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SG

All species' (including Ha55ii's; for reference; separated in a a different table) movements are shown here.

If you'd like to add a new species, then upload the image of a "White Roundhead (insert your species here)", and post it in the comments. Do NOT edit this page before suggesting your idea. Some important rules, however:

  • It should come with 1px border encompassing your species image.
    • Special case goes to 'plant' species and its derivatives which have a ground-guideline with color code #7C643F or similar.
  • If the species is waterborne, then its background (or part of it, depends on the species itself) should be in color code #00559C).
  • Checking if the name of your species hasn't already been taken helps from making crediting mistakes. If you still think of showing your version/interpretation of said species, suggest so in the comments.
  • If possible, refrain from using the much-more-than-vague phrase "Like a real (insert your species here)".
  • How the species move is a MUST, a GIF of a species' movement is OPTIONAL.

See also

Notes

  • Some species can be bred to create other species. These are breeding combinations, and are listed here.
  • The green P marks species as "plants" that are limited to be grown from seeds/beans/nuts in The Greenhouse.
  • The bluish-white o marks species as "oviparous" that can only be cultivated from eggs in The Hatchery.
  • The red M marks species as "mutants" that either classify as species that do not appear in the wild (apart from breeding) or have special properties (such as head refractions). Species with such marking will not have the word 'Mutated' in its taxonomy if nothing else that is out of the norm have been added.
  • For details and instructions for drawing certain species at the top (marked in a blue i), Make sure to check some notes there for specific details (unless stated so in red text nearby).
  • The grid below is split into 5 sections (not including the canonical one), for the sake of adding new species during image updates.

CanonSpecies fix02
FanSpecies Part1 fix01FanSpecies Part2FanSpecies Part3 fix01FanSpecies Part4FanSpecies Part5

List of all species

Canon

# Thumbnail Name Medium Description Notes
1
Blank walker
Walker Ground Walks in a velocity of about 2 px/sec.
2
Blank snake
Snake Ground Jumps around even without an enemy in sight. (O)
3
Blank bat
Bat Airborne Flies, its wings flapping slightly. (O)
4
Blank dragon
Dragon Airborne Flies while moving its tail. (O)
5
Blank tree
Tree Ground (Fixed) Can swing around. (P)
6
Blank wheel
Wheel Ground Rolls around quickly, does not move when no enemy is in sight.
7
Blank fish
Fish Waterborne They swim regularly. (O)
8
Blank mushroom
Mushroom Ground (Fixed) Attacks only when attacked. (P)
9
Blank stickman
Stickman Ground Walks around, flailing it's limbs while moving.
10
Blank eel
Eel Waterborne Swims like an aquatic dragon. Some Eels, on the other hand, have the ability to leave water and fly in the air. (O)
11
Blank spider
Spider Ground Crawls using its legs. Can jump in random intervals. (O)
12
Blank cactus
Cactus Ground (Fixed) Attacks only when attacked. (P)
13
Blank zombie
Zombie Ground Staggers around by moving the leg opposite of the direction it is going. Is much more elastic than regular Stickmen, and tend to move faster than them.
14
Blank copter canon
Copter (Canon) Airborne Flies, a bit faster than a bat. Doesn't change altitude often.
15
Blank bouncer canon
Bouncer (Canon) Ground Acts like a snake, except it doesn't bounce in fixed intervals, and can also move by sliding on the ground like a slug. It also bounces much lower than Snakes do. A fanon version of it is assumed to be the Lasher.
16
Blank Germ
Germ Airborne Extends its limbs and reaches onto an empty space to "grab" onto. Seems to have a bit more friction in water.
17
Blank digger
Digger Ground (Fixed) Alternate between 'dipping' through the ground and rise back up to a tree-like stature.

