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This is a page for compo item types created by fans that don't qualify as having an article on their own. Items that are either:
- Items that don't have a distinct central effect (stones add SP, jewels for elemental types, etc).
- Compo groups that do not contain more than one item.
- Items that could've belonged to the compo group, but debunked.
- Alternate icons!
Typically end up here. If you're the idea owner, leave a comment below on which items you'd like to expand and await the confirmation of an admin for a separate article.
Alternate icons[]
- Card Booster by HankGuideDude
- Elixir (replacement for the Potion item) by HankGuideDude
- Scroll by HankGuideDude
Armor (now known as shield)[]
- Main article: Shield
Acid Armor
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Make you resist acid | Yellow Blob Acid Green Blob Acid Multi Blob Engine Acid Plant Control Room Boss |
- | - |
Composition restriction: no restrictions
Credits: Poisonshot
Artifact[]
Each of these have a different name(aka Flare Relic, Mystic Altar...)
Flare Relic
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 5s fire | Red Big Skull Dragon | 500 | 100 |
level 2: | 1s big fire | Grey Big Mask Fish | - | 1000 |
level 3: | 0.5s heat | White Big Vampire Fish | - | 1500 |
level 4: | 3s explosion | Blue Big Shield Eel | - | 2000 |
level 5: | 5s barrage | Yellow Big Gel Tree | - | 2500 |
Composition restriction: no restrictions
Effect explanation: Makes the stickman release a attack each time the time indicated on the item is finished.
- Level 1 will release a small fire each 5 seconds.
- Level 2 releases a bigger fire attack.
- Level 3 releases heat just like the Desert 7 boss.
- Level 4 releases the Fire Spirit 2 explosion, level 5 releases the Orange Big Gel Tree attack.
Note: Author's note: Bad typing is intended.
HGD's note: Reminiscent of the Dust compo group.
Credits: Poisonshot
Chip[]
Vampire's Chip
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | -5% LP on enemies | White Boss Skull Skeleton (Desert 6 boss?) | 5000 | 625 |
level 3: | -10% LP on enemies | White Boss Roundhead Eel | - | 1250 |
level 4: | -15% LP on enemies | Brown Boss Box Zombie (Pyramid Boss?) | - | 1875 |
Composition restriction: One player only
Effect explanation: This Chip helps lower enemies' LP.
Note: Let's say I have a Vampires Chip 3 and lets say the one of the enemy's LP is 3000, it would decrease to 2700 LP to all enemies.
Credits: unknown
Physical's Chip
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 2: | Enemies with fire attack turn to physical attack. Slant BG added to stage. | Grey Boss Skull Bat (Cavern 2) | - | 1000 |
Composition restriction: One player only.
Effect explanation: It prevents grouped attacks to harm your players.
Note: So one player touches it and he`s grouped with other players, he gets effected like its a physical attack and the other players are unharmed.
Credits: unknown
War's Chip
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 4: | enemies can possibly attack each other | Grey Boss Box Walker (Desert 2) | - | 2000 |
Composition restriction: One player only
Effect explanation: When an enemy is behind another, the enemy behind shoots and the enemy in front gets hurt not you. Damage numbers coming out are still white.
Note: Well, enemies don't try to attack each other but they get hurt by accident.
Credits: unknown
Ingot[]
Dark Ingot
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +3 Dark Big | Pink Fairy Bat (Cavern 2) | 30 | 20 |
level 2: | +12 Dark Big | Grey Big Vampire Fish (Beach 1) | - | 80 |
level 3: | +24 Dark Big | Green Gel Fish | - | 160 |
level 4: | +184 Dark Big | Rock Hell Castle Boss | - | 10000 |
Composition restriction: whips of type dark
Note: Really Hard to find!
Credits: Poisonshot?
Garnet Ingot
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +6 Fire Radioactive chance | Orange Boss Smiley Wheel (Grassland 7) | 60 | 7 |
level 2: | +12 Fire Radioactive chance | Orange Mask Eel (Submarine 3) | - | 60 |
level 3: | +24 Fire Radioactive chance | Red Boss Box Tree (Desert 8) | - | 48 |
level 4: | +100 Radioactive Effect | Blue Boss Fairy Lighting | - | 240 |
Composition restriction: whips of types fire and flame
Note: Radioactive is a circle of an attack!
Credits: Poisonshot?
Golden Ingot
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +2 Thunder speed | Green Skull Bat (Grassland 1) | 50 | 30 |
level 2: | +4 Thunder speed | Blue Roundhead Fish (Submarine 3) | - | 60 |
level 3: | +8 thunder speed | Green Diamond Cactus (Desert 3) | - | 120 |
level 4: | +16 thunder speed | Grey Big Vampire Fish (Beach 1) | - | 240 |
Composition restriction: whips of type thunder
Note: Thunder speed make thunder more damage and reduces AGI for thunder weapons.
Credits: Poisonshot?
