinity) Freeze ? Time 0.1s No? Logologologol
HGD (modified)
Heat Beam 3 18-18 15-20 512 (infinity) Fire ? ? Yes Logologologol
Note: Moves slow.
Explosion Beam 3 20-20 15-20 512 (infinity) Physical ? ? No Logologologol
Note: Explodes like the Magician's Volcano 2.
Radiation Beam 3 25-25 20-20 50 Poison ? ? Yes Logologologol
Note: Creates 5 poisonous mists.
Plasmas
Plasma 3 20-20 20-25 180 Fire ? ? Yes Logologologol
Cold Plasma 4 20-20 20-25 90 Freeze/Ice ? Time 0.2s No Logologologol
HGD (modified)
Note: Slows down the enemy after freeze. (?)
Fire Plasma 4 30-30 25-25 512 (infinity) Fire ? ? No? Logologologol
Note: Similar to Heat Beam 3, but slower and more powerful.
Rocket 4 25-25 20-20 180 Fire ? ? No? Logologologol
Note: Moves fast and has Guide range. Explodes similarly to the Magician's Explosion 1.
Sonic Beam 4 10-10 10-15 512 (infinity) Physical Yes Logologologol
HGD (modified)
Note: Stuns the enemy for 0.1s
Heat Rocket 5 25-25 20-20 180 Fire ? ? Yes Logologologol
Note: Functions the same as Rocket 4. Releases 5 fire bolts.
Big Rocket 5 50-50 25-25 90 Fire ? ? No? Logologologol
Note: Explodes similarly to the Magician's Delta Explosion 3 upon collision. Has Guide range of 50% (screen?).
Thunder Plasma 5 30-30 20-25 512 (infinity) Thunder ? ? No Logologologol
Note: Releases 10 thunder bolts.
Missiles
Missile 5 50-50 25-25 512 (infinity) Physical Logologologol
Note: Slower than Rocket 4 and has 50% (screen?) Guide range. Not to be confused for the Gunner's weapon under the same name.
Fire Missile 6 55-55 25-25 512 (infinity) Fire ? ? Logologologol
Note: Is supposed to explode similarly to the (Magician's?) Explosion 6.
Cold Missile 6 55-55 25-25 512 (infinity) Ice ? ? Logologologol
Note: Releases 5 ice bolts.
Explosive Missile 6 55-55 25-30 512 (infinity) Fire ? ? Logologologol
Note: Is supposed to explode similarly to the (Magician's?) Explosion 8.
Frozen Missile 6 55-55 25-30 512 (infinity) Freeze ? ? Logologologol
Note: Freezes both the enemy and the player for 1 second. (?!)
Big Missile 7 ? ? 512 (infinity) Physical? ? ? Logologologol
Note: Similar to Missile 5, but with 25% (screen?) Guide range.
Big Fire Missile 7 ? ? 512 (infinity) Fire ? ? Logologologol
Note: ?
Big 0C Missile 7 ? ? 512 (infinity) Freeze ? ? Logologologol
Note: Similar to Frozen Missile 6, but freezes the enemy for 1.5s.
Big TNT Missile 7 ? ? 512 (infinity) Fire? ? ? Logologologol
Note: Is supposed to explode similarly to the (Magician's?) Explosion S.
Big Shock Missile 8 ? ? 512 (infinity) Thunder ? ? Logologologol
Note: Releases 15 thunder bolts.
Arrows
Fire Arrow 8 5-5 5-5 512 (infinity) Fire ? ? Logologologol
HGD (modified)
Note: Releases "2 Fire Missile 5" attacks; Not to be confused for the Sniper's weapon under the same name.
Ice Arrow 8 5-5 5-5 512 (infinity) Ice ? ? Logologologol
HGD (modified)
Note: Releases "2 Ice Missile 5" attacks.
Big Arrow 8 10-10 10-10 512 (infinity) Physical Logologologol
HGD (modified)
Note: Can be found in the Oasis stage.
Toxic Arrow 9 5-5 5-5 512 (infinity) Poison ? ? (5s) Logologologol
HGD (modified)
Note: Releases 5 poisonous lasers.
Lasers
UV Laser 9 100-100 10-10 512 (infinity) Poison ? ? Logologologol
Note: Invisible..
Explosion Laser 9 ? 20-20 90 Fire ? ? Logologologol
Note: Insta-kills any enemy below level 50.
Flame Laser 9 ? 30-30 90 Fire/Burn ? ? Logologologol
Note: Burns the enemy for 0.1 seconds continously.
Infector Laser S 50-50 35-35 ? Poison ? ? Logologologol
HGD (modified)
Note: Poisons for 1 second. Continues to infect other enemies upon collision.
Reflector Laser S 10-10 20-30 ? Physical Logologologol
HGD (modified)
Note: Reflects everywhere for 5 seconds or until collision.
Resort weapons
Burning Laser 2 10-10 10-10 512 (infinity) Fire/Burn ? ? No Logologologol
Note: Burns the enemy for 10 seconds.
Radiation Plasma 7 50-50 20-30 180 Fire/Burn ? ? Logologologol
Note: Acts like Radiation Beam 3, but releases 10 poisonous mists.
Nuke 7 60-60 40-50 512 (infinity) Physical Logologologol
Note: Acts like Radiation Beam 3, but releases 10 poisonous mists and has 15% (screen?) Guide range.

Note: Some types of weapon are better than the missile type, so it will be below missile type section. (?)

Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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