Fanon

# Thumbnail Name Medium Description Credits Notes
1
Blank roller
Roller Ground Its wheels roll like a wheel. Can also jump to clear small obstacles. Ludicrine
2
Blank copter
Copter [ZX] Airborne Flies like a real helicopter - Mostly able to change altitude when not moving to the side. ZoshiX
3
Blank twister
Twister Airborne Flies and spins very quickly, but most have terrible AGI. ZoshiX
4
Blank ball
Ball Ground It bounces in one direction when hit and stops when it hits a wall. Immobile by itself. ZoshiX
5
Blank drill
Drill Ground Drills underground and pops up under enemies to inflict damage, then drills back underground to avoid attack. Slow, but tough. Floats in water, due to there not being ground there. ZoshiX
6
Blank gorgon
Gorgon Ground Jumps and walks very slowly. Poisionshot
7
Blank diver
Diver Waterborne It swims like a SR character. SR123?/Poisonshot?
8
Blank oyster
Oyster Waterborne (Fixed) Does not move. Can close its shell to increase defense. ZoshiX (O)
9
Blank mermaid
Mermaid Waterborne Can flop around on ground, but swims extremely quickly, making it difficult to hit/dodge. HankGuideDude
10
Blank jellyfish
Jellyfish Waterborne Moves around, inflicting damage as enemies touch its drifting tentacles. ZoshiX (O)
11
Blank scorpion
Scorpion Ground It uses its legs to walk. Ludicrine (O)
Improved by HankGuideDude.
12
Blank wrecker
Wrecker Ground (Fixed) It points at the nearest player with its body. It is attached to a wall. Ludicrine Improved by ZoshiX
13
Blank flyman
Flyman Ground/Airborne Hybrid It dances like a stickman and can fly like a bat at random intervals. SR123?
14
Blank alien
Alien Ground Walks like a Stickman. Can jump if needed. Poisonshot Improved by ZoshiX?
15
Blank warper
Warper Ground-Airborne Hybrid The part containing the head is stationary and is the part that can be attacked. The other warp attacks and can move freely on any solid surface, including walls, ceilings, and the floor of water. It can move any distance from the head. Ludicrine
16
Blank tiger
Tiger Ground When it sees is prey, it leaps and tears towards them. Otherwise, it sneaks slowly. SR123?
17
Blank vine
Vine Ground Dangles from the top of the screen. They stay rooted to its spot, but can swing around like trees. Does not move. ZoshiX (P)
18
Blank solid
Solid Ground (Fixed*) Hence the name, it is as solid as the ground.
*Some can glide around the surface of the ground, but most do not move unless specified.
Neotornado
19
Blank ghost
Ghost Ground-Airborne Hybrid Floats like dragons and move the same way. Can go through terrain/liquid. ZoshiX
20
Blank ufo
UFO (HGD) Airborne Works just like a satellite; orbits around enemies and attacks them. HankGuideDude
21
Blank satellite
Satellite Airborne Flies around in an orbit, just out of the reach of regular melee characters (they are generally shy, like Fairy Bats). ZoshiX
22
Blank giant
Giant Ground The torso stays stationary while the lower body moves identically to Stickmen. Ludicrine
23
Blank tumbler
Tumbler Ground The structure topples (the heads do not) and lands on a head. The pattern is repeated for movement. The Tumbler may also bounce backwards if it is attacked head-on. Ludicrine
24
Blank cart
Cart Ground It moves like a car and summons small enemies, usually walkers (the little heads in the back) when it hits a wall. Ludicrine
25
Blank l walker
Long-Walker / L-Walker Ground Same as walker, but taller. Poisonshot
26
Blank-chip
Chip Ground (Fixed) Does not move. Poisonshot
27
Blank seahorse
Seahorse Waterborne Swims like a fish, but is as fast as a dragon. Poisonshot (O)
28
Blank pipe
Pipe [PS] Ground (Fixed*) Warps into other pipes on the screen, if available.
*Otherwise, it is immobile.
Poisonshot
29
Blank wyvern cmbk
Wyvern [Combak] Airborne Files similarly to a dragon, though could be more aggressive. Combak
30
Blank devil
Devil Ground Walks like a Zombie, but can "dig" into the ground and teleport into the target or near it. HankGuideDude?
31
Blank rotator
Rotator Airborne (Fixed) Rotates around in a circle. Base does not move. TheFanMaster
32
Blank Bacteria
Bacteria Airborne-Waterborne Hybrid Floats in the air or water by waving its tentacles. HankGuideDude
33
Blank robot
Robot Ground Walks using its legs. Also can jump by remaining stationary for some time. ZoshiX?/Poisonshot?
34
Blank fighter
Fighter Ground This species moves like a fighter in Powder Game. Some have AI and will follow to a target and some do not and wander aimlessly but still attack near its target. Poisonshot?
35
Blank giantdiver
Giantdiver Waterborne Swims identically to a Stick Ranger character. Poisonshot
36
Blank Flower
Flower Ground/Fixed Does not move. ZoshiX (P)
37
Blank crab
Crab [PS] Ground-Waterborne Hybrid Moves with its legs and pincers, whilst thrusting upwards a little, if in water. Poisonshot (O)
Improved by HankGuideDude.
38
Blank hermitcrab
Hermit-Crab / H-Crab Waterborne Functionally the same as a Walker, though it can close its shell for increased defense. Poisonshot (O)
Renamed from Walkoyster.
39
Blank butterfly
Butterfly Airborne Flies around like Bats, wings flapping just like them. Combak (O)
40
Blank submarine
Submarine Waterborne Floats on the surface of water. It can sink deeper into the water, but eventually need to come up again, or they'll die. Ludicrine
41
Blank turtle tfm
Turtle Ground Moves slowly with its legs. Poisonshot (O)
Improved by TheFanMaster.
42
Blank hydra
Hydra Airborne Floats and moves like dragons; with the center dragon taking control. When one dies, the other heads are still alive and will attack if necessary. Poisonshot (O)
Improved by HankGuideDude.
43
Blank skater
Skater Ground Skates (slides) with its wheels. TheFanMaster
44
Blank treant
Treant Ground Walks and stomps around. Usually very physically strong. Caagr98 (P)
Improved by HankGuideDude
45
Gecko-2
Creeper Ground Moves by rolling its wheels. It can also scale walls and even ceilings. TheFanMaster Improved/renamed by DMSwordsmaster.
46
Blank cage
