FANDOM


Stub Stub
This idea page is incomplete/has too few ideas.
The author can accept requests for idea expansion (unless otherwise mentioned in the article/comment section).

You can help Fan-Ball Wiki by expanding it.
SpearChart

Available spears for the Spearman's list of weapons.

Spears are fictional weapons used by a Spearman. The spears have two methods of attack:
  • Within melee range (base range 30), it will poke the enemy.
  • If the Spearman has STR invested, it can throw the spear at the enemy, as AT and AGI are increased to double.
Spears have the name Spear for LV0-2, Harpoon - LV3-4, Halberd - LV5-6, Ranseur - LV7-8, and Trident - LV9-S.

List of spears

Icon Weapon LV AT AGI Range Type MP Bonus AT Buy Sell Creator
Spear 0 Spear 1-4 50-60 40 Physical 100 12 HGD
Note: Starting weapon.
Spear 1-1 Flint Spear 1 9-12 50-60 40 Physical 250 31 HGD
Spear 1-2 Fire Spear 1 6-8 50-60 40 Fire 50 4-5 500 62 HGD
Note: Drops 3 flames sequentially upon collision. Each last for two seconds.
Spear 1-3 Thunder Spear 1 6-8 50-60 40 Thunder 50 1-9 750 93 HGD
Note: Upon collision, it shoots 6 thunder bolts into the air at a sharp arc, then drop down quickly.
Spear 1-4 Ice Spear 1 6-8 50-60 40 Ice 60 7-7 (Slow 15%) 1000 125 HGD
Note: Releases 9 spikes in a circle around the enemy, but they're less likely to hit the enemy that was hit by the spear, due to the distance they've travelled away from.
Spear 2-1 Long Spear 2 18-24 80-90 50 Physical 1500 187 HGD
Note: Even though it has increased range, the Spearman won't throw it unless STR has been invested.
Spear 2-2 Poison Spear 2 12-16 50-60 40 Poison 100 1-3 (0.5s) 2000 250 HGD
Note: Makes a big cloud of poison appear in from of the enemy.
Spear 2-3 Explosion Spear 2 12-16 50-60 40 Fire 120 30-30 2500 312 HGD
Note: A mine that is 20 PiD centered on whoever was hit will appear, damaging all mobs as well as behind them.
Spear 2-4 Frozen Spear 2 12-16 50-60 40 Freeze 150 Time 0.6s 3000 375 HGD
Note: Creates a shock attack that freezes the enemy and affects all enemies behind it.
Spear 3-1 Flint Harpoon 3 27-36 50-60 40 Physical 4000 500 HGD
Spear 3-2 Fire Harpoon 3 18-24 50-60 40 Fire 100 9-16 4500 562 HGD
Note: Drops 10 flames at the same fashion as the Fire Spear, except the delay between flames are substantially shorter, as well as last for about three seconds.
Spear 3-3 Thunder Harpoon 3 18-24 50-60 40 Thunder 100 1-29 5000 625 HGD
Note: 12 thunder bolts are shot in an arc, and travel slightly faster than the Thunder Spear.
Spear 3-4 Ice Harpoon 3 18-24 50-60 40 Ice 120 14-21 (Slow 20%) 5500 687 HGD
Note: A circle of 14 longer needles make up the circle.
Spear 4-1 Long Harpoon 4 36-48 80-90 60 Physical 6000 750 HGD
Spear 4-2 Poison Harpoon 4 24-32 50-60 40 Poison 200 1-5 (0.5s) 6500 812 HGD
Note: Same as the Poisons Spear.
Spear 4-3 Explosion Harpoon 4 24-32 50-60 40 Fire 240 60-60 7000 875 HGD
Note: A ball that covers about 40 PiD is created in point-blank range on top of the enemy that got hit.
Spear 4-4 Frozen Harpoon 4 24-32 50-60 40 Freeze 300 Time 0.7s 7500 937 HGD
Note: Creates 4 homing mines from the enemy in a small arc upwards that attempt to freeze the enemy.
Spear 5-1 Flint Halberd 5 45-60 50-60 40 Physical 8000 1000 HGD
Spear 5-R Poseidon Trident 5 90-180 120-135 40 Freeze 180 60-90 ×12 (Time 1.8s) 8500/85000 (depends on no. of compo slots) 1062 HGD
Note: This Resort weapon's magic attack summons 12 lightning-speed spears that appear from the ground upwards around where the spear hit the enemy between 40 pixels from each side and freezes the enemies in the vicinity. Formerly called the Obsidian Spear without any special properties.
Spear 5-2 Fire Halberd 5 30-40 50-60 40 Fire 150 15-27 8500 1062 HGD
Note: Summons 7 laser beams in a sequence that both pierce terrain and enemies. Lasts for about 4.2 seconds.
Spear 5-3 Thunder Halberd 5 30-40 50-60 40 Thunder 150 1-49 9000 1125 HGD
Note: Erupts 24 thunder shocks that come back down, which can cover up an area of about 200 pixels from the center.
Spear 5-4 Ice Halberd 5 30-40 50-60 40 Ice 180 20-30 (Slow 25%) 9500 1187 HGD
Note: Creates 20 snowflakes (5 flakes each circle) in a "pulsar" fashion. They can home to the nearest enemy.
Spear 6-1 Long Halberd 6 54-72 80-90 70 Physical 10000 1250 HGD
Spear 6-2 Poison Halberd 6 36-48 50-60 40 Poison 300 3-4 (0.8s) 11000 1375 HGD
Note: Creates 6 big poison clouds that travel the same way that the spear has travelled and activate it after a split second.
Spear 6-3 Explosion Halberd 6 36-48 50-60 40 Fire 360 90-90 12000 1500 HGD
Note: Three laser beams are created around the enemy from the center, to form 60 PiD.
Spear 6-4 Frozen Halberd 6 36-48 50-60 40 Freeze 450 Time 0.8s 13000 1625 HGD
Note: Erupts 10 mines that rise into the air then drop back to the ground.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.