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LumberChart

The table of Axes and Saws. Thanks to ZoshiX for putting this into one dynamic image and HGD for correcting it. The thanks will also go to NNW, TcO, Ivan247, and some others that I probably didn't mention for naming/drawing/suggesting axes and saws! Thanks, everyone....
....that is until I remade almost all of these, but thank you anyways!

Saws are one of the two weapon kinds the Lumberjack uses. It has lower AGI than the Boxer, but does very low damage. Most saws' Range is equivalent to the Boxer (15).

This weapon kind has a unique system; This weapon has a stat called "Fuel". Anytime you attack, the fuel gauge (the MP bar) will decrease according to its AGI by one unit. Once the blue bar is empty, the lumberjack cannot attack unless:

  • He finds a fuel box from the enemies (Base drop rate: 10%, refills 25% fuel)
  • Use the 1st saw weapon
  • Switch to any axe
  • Refill at the inn (Cost for one unit: $1 Gold)

It is worth noting that the Fuel stat is static; unable to be upgraded for future weapons other than investing into MAG.

Unlike most weapons, the sorting for the saws are 12 different saws instead of the usual 8. As of a result, LV 0-3 have the name Saw, LV 4-6 - Chainsaw, LV 7-9 - Laserblade and LV S - Jigsaw.

List of saws

Icon Weapon LV AT AGI Range Type Bonus AT Fuel Operation time Buy Sell
Saw 0 Saw 1-1 5-5 15 Physical 100 12
Note: NOT a starting weapon; The Lumberjack begins with an axe as his weapon, and the only way to obtain it is through the shop. Has an unlimited supply of fuel.
Saw 1-1 Petrol Saw 1 2-3 5-5 15 Physical 600 1:00 250 31
Saw 1-2 Electric Saw 1 1-1 5-5 15 Shock 1-3 (Stun 0.1s) 300 0:30 500 62
Note: Emits a shock at the tip of the saw that can "stun" the enemy for only 0.1s.
Saw 1-3 Burn Saw 1 1-1 5-5 15 Burn 8-12 (4.8s/30) 300 0:30 750 93
Note: Places the enemy under the "Burn" ailment. It will receive extra 8-12 damage so long as it's on for 4.8s, every 30 frames. Burn isn't Fire, as Freeze isn't Ice.
Saw 1-4 Super Saw 1 0-1 1-1 15 Physical 1000 0:20 1000 125
Note: This saw only lasts for 20s due to its great speed. It is advisable to use a Red Crystal to increase the minimum AT so every hit will do some damage.
Saw 2-1 Wind Saw 2 1-1 5-5 15 Wind Knockback 2 500 0:50 1500 187
Note: Always pushes the attacked off by one pixel at a time. Very useful with higher DEX levels as even eels won't be able to escape due to complications in it's movement. Wind has reduced effect on larger enemies.
Saw 2-2 Magic Saw 2 1-1 5-5 15 Mystic 16-24 (8s) 200 0:20 2000 250
Note: During operation, a cyan bolt will shoot out with random velocity. It takes about a second and a half to become active and by then it will inflict enemies with the "Mystic" ailment. The enemies will then emit cyan mines themselves and be damaged after 0.5s with AGI of 15-90 (standard) for 8 seconds. Note that cyan mines that have been emitted from the enemy will NOT inflict the "Mystic" ailment so the effect won't spread/be infinite.
Saw 2-3 Rapid Saw 2 1-1 2-3 15 Physical 600 0:24-0:36 2500 312
Note: A more balanced version of the Super Saw. Red Crystals are still recommended to increase DPS, though.
Saw 2-4 Toxic Saw 2 1-1 10-10 15 Poison 1-2 (0.1s) 200 0:40 3000 375
Note: This saw is rather slow because of the poison type. The poison effect is too short to sustain continuous poisoning due to its speed, so a Peridot will be recommended as one of the compos.
Saw 3-1 Power Saw 3 3-4 5-5 15 Physical 500 0:50 4000 500
Saw 3-2 Splinter Saw 3 1-2 5-5 15 Physical 15-22 100 0:10 4500 562
Note: Shoots out a needle traveling in a straight line (also in spread angles) and dies out after traveling 40 pixels or after a second. With only 10 seconds of operation, it won't last as long, so it would be recommended to invest MAG for continuous use of DPS.
Saw 3-3 Gas Saw 1 1-1 5-5 60 Poison 0.1s 300 0:30 5000 625
Note: It creates poisonous clouds that have low damage but come in great groups, and last for about 10 seconds. It doesn't cause any Physical damage, and is the only ranged saw. The gas clouds (like the Gas element in Powder Game) tend to spread out and then halt if there is no other gas cloud near it. As such, it can be used to create a death zone for the enemies and the Lumberjack can stay out of harm. It is found as a LV 1 saw rather than LV 3, but its selling value is retained.
Saw 3-4 Mute Saw 3 1-1 15-20 15 Mute 1s 50 0:15-0:20 5500 687
Note: Releases a mine that disables the enemy's attack for a second. Also has very low fuel, but in expense it has longer AGI. Mostly a supportive weapon due to its stats.