Cage Ground/Airborne Hybrid Has a wheel for a body and a dragon for the tail. Hence that, they can both fly and roll in random intervals. Poisonshot
47
Blank spring
Spring Ground Springs bounce everywhere. Some move, some don't, but all attack only when attacked. ZoshiX
48
Blank dog
Dog Ground Walks with its legs. TheFanMaster
49
Blank astronaut
Astronaut Ground Moves like Stickmen, but hops every few steps. Exclusive to space-based levels, such as the Moon series. ZoshiX
50
Blank wyvern ld
Wyvern [LD] Airborne Files similarly to a dragon, though could be more aggressive. Ludicrine
51
Blank chain hgd
Chain [HGD] Ground Moves similar to a Tumbler. HankGuideDude
52
Blank slug
Slug Ground Crawls like a real slug. TheFanMaster (O)
53
Blank chain tfm
Chain [TFM] Airborne (Fixed) Hangs like a vine and can stretch a little bit. The base is fixed and does not move. TheFanMaster
54
Blank moth
Moth Airborne Flies by stretching their wings a little. TheFanMaster (O)
Renamed by HankGuideDude from Butterfly (TFM).
55
Blank pincher
Pincher Airborne/Fixed Pinches about. Does not move. TheFanMaster
56
Blank tank tfm
Tank [TFM] Ground Moves very slowly and attacks with its cannon. TheFanMaster
57
Blank bubble
Bubble Airborne Simply floats around. TheFanMaster
58
Blank bouncer
Bouncer [TFM] Ground They bounce like a pogo stick, hence the name. TheFanMaster
59
Blank climber
Climber Ground Like a Walker/Hanger, but it climbs sideways. TheFanMaster
60
Blank cannon
Cannon Ground Throws bullets. Does not move. TheFanMaster
61
Blank plant1
Plant [PS] Ground (Fixed) Rooted to the ground, can swing its body like trees. Does not move. Poisonshot (P)
62
Blank plant2
Plant [TFM] Ground (Fixed) Swings around like a tree. Does not move. TheFanMaster (P)
63
Blank hanger
Hanger Ground Like a Walker, but with reversed gravity. Poisonshot
64
Blank tank lazro
Tank [Lazro] Ground Moves closer to the enemies until its attacks are in range. May retreat if necessary, but is very slow at moving. Lazro
65
Blank Ace
Ace Airborne Like a plane, but flies faster and stronger. Samuel17
66
Blank lightning
Lightning Airborne Travels straight in a linear fashion, but has the ability to turn, usually in 90 degree angles. Bounces when it hits a wall. Poisonshot
67
Blank stacker
Stacker Ground When grouped, it can be separated and re-stacked. Glides on the ground, slightly faster than a Walker. ZoshiX
68
Blank Ant
Ant Ground Walks and mobs enemies with other ants. Ludicrine (O)
69
Blank boulder
Boulder Ground Like a wheel, but rolls slower, solid, and will hurt its enemies on contact or otherwise slow them down. Thomas777 Modified/Renamed by HankGuideDude from Snowball.
70
Blank snowman
Snowman Ground (Fixed) Similar in structure to a boulder, but does not move. Thomas777
71
Shock2
Shock Airborne-Waterborne Hybrid Blinks (teleports small distances) in the air or water. Mildlyridiculous
72
Blank train
Train Ground Glides like Roller, But takes damage if it hits a wall. Lazro
73
Blank turbine
Turbine Airborne (Fixed) Spins in midair. Does not move. HankGuideDude
74
Blank Spinner
Spinner Airborne Spins in the air and if stopped it will start to fall. David7015
75
BlankBomber
Bomber Ground Walks and only throws bombs. (Bomb). Bombs explode after some time, mimicking Time Explosion 5. TheFanMaster
76
Blank-string
String Ground (Fixed) Hangs on the ceiling and swings. Mostly found in Cavern-like stages. Length can be sometimes as long as the ground. HankGuideDude Brought up by TheFanMaster with the name Gooey and the argument facilitated by Caagr98.
77
Blank-rope
Rope Ground (Fixed) Hangs from the ceiling to ground. If an enemy gets under it, it will attack (usually by throwing projectiles or sending shocks through the rope). The head can move up and down too. TheFanMaster
78
Blank new cloud
Cloud Airborne Hovers in the air. TheFanMaster
79
Blank tornado c98
Tornado Airborne Flies around in the skies and attacks from above. Often very fast. Caagr98
80
Blank-seaweed
Seaweed Waterborne (Fixed) Like a tree, but aquatic. Thomas777 (P)
81
Blank spirit
Spirit Airborne Floats around, usually have more AI than average species. Often skilled in magic. Caagr98?
82
Blank-plankton
Plankton [HGD] Waterborne Swims in small thrusts. HankGuideDude (O)(P)
83
Blank coral
Coral Does not move. Poisonshot (P)
Improved by HankGuideDude.
84
Blank vase
Vase Ground (Fixed) Does not move. TheFanMaster
85
Blank spike
Spike Ground (Fixed) Does not move. Damages enemies on contact. TheFanMaster
86
Blank Coil
Coil Ground Bounces around in one spot. When a player gets hit by it while descending, it can blow characters into the distance. TheFanMaster Renamed by HankGuideDude from Spring (TFM).
87
Blank shrub
Shrub Ground (Fixed) Like a plant, it does not move. TheFanMaster (P)
88
Blank car2
Car Ground Most face in the direction of the target. A bit faster than a Wheel if moving forward, but slower if in reverse. Mostly found in flat terrain. Thomas777
89
Blank mole
Mole Ground Digs through the ground and pops up somewhere else along the ground (i.e. will teleport if it disappears from the bottom of the screen). TheFanMaster (O)
90
Blank square
Square Ground Rolls like a wheel/tumbler. TheFanMaster Renamed by HankGuideDude.
91
Blank Pot
Pot Ground (Fixed) Does not move. A tree can be planted in it for extra support. Ludicrine Including a tree version: Blank Potted Tree
92
Blank Totem
Totem Ground (Fixed) Does not move. Thomas777
93
Blank spikeball
Spikeball Ground Bounces around the stage and damages enemies on contact. Cola160
94
New plane
Plane Airborne Files like a real plane - flies at a constant speed. SR123? Improved by HankGuideDude.
95
Blank lilypad
Lilypad Waterborne Floats there. Like the Ball species - when hit - it moves slowly away from the target before halting. Is solid. HankGuideDude (P)
96
Blank fairy
Fairy Ground/Airborne Hybrid Can both walk and fly short distances. CANNOT have a Fairy head due to redundancy. ZoshiX/DMSwordsmaster Improved by HankGuideDude.
97
Blank pixie
