This idea page is incomplete/has too few ideas.
The author can accept requests for idea expansion (unless otherwise mentioned in the article/comment section).
You can help Fan-Ball Wiki by expanding it.
- Within melee range (base range 30), it will poke the enemy.
- If the Spearman has STR invested, it can throw the spear at the enemy, as AT and AGI are increased to double.
List of spears
|Note: Starting weapon.|
|Note: Drops 3 flames sequentially upon collision. Each last for two seconds.|
|Note: Upon collision, it shoots 6 thunder bolts into the air at a sharp arc, then drop down quickly.|
|Ice Spear||1||6-8||50-60||40||Ice||60||7-7 (Slow 15%)||1000||125||HGD|
|Note: Releases 9 spikes in a circle around the enemy, but they're less likely to hit the enemy that was hit by the spear, due to the distance they've travelled away from.|
|Note: Even though it has increased range, the Spearman won't throw it unless STR has been invested.|
|Poison Spear||2||12-16||50-60||40||Poison||100||1-3 (0.5s)||2000||250||HGD|
|Note: Makes a big cloud of poison appear in from of the enemy.|
|Note: A mine that is 20 PiD centered on whoever was hit will appear, damaging all mobs as well as behind them.|
|Frozen Spear||2||12-16||50-60||40||Freeze||150||Time 0.6s||3000||375||HGD|
|Note: Creates a shock attack that freezes the enemy and affects all enemies behind it.|
|Note: Drops 10 flames at the same fashion as the Fire Spear, except the delay between flames are substantially shorter, as well as last for about three seconds.|
|Note: 12 thunder bolts are shot in an arc, and travel slightly faster than the Thunder Spear.|
|Ice Harpoon||3||18-24||50-60||40||Ice||120||14-21 (Slow 20%)||5500||687||HGD|
|Note: A circle of 14 longer needles make up the circle.|
|Poison Harpoon||4||24-32||50-60||40||Poison||200||1-5 (0.5s)||6500||812||HGD|
|Note: Same as the Poisons Spear.|
|Note: A ball that covers about 40 PiD is created in point-blank range on top of the enemy that got hit.|
|Frozen Harpoon||4||24-32||50-60||40||Freeze||300||Time 0.7s||7500||937||HGD|
|Note: Creates 4 homing mines from the enemy in a small arc upwards that attempt to freeze the enemy.|
|Poseidon Trident||5||90-180||120-135||40||Freeze||180||60-90 ×12 (Time 1.8s)||8500/85000 (depends on no. of compo slots)||1062||HGD|
|Note: This Resort weapon's magic attack summons 12 lightning-speed spears that appear from the ground upwards around where the spear hit the enemy between 40 pixels from each side and freezes the enemies in the vicinity. Formerly called the Obsidian Spear without any special properties.|
|Note: Summons 7 laser beams in a sequence that both pierce terrain and enemies. Lasts for about 4.2 seconds.|
|Note: Erupts 24 thunder shocks that come back down, which can cover up an area of about 200 pixels from the center.|
|Ice Halberd||5||30-40||50-60||40||Ice||180||20-30 (Slow 25%)||9500||1187||HGD|
|Note: Creates 20 snowflakes (5 flakes each circle) in a "pulsar" fashion. They can home to the nearest enemy.|
|Poison Halberd||6||36-48||50-60||40||Poison||300||3-4 (0.8s)||11000||1375||HGD|
|Note: Creates 6 big poison clouds that travel the same way that the spear has travelled and activate it after a split second.|
|Note: Three laser beams are created around the enemy from the center, to form 60 PiD.|
|Frozen Halberd||6||36-48||50-60||40||Freeze||450||Time 0.8s||13000||1625||HGD|
|Note: Erupts 10 mines that rise into the air then drop back to the ground.|