Saw 4-1 Petrol Chainsaw 4 4-6 5-5 15 Physical 600 1:00 6000 750
Saw 4-2 Electric Chainsaw 4 2-2 5-5 15 Shock 1-7 (Stun 0.2s) 300 0:30 6500 812
Note: The shocks that are generated last for 2 seconds, as well as home to the nearest enemy from 15 pixels away.
Saw 4-3 Burn Chainsaw 4 2-2 5-5 15 Burn 16-24 (5.4s/30) 300 0:30 7000 875
Note: Creates a long flame that homes to the target. It can afflict multiple enemies instead of a single enemy. The burn effect is stronger and slightly longer than the Burn Saw.
Saw 4-4 Super Chainsaw 4 0-2 1-1 15 Physical 1000 0:20 7500 937
Saw 5-1 Wind Chainsaw 5 2-2 5-5 15 Wind Knockback 5 500 0:50 8000 1000
Saw 5-R Eco Saw 5 1-2 5-5 15 Physical 360 0:36 8500/85000
(depends on no. of compo slots)
1062
Note: When this weapon is not in use for over 5 seconds, it can recover a fuel point every 10 AGI (5/sec). By applying a Quick's Card, the fuel charge can occur sooner and recover more fuel per second.
Saw 5-2 Magic Chainsaw 5 2-2 5-5 15 Mystic 32-48 (8s) 200 0:20 8500 1062
Note: The same occurs with the Magic Saw, except the cyan mine will only take about 0.75s to become active.
Saw 5-3 Rapid Chainsaw 5 2-2 2-3 15 Physical 600 0:24-0:36 9000 1125
Saw 5-4 Toxic Chainsaw 5 2-2 10-10 15 Poison 2-2 (0.1s) 200 0:40 9500 1187
Saw 6-1 Power Chainsaw 6 6-8 5-5 15 Physical 500 0:50 10000 1250
Saw 6-2 Splinter Chainsaw 6 2-4 5-5 15 Physical 29-43 100 0:10 11000 1375
Note: Like the Splinter Saw, but it bounces off the ground and generally travels faster.
Saw 6-3 Gas Chainsaw 4 1-1 5-5 120 Poison 0.3s 300 0:30 12000 1500
Note: Like the Gas Saw, but it has slightly longer range, cloud, and poison duration.
Saw 6-4 Mute Chainsaw 6 2-2 15-20 15 Mute 4s 50 0:15-0:20 13000 1625
Note: Like the Mute Saw, but it launches big shocks in great speed and activates after a second, as well as the mute duration.
Saw 7-1 Petrol Laserblade 7 8-12 5-5 15 Physical 600 1:00 14000 1750
Saw 7-2 Electric Laserblade 7 4-4 5-5 15 Shock 1-15 (Stun 0.3s) 300 0:30 15000 1875
Note: The shocks have terrain-piercing capabilities, as well as dealing splash damage.
Saw 7-3 Burn Laserblade 7 4-4 5-5 15 Burn 24-54 (6s/30) 300 0:30 16000 2000
Note: Shoots pellets onto the ground that turn into big long flames (x3, preferably) and won't disappear after affecting an enemy, until 5 seconds.
Saw 7-4 Super Laserblade 7 0-4 1-1 15 Physical 1000 0:20 17000 2125
Saw 8-1 Wind Laserblade 8 4-4 5-5 15 Wind Knockback 12 500 0:50 18000 2250
Saw 8-2 Magic Laserblade 8 4-4 5-5 15 Mystic 42-72 (8s) 200 0:20 19000 2375
Note: The same occurs with the Magic Saw, except it will generate a big cyan mine and has substantially bigger guide range. The affected enemies' projectiles will also have homing capabilities, although not as big.
Saw 8-3 Rapid Laserblade 8 4-4 2-3 15 Physical 600 0:24-0:36 20000 2500
Saw 8-4 Toxic Laserblade 8 4-4 10-10 15 Poison 2-3 (0.1s) 200 0:40 21000 2625
Saw 9-1 Power Laserblade 9 12-16 5-5 15 Physical 500 0:50 22000 2750
Saw 9-2 Splinter Laserblade 9 4-8 5-5 15 Physical 42-63 100 0:10 23000 2875
Saw 9-3 Gas Laserblade 7 1-1 5-5 180 Poison 0.6s 300 0:30 24000 3000
Note: Like the Gas Chainsaw, but creates bigger clouds.
Saw 9-4 Mute Laserblade 9 4-4 15-20 15 Mute 7s 50 0:15-0:20 25000 3125
Note: Like the Mute Saw, but launches bolts that home into target.
Saw S-1 Burn Jigsaw S 8-8 5-5 15 Burn 32-48 (7.2s/30) 300 0:30 26000 3250
Note: Fires 4-way lasers that pierce enemies, as well as bouncing the ground, akin to the Magician's Atomic Ray.
Saw S-2 Magic Jigsaw S 8-8 5-5 15 Mystic 80-120 (8s) 200 0:20 27000 3375
Note: Fires out a huge mine that travel straight onto the enemy, as well as anyone whom surrounded. The attack will activate as soon as its center reaches the nearest enemy.
Saw S-3 Power Jigsaw S 24-32 5-5 15 Physical 500 0:50 28000 3500
Saw S-4 Mute Jigsaw S 8-8 5-5 15 Mute 10s 50 0:15-0:20 29000 3625
Note: Creates 8 mines in a semi-arc, piercing terrain along the way.

List of fanon saws

Icon Weapon LV AT AGI Range Type Bonus AT Fuel Operation time Creator
Speed Saw 2-4 5-5 15 Physical 5?! <1s Martelinio99
Thunder Saw (alt) 1-3 5-5 15 Thunder 1-1 5?! <1s Martelinio99
Fire Saw (alt) 1-10 5-5 15 Fire 1-1 8?! <1s Martelinio99
Burst Saw 4 40-40 3-4 60 Burst (?) 1-1 600 42s Poisonshot
Damagehound Saw 6 5-5 3-4 15 TDI 600 42s Final508
Note: Noobish? Yes. But what makes this special is that in 50% of total kills with this weapon changes into damage! The maximum for this is 100.
Author's notes: Looks nice and all, but gets overpowered, like, REAL quick.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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