Pixie Ground/Airborne Hybrid Same as a Fairy, but cannot fly as far and CAN have a Fairy head. ZoshiX/DMSwordsmaster Improved by HankGuideDude.
98
Blank centaur
Centaur Ground More aggressive and faster than horses HankGuideDude
99
Blank Chicken
Chicken Ground Walks around and frequently hops. TheFanMaster (O)
100
Blank Monkey
Monkey Ground Climbs walls and ceilings. Often they steal your carried gold and then attempt to avoid other targets. You can get the gold back if you defeat them. TheFanMaster
101
Blank Eelskater
Eelskater Waterborne Skates underwater. TheFanMaster (O)
102
Blank Seasnake
Seasnake Waterborne Similar to Eels, but faster and stronger. TheFanMaster (O)
103
Blank Skeeter
Waterbug Waterborne Skates on water, but cannot go on land. TheFanMaster (O)
Renamed by HankGuideDude from Skeeter.
104
Blank Thornbush
Thornbush Ground (Fixed) Inherently deals about 8 LP of damage rapidly by touching their thorns. Does not move. TheFanMaster (P)
105
Blank Glider
Glider [TFM] Airborne Glides around like a flying squirrel. TheFanMaster
106
Blank Horse
Horse Ground Like a Tiger, but faster. TheFanMaster
107
Blank Hedge
Hedge Ground (Fixed) The "hedge" is the same size as the head, but with this constant pattern. Does not move. TheFanMaster (P)
108
Blank Rocket
Rocket Airborne Flies around the stage with bursting red pixels (Fire) from the two nozzles. They try to land on the stickmen with their exhausts. The fire typically drains 5 LP. TheFanMaster
109
Blank Frog
Frog Ground-Airborne Hybrid Jumps and hops both in land and water. TheFanMaster (O)
110
Blank Pegasaus
Pegasus Ground/Airborne Hybrid Runs like a horse and flies as well. TheFanMaster
111
Blank Dino
Dino Ground Lifts its legs in the air whilst walking. Caagr98 (O)
112
Blank Guard
Guard Airborne Moves by flying or hovering, depending on their head. Mammoth guards can even make players levitate to make it easier to attack them. Look-a-troopa
113
Blank Tower
Tower Ground (Fixed) Does not move. TheFanMaster
114
Blank Sprout
Sprout Ground (Fixed) Does not move. TheFanMaster (P)
115
Blank Parachute
Parachute Airborne Glides around the stage. TheFanMaster
116
Blank Building
Building Ground (Fixed) Does not move. TheFanMaster
117
Blank Solar
Planet Airborne Only appears in Space-like levels. Moves around, looping at the side of the screen. Poisonshot Renamed from Solar. (?)
118
Blank bird
Bird Ground/Airborne Hybrid When it sits on the ground and the player approaches it, it will fly away. Poisionshot (O)
119
Blank C-Shroom
C-Shroom Ground (Fixed) Exclusive in cavern-like stages. Does not move. Poisonshot (P)
120
BlankPipeJMB
Pipe [JMB] Ground (Fixed) Does not move. Jumbods64
121
BalloonSpecies
Balloon Some can fly slowly towards players. Some are tied to the ground and act like trees. Jumbods64
122
Blank chest
Chest Ground (Fixed) The rectangle behind the head lifts up and down. Other than that, it does not move. Poisonshot
123
Blank Slider
Slider Ground Slides on the ground. Has less friction than Wheels/Rollers. Poisonshot
124
Blank Cyprinid
Cyprinid Waterborne Swims the same way as mermaids. Poisonshot (O)
125
Blank Gravity
Gravity Airborne They alternate between going near the top, then near the ground. Poisonshot
126
Cordyceps Blank
Cordyceps Ground Crawls using its legs. Sometimes, it suddenly jumps or sprints. The smaller heads on the big version can be different from the main one. Look-a-troopa (O)(P)
Is considered two different entities, and often has two genotypes to compensate.
2x bigger version: Cordyceps Blank Big
127
Blank Bubbler
Bubbler Ground (Fixed) Only blows bubbles (
Bubble
), which has a different attack for different enemies. Does not move.
TheFanMaster
128
Blank Mine
Mine Ground (Fixed) Lays on the ground and waits for someone to step on it. "Attacks" when stepped on. Does not move. TheFanMaster
129
Blank Crusher
Crusher Ground Acts like the "Thwomp" of the Mario franchise; Drops from the ceiling when target is in close horizontal proximity to, attacks and goes back up. Can deal massive damage from the drop alone. TheFanMaster Renamed by HankGuideDude from Thwomp.
130
Blank Web
Web Airborne (Fixed) Sticks on the background. Does not move. TheFanMaster Improved by HankGuideDude.
131
Blank Snail neo
Snail Ground Crawls along the ground. TheFanMaster/0176 (O)
Improved by Thomas777.
132
Blank Stickbot
Stickbot Ground Walks like a stickman, but is less flexible. TheFanMaster
133
Blank Springbot
Springbot Ground (Fixed) Wiggles its arms and shoots. Does not move. TheFanMaster
134
Blank Spiderbot
Spiderbot Ground Walks like a spider. But faster. Can jump and stomp. TheFanMaster
135
Blank Trout
Trout Waterborne Swims like a fish, but faster. TheFanMaster (O)
Modified by HankGuideDude from Fishbot.
136
Blank Warplane
Warplane Airborne Flies around the stage with its rocket (located at the bottom, not at the wings). Its pattern involve flying towards the player then back up. TheFanMaster Renamed by HankGuideDude from Planebot.
137
Blank Silverfish
Silverfish Ground Acts like an Eel above ground. Poisonshot (O)
138
Blank Seastar
Starfish Waterborne Acts like a walker, but speed is in-between the Walker and the Roller (moderate). Poisonshot (O)
139
Blank Reed
Reed Waterborne (Fixed) Does not move. Poisonshot (P)
140
Blank Octopod
Octopod Ground A hybrid of the Walker, Hanger and Climber. RisingStar
141
Naga Blank
Naga Ground-Waterborne Hybrid Slithers towards the players and strikes with its arms. When underwater, it will move like an Eel. Look-a-troopa (O)
142
Flytrap Blank
Flaytrap (regular) Ground (Fixed) Does not move at all until a player is within range. When that happens, it grabs the player with its leaves, immobilizing it until the flytrap is slain. Look-a-troopa (P)
143
Basilisk Blank
Basilisk Ground Walks very slowly. Can walk on all terrain. Stands still when attacking. Look-a-troopa (O)
144
Blank Lasher
Lasher Ground (Fixed) Lashes at its surroundings. Hops slowly when a Stickman is in range. Poisonshot (P)
145
Flytrap Blank (royal)
Flytrap (royal) Ground (Fixed) Same traits as the regular Flytrap. Look-a-troopa (P)
146
Blank bumper
Bumper Airborne (Fixed) Does not move. "Deflects" the enemies/projectiles when touched. Poisonshot
147
Blank Ocotillo
Ocotillo Ground (Fixed) Does not move. Poisonshot (P)
148
Blank Cholla
Cholla Ground (Fixed) Does not move. Poisonshot (P)
149
Blank Grasshopper
Grasshopper Ground A slower version of spider. Tends to be shy and jumps approx. 5 times higher than the spider. Poisonshot (O)
150
Blank Palmtree
Palmtree Ground (Fixed) Does not move. Swings slower than the regular tree. Poisonshot (P)
151
Invader Blank
Invader Airborne Floats around the stage until it notices a target, when it will charge and attack. Look-a-troopa
152
Hound Blank
Hound Ground Walks towards the player. When there is a large group, it'll walk faster. Look-a-troopa
153
Blank Clione
Clione Waterborne Swims like an eel but much much faster. Poisonshot (O)
154
Blank Manta-Ray
Manta-Ray Waterborne Swims like a fish but slower. Poisonshot (O)
155
Blank Virus
Virus Airborne Flies in the air in a straight direction until it touches a wall or the top of the screen. Then it bounces in another direction. Poisonshot
156
Blank Fungi
Fungi Ground (Fixed) Does not move. Poisonshot (P)
157
Blank Parasite
Parasite Ground Sticks on a player/an enemy until either it dies or whom it's attached to. In latter case, it falls back to the ground. Itself, it does not move. Poisonshot (P)
158
Blank Ctenophore
Ctenophore Waterborne Propels itself using his tentacles. Poisonshot (O)
159
Blank Jelly
Jelly Ground Similar to the Bouncer, but is faster and doesn't jump as high. Poisonshot
160
Blank Mutation
"Mutation" ??? Hybrid A combination of the Jelly and the Pincher species. Doesn't occur in the wild and only gotten by breeding said species. Because of this, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however. Poisonshot Not to be confused for Makarus13's "Mutater".
161
Blank serpent
Serpent Airborne The inverse of (most) Eels - They fly, but avoid water. 44hymaster (O)
Renamed by HankGuideDude from Sky Eel.
162
Subwoofer FIX
Subwoofer Ground (Fixed) Does not move. Its attacks usually have high knockback. Popetipap
163
Dancer FIX
Dancer Ground Moves slowly by "dancing"; always found in packs. Popetipap
164
Blank Walkerbot
Walkerbot Ground Stays in place until a Stickman is near, then it jumps around. Poisonshot
165
Blank Wagon
Wagon Ground Moves about much like a roller, but even faster. Poisonshot
166
Blank Claw
Claw Ground (Fixed) Does not move. Is assumed to be fixed at the top part to a ceiling and attack using the head. Poisonshot
167
Blank Corruptor
Corruptor Airborne Hovers around targets and keeps a decent distance while constantly facing in the direction of the target, almost as if there was an invisible bubble around the target. Occasionally lunges forward, then resumes pattern. ZoshiX Corruptor Size Tooltip
168
Blank Golem
Golem Ground Walks about rather slowly and heavily, capable of making the targets to spring up by causing small tremors. Look-a-troopa
169
Blank Worm
Worm Ground Members of this species vary greatly in length and mostly move only in the ground, sometimes coming out of the ground to enter a new land mass or attack. Their motion is quite like an Eel, except it is "swimming" through land instead of air, and the movement is less frenzied in a way. ZoshiX (O)
170
Blank Bot
Bot Ground Moves on ground, by walking around on its legs. It's torso isn't stationary but moves much less than the other body parts. It attacks by hitting the player with its arms. A, Mori
171
Blank Slime
Slime Ground Moves by bouncing up and down. They can stick to walls and ceilings. When a Slime comes in contact with any liquid, the body will dissolve and only the head will remain, unable to move but still able to attack. Pet Slimes who have lost their body will regenerate it on the next screen. Taken from Stick Ranger 2. Ludicrine
172
Blank Cube
Cube Ground Can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit. A, Mori
173
Blank Ouroboros
Ouroboros Waterborne (Fixed) Counter-productively spins around in a circle as though fixed to a center point. A, Mori (O)
174
Blank Tarantula
Tarantula Ground Is identical to the Spider. Look-a-troopa (O)
175
Blank monster-tree
Monster Tree Ground Moves similarly to a Walker. A, Mori Inspired by DMSwordsmaster
176
Blank Angel
Angel Ground/Airborne Hybrid Runs like a Zombie and occasionally switches to flying. A, Mori Initially suggested by TheFanMaster as a stickman with halo.
177
Blank Titan
Titan Ground Can move its arms around and can be pushed around by other players and enemies, sliding across the screen until it hits a wall, at which point it bounces back a bit. BrokenMartyr (as NazcaColonyDrone1121) Modified by A, Mori
178
Blank Wave
Wave Waterborne Slides on the water. Poisonshot
179
Blank Chesspiece
Chesspiece Ground Slides or hops for a certain length and inflicts damage by touch. They react mostly after being attacked to simulate a turn-based attack system for each attack the player inflicts on them. Their movement is predetermined in relation to the chesspiece's head. A, Mori
180
Bee (proto)
Bee [DMS] Airborne Passively hovers in one place and aren't fast or aggressive while having low range of sight. The body rotates to the enemy's direction around the head (which doesn't rotate). Normally they attack with needle-based attacks which can have a variety of effects. DMSwordsmaster (O)
It is made to be the prototype version.
181
Bee LAT
Bee [LAT] Airborne The array of heads align to point to the target's direction - with the main head being the farthest. Functionally, it acts the same as DMSwordsmaster's version. Look-a-troopa (O)
Added as a suggestion to DMSwordsmaster's Bee species.
Comparison with heads: Bees Comparison
182
Droplet
Droplet Ground Starts in air, falls down, then "splashes" to the side.Elaborate NutikTehWolf
183
Lemonwheeler
Lemonwheeler Ground Functions similarly to a car. NutikTehWolf (P)
184
Glider
Glider [NTW] Airborne Behaves like a Bat, but hangs to the "wind". NutikTehWolf
185
Toppler
Toppler Ground Rolls on its two wheels, but then rotates depending on which direction it goes and uses the wheels that were on the side. Cannot climb. NutikTehWolf
186
Boarder
Skateboarder Ground Similar to a Train. Poisonshot Although introduced by Poisonshot and only intended as a one-time species, it was later suggested by NutikTehWolf as the Boarder species - which was then standardized.
187
Blank Stong
Stong Ground Movement varies from being able to move like a walker to not moving but being able to be pushed around and slide. Poisonshot Suggested by A, Mori.
188
Werewolf-0
Werewolf Ground Behaves as a Stickman at first but then lunges like a Tiger towards the enemies with great speed. Makarus13
189
Archane
Archane Ground It walks like a Stickman, occasionally jumping. It can climb and hang on to walls. Makarus13 2x bigger version: Archane Big created by Look-a-troopa.
190
Snow Giant
Snow Giant Ground Stays anchored in one spot until a player is within range, at which point it will inch and hop towards them. The amount of segments is variable. Makarus13 Renamed by Fire-in-the-Hole from being named Snowman.
191
Blank Plantwalker
Plantwalker Ground Crawls around. TheFanMaster (O)(P)
192
Blank Octopus
Octopus Waterborne Can easily grab its enemies in place. Poisonshot (O)
193
Blank Wheelbot
Wheelbot Ground Skates like a Roller but also has a drill that can be used as a melee attack method. Could have more modules as its arms. (?) TheFanMaster
194
Blank Treebot
Treebot Ground (Fixed) Looks like a tree, but has a different look. Does not move. TheFanMaster
195
Blank Spewer
Spewer Ground (Fixed) Functions similarly to a Cannon; throws bullets. Does not move. TheFanMaster
196
Blank Mirror
Mirror Ground (Fixed) Does not move. Due to the head refraction, it is a mutant compared to other species. Its taxonomy will not include the word "mutated", however. TheFanMaster
197
Blank shark
Shark Waterborne Swims around, but is much quicker especially if in near proximity to enemies. TheFanMaster (O)
198
Skeleton
Skeleton Ground Walks just like a Stickman but much faster. When it dies, the bones will stay in the ground until player will go to next stage. TheFanMaster
199
Forcefield
Forcefield Hybrid The four corners (the holders) are fixed to the background (and thus are randomly placed (?)), and the head can move freely within the holders. The wider the margins of those holders, the greater the range the head can move. TheFanMaster
200
Fern
Fern Ground (Fixed) Does not move. TheFanMaster (P)
201
Deadhand
Grasper Ground Its hands appear from the ground and can capture the enemy one per hand. By then, the body will slowly approach its prey and attack it whilst releasing it afterwards. Normally has two hands but can be allowed to have more. TheFanMaster
202
Blank Stationary Monster Tree
Stationary Monster Tree Ground (Fixed) An immobile version of the Monster Tree species, which is evident by the fact that it is forced to hover above its original ground. A, Mori Inspired by DMSwordsmaster
203
Blank Stationary Monster Tree Alt
Stationary Monster Tree (alternate) Ground (Fixed) A differing version of the above Stationary Monster Tree species that has the ability to swing under the land that it was originally on. The land that it was originally on it actually considered a part of it. Though the species can not move of its own accord, it is possible that it could be pushed or forced to a different spot, unless rooted to the ground or to a platform by a pot. A, Mori Inspired by DMSwordsmaster
204
Blank gargoyle
Gargoyle Ground Hops around until they're in the range of sight of the player, at which point they will idle. A, Mori
205
Blank Kappa
Kappa Ground-Airborne Hybrid Potent swimmers, sub-par ground movement. Will generally float near the surface of the water, though when attacking they won't hesitate to dive. Look-a-troopa
206
Blank Cotton Ball
Cotton Ball Ground-Airborne Hybrid Rolls or floats around. Bounces off of terrain, player characters and enemies. Look-a-troopa (P)
207
Blank Sheep
Sheep Ground Just grazing. Predominantly, they're passive as enemies, and used for resource harvesting as pets. Look-a-troopa
208
SR wisp
Wisp Airborne Moves in a zippy manner. It is almost as fast as bats. TEHxGUY4248
209
Blank Ammonite
Ammonite Waterborne Swims around at slow speeds, constantly sinking and having to correct itself during pathfinding. Can retract into its shell, ceasing all movement and generally speaking raising defense. Look-a-troopa
210
Blank Crab (CMBK)
Crab [Combak] Ground Moves similarly to a Walker, pinching about. Combak (O)
211
Blank Crab (CMBK)-alt
Crab (alt) [Combak] Ground Moves similarly to a Spider, pinching about. Combak (O)
212
White Roundhead Turret
Turret Ground (Fixed) Shoots horizontally either to the left or right. Itself it can't move. James1011R
213
Blank Walrus
Walrus Ground-Waterborne Hybrid Swims quickly towards the target when underwater, and slowly strolls when above water. Look-a-troopa
214
Blank Plankton (LAT)
Plankton [LAT] Waterborne Moves away from the target, in all directions. Look-a-troopa (O)(P)
215
Blank Swamp Monster
Swamp Monster Ground Slowly strolls towards the target, and can walk over water. Look-a-troopa
216
Blank Undead
Undead Ground Remains completely still until its target is in a certain range. When that happens, it quickly rushes towards it and attacks. Look-a-troopa
217
Blank Rat
Rat Ground Walks around fairly quickly. (?) BrokenMartyr
218
Species meleer
Meleer Airborne Floats close to the ground and cannot float more than 2 tiles/16 pixels above the ground. Slashes with its attack (in this case, a white spear) similarly to a Gladiator. Sometimes accompanies Guards. jumbods64
219
Mutater
Mutater Ground? (initially) Crawls similarly to a Snake, but when it touches the target, said target's A.I. replaces the Mutater's movements (e.g. If a Mutater touches a Dragon, it gains aerial properties.) Makarus13

Not to be confused for Poisonshot's "Mutation".

220
Blank Molecule
Molecule Airborne? The middle head controls its position, while the secondary heads can move around but will still be attached to said middle head. Can connect with other molecules. StickkPlayer11 2x bigger version: Blank Molecule x2
221
Abducting U.F.O. Species
Mothership Airborne Flies around and "pulls" the target by using its Tractor Beam and then tends to gain altitude, forbidding the target to attack and tend to be attacked by other mobs. Can only hold one target and when killed will release the captive target back down. Usually don't attack. (?) StickkPlayer11 Abducting U.F.O. Species (abducting)
222 Blank Ape Ape Ground Walks around slowly. When in range, charges with greater speed and throws punches with its arms. Also capable of climbing objects attached to ceilings. ZoshiX
223 Blank Gear Gear Fixed Rotates. Other nearby gears which are interlocked will also spin accordingly. Entities on top of gears will be pushed in the direction of their rotation. ZoshiX

Has two different usable sprites, which can be used to display two or more interlocking gears.
Also has a specific big sprite Big Blank Gear and mini versions Blank Mini Gears which are compatible with normal sized gears.

224 Blank Angler fix Angler Swimming Swims like a Fish, but slower. Some Anglers shoot their attack from their smaller head / 'light' JWDD (O)
Has a larger version, 2nd head functions similarly to cordyceps. Blank Angler x2
225 Blank Station Station Floating Flies like a UFO, but moves at the speed of a Walker. Most have attacks with high AGI and damage, and some have spawning attacks. JWDD Larger versions do not have larger heads, EG: Blank Station x2fix
226 Blank Object Lineup Object Walking/Floating Walks and flails it's arms like a stickman. Some don't have arms, while some don't have legs. Legless objects fly like bats, and flail their arms. JWDD
227 Blank Leaf Leaf Fixed/Falling Sticks to a wall. Once it reaches 50% health, it starts falling. When falling it glides in an arc, switching it's direction between left and right after every arc. Once it hits the ground, it just lies there. CapeMan1008 (and Cass Delau) Smaller version Blank Mini Leaf
228 Blank Pogo Pogo Ground Resembles a pogo stick. Moves around by bouncing off of it's bottom. They tilt to control direction. Can climb walls if it's bottom is on the wall and it is facing slightly upwards. CapeMan1008
229 Blank Gripper Gripper Ground It walks on ceilings, and once it gets attacked, it immediately falls to ground and tries to grab one of the players that attacked it, draining their HP. The player has a chance to escape the Gripper's grip if lucky. Sometimes it may grab two players, draining one before moving to the other. Manmanofficial
230 Squid Squid Waterborne Swims at the same speed as a fish, spits ink at the nearest character, causing characters with ranged weapons to attack erratically for 15 seconds. TheGoldenGuest778
231 Pufferfish Pufferfish Waterborne Acts like a regular fish, but inflates when attacked, and will shoot poison needles in all directions (it will inflate if the player gets near it too). TheGoldenGuest778
232 Tetrimino Tetrimino Airborne-Fixed hybrid Falls from the sky, then becomes immobile upon landing. If at least 3 segments get lined up horizontally, the lined-up segments are destroyed. If all segments are destroyed, they are defeated instantly. TheGoldenGuest778
233
Phoenix 1
Phoenix Airborne Will spit fireballs that act like the Volcano Orb (from SR) while flying like a Dragon, has 45% chance of dropping fire-related items/weapons upon defeat TheGoldenGuest778
234
Angry Sun and Angry Moon
Angry Sun and Angry Moon Airborne-Ground hybrid Will stay still in the top of the screen, will start chasing the player when he gets past the first half of the level, Angry Sun is replaced by Angry Moon on night-themed levels

Note: Angry Sun is immune to fire and ice, the only way to damage it is by using Thunder weapons;

also, Angry Moon can only be damaged by Fire weapons, being immune to Thunder and Ice

TheGoldenGuest778
235
Asian dragon
Asian Dragon Airborne-Ground hybrid It flies in a U-shaped pattern, but be careful, because it loves eating Onigiri! (It will try to steal dropped Onigiri.) The best way to avoid being bitten by it is by standing in the screen's lower corner. Inspired by Asian mythology. TheGoldenGuest778
236
Magnet
Magnet Fixed This little guy is attached to floors, walls and ceilings; it will pull any players who are using metal-based weapons. It can be briefly stunned by thunder-based attacks. TheGoldenGuest778
237
Hedgehog
Hedgehog Ground Runs very fast, jumps high, and will occasionally do a Spin Dash (becoming immune while doing so). Its behavior is inspired by Sonic the Hedgehog. TheGoldenGuest778
238
Clown
Clown Ground It uses a unicycle as a vehicle and it is always seen juggling balls, which it throws if the player gets too close. TheGoldenGuest778
239
Dry snake
Dry Snake Ground An undead, skeletal version of a regular Snake. Due to being made of bone, Dry Snake is immune to fire, ice, poison and freeze weapons. Physical attacks will cause Dry Snake to disassemble temporarily, reassembling after a few seconds. The only way to defeat Dry Snake is by using thunder weapons. Inspired by the Dry Bones enemy from the Mario franchise. TheGoldenGuest778
240
Spy-0
Spy Ground Can become invisible, then attempt to backstab a character, killing it instantly. Can also shoot from its pistol at random times. Position can be revealed by a Priest's staff. Inspired by the Spy from TF2. TheGoldenGuest778
241
Scout
Scout Ground It's always seen running, can shoot with its shotgun at random times, it will attack with its baseball bat if the player gets too close, pushing the player away, it can also do a double-jump.

inspired by the Scout from TF2

TheGoldenGuest778
242
Frankenstein
Frankenstein's Monster Ground Moves like a Zombie, but without "Tripping" Has a very high level of resistance, requiring a obscene amount of attacks to defeat it, if it touches the player, it will grab the player and slam it to the ground, dealing massive damage, however, strong attacks will cause its body parts to fall off TheGoldenGuest778
243
Bomberman
Bomberman Ground Walks around, will occasionally place a bomb, which explodes, releasing flame clouds in a cross-shaped pattern, inspired by Bomberman, the protagonist of a game franchise with the same name

Inspired by TheFanMaster's "Bomber"

TheGoldenGuest778
244
Aqua snake
Aqua Snake Waterborne Jumps out of water in a arch-shaped pattern, starts moving insanely fast for about 8 seconds if attacked, will knock the player away on collision. Behavior inspired by Serris (one of the bosses from Metroid Fusion), other inspiration from TheFanMaster's "Seasnake" TheGoldenGuest778
245
Plane soldier
Fighter Airplane Airborne-Ground hybrid An airplane piloted by a soldier, it constantly shoots with the machine gun attached to the plane, once the airplane gets destroyed, the soldier will jump out of the plane while using his parachute,upon landing, the soldier will start fighting on foot, constantly shooting with its rocket launcher .

Inspired by the Metal Slug game franchise and TheFanMaster's "Warplane"

TheGoldenGuest778
246
Beetle
Beetle Ground Walks like a spider, but slower, can climb on walls and ceilings, attacks by latching on the player, draining 1 lp per second, they get loose if the player is dragged around TheGoldenGuest778
247
Cockroach
Cockroach Airborne-Ground hybrid Walks around, doesn't hurt the player, however, like real life cockroaches, it will steal dropped food, but don't worry! you can recover your stolen onigiri by attacking them, causing to fly away, dropping the stolen onigiri TheGoldenGuest778
248
Multidrill
Multidrill Airborne-Ground hybrid Behaves like the Drill enemy, but it can drill through walls and ceilings, its boss version will cause boulders to fall when drilling through ceilings

this enemy is most found inside caves and castles, due to these locations having ceilings, but they can be found in open areas, as long as these areas have hills they can drill through, Credit goes to ZoshiX for the original Drill enemy

TheGoldenGuest778
249
Ice skater
Ice Skater Ground This enemy is found in icy levels , it has the same movement pattern of the regular Skater, unlike the regular Skater, Ice Skater can bump into a pile of snow, causing it to crash, upon crashing, it will start to cry for a few seconds before getting up and resuming its movement pattern TheGoldenGuest778
250
Hacker
Hacker Varies due to being able to warp reality A true cheater who doesn't play by the rules! Hacker is able to modify terrain according to his will, this includes being able to summon water in non-water levels, creating hills in flat levels, lowering the ground in mountain-themed levels and manipulating gravity, when at low health, Hacker will swap health bars with the strongest enemy that is on the screen (although it can do this only once) if no strong enemy is on screen, it will absorb the health of every weak enemy on screen, if absolutely no enemies are on screen,Hacker will start teleporting radomly, once defeated, Hacker will drop the Mirror's Card (the level of the card dropped is based on the player's current level) TheGoldenGuest778
251
Triceratops
Triceratops Ground A very strong enemy, it will try to impale the player using its horns, dealing massive damage.

Credits goes to Caagr98 for the Dino enemy

TheGoldenGuest778
252
Guardbot
Electric Guardbot
Guardbot Ground Attacks by extending its claw and attempting to grab the player, if it successfully grabs the player, Guardbot will punch him/her, dealing a lot of damage and sending the player flying upwards aswell, it has a modified variant that will electrocute the player instead of punching him/her. inspired by TheFanMaster's Wheelbot and Poisonshot's Claw TheGoldenGuest778
252
Crab
Crab [QDN] Ground Normally moves like a spider, but after every 4-8 seconds (6-8 for the first time), it shields itself. While shielded, it cannot move or attack and any stickmen projectiles will be deflected back and hurt the stickmen. Will remain shielded for 3-4 seconds before returning to normal. QDNinga
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