Silver Ingot
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +10 range | Green Smiley Snake (Grassland 3) | 50 | 30 |
level 2: | +20 range | Pink Gel Eel (Submarine 1) | - | 60 |
level 3: | +40 range | Red Box Cactus (Desert 3) | - | 120 |
level 4: | +80 range | Red Skull Spider (Beach 1) | - | 240 |
Composition restriction: whips
Credits: Poisonshot?
Magic block[]
This type of compo item is good. Make one of the ultra power of your type. (?!)
Ex-poison Block
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Make a very big poison attack. | Black Boss Cap Solid (!!!) | - | 10000 |
Composition restriction: no restrictions
Credits: Poisonshot
Rabbit[]
Bow Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | bow changes in carrots | unknown | - | 150 |
Composition restriction: no restrictions
Credits: Martelinio99
Fire Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 5% for arson | unknown | 1200 | 150 |
level 2: | 10% for arson | unknown | - | 300 |
level 3: | 15% for arson | unknown | - | 450 |
Composition restriction: no restrictions
Credits: Martelinio99
Gun Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | gun changes in carrots | unknown | - | 150 |
Composition restriction: no restrictions
Credits: Martelinio99
Magic Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | magic changes in lettuce | unknown | - | 150 |
Composition restriction: no restrictions
Credits: Martelinio99
Metal Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +50 LP | unknown | 2400 | 300 |
level 2: | +100 LP | unknown | - | 600 |
level 3: | +150 LP | unknown | - | 900 |
Composition restriction: no restrictions
Credits: Martelinio99
Speed Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% faster walking | unknown | 1600 | 200 |
level 2: | 20% faster walking | unknown | - | 400 |
level 3: | 30% faster walking | unknown | - | 600 |
Composition restriction: no restrictions
Credits: Martelinio99
Sword Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | sword changes in carrots | unknown | - | 150 |
Composition restriction: no restrictions
Credits: Martelinio99
Toxic Rabbit
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 3% for a quick kill | unknown | 2800 | 350 |
level 2: | 6% for a quick kill | unknown | - | 700 |
level 3: | 9% for a quick kill | unknown | - | 1050 |
Composition restriction: no restrictions
Credits: Martelinio99
Ring[]
Dark Ring
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% to attack the darkness | unknown | - | 100 |
level 2: | 20% to attack the darkness | unknown | - | 200 |
level 3: | 30% to attack the darkness | unknown | - | 300 |
Composition restriction: bows, orbs
Credits: Martelinio99
Silver Ring
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% to gain twice the number of coins | unknown | - | 100 |
level 2: | 20% to gain twice the number of coins | unknown | - | 200 |
level 3: | 30% to gain twice the number of coins | unknown | - | 300 |
Composition restriction: swords, guns
Credits: Martelinio99
Shake[]
These are shakes. This is all shake (some is coming soon)
- Blank Shake
- Flower Shake
- Mountain Shake
- Nitro Shake
- Water Shake
Flower Shake
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +10 chance of 2 Onigiri | Blue Fairy Snake (Grassland 4) | 37 | 300 |
level 2: | +20 chance of 2 Onigiri | Tan Star Stickman (Seaside 4) | - | 600 |
level 3: | +40 chance of 2 Onigiri | Green Gel Bat (Mist Grove 1) | - | 1200 |
level 4: | +80 chance of 2 Onigiri | Green Vampire Tree (Beach 3) | - | 2400 |
Composition restriction: no restrictions
Credits: Poisonshot
Mountain Shake
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +10 chance of a Moutain Pop Out. | Mountain Top FMB | - | 7 |
Composition restriction: no restrictions
Credits: Poisonshot
Token[]
Leech Token
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | -100 Gold, -25 LP if dropped | Blue Smiley Walker (OS) | - | -100 Gold |
level 2: | -200 Gold, -50 LP if dropped | Orange Boss Smiley Walker | - | -200 Gold |
level 3: | -1000 Gold, -150 LP if dropped | Submarine Shrine Boss | - | -1000 Gold |
Composition restriction: no restrictions
Effect explanation: The Leech Token is a peculiar type of compo item. At first, it looks like an amazing find, but after your first encounter, it is a nightmare. This bizarre item shows up as a drop after some sort of accomplishing moment- for example, the first one is dropped by a Blue Smiley Walker, giving you the sense of having found a nice compo item. However, dropping the item results in all of your team members losing a significant amount of health. Huh? But the description just has a question mark. Why did you lose health? Because the Leech Token is a trap created by the Submarine Shrine Boss! Attempting to sell the Leech Token will result in a loss of gold rather than a gain, because the shopkeeper is more than likely not pleased to take it off your hands no matter how much you offer. All this thing does is punish you in horrible ways- robbing you of item room, health, and money.
Credits: Ludicrine
Other compo items[]
Fire Support
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | change element on the bench | unknown | - | 100 |
Composition restriction: weapons with type physical
Credits: Martelinio99
Small barb
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Enemy that hits holder takes 1 damage | Green Skull Snake (Grassland 1) | 400 | 200 |
Composition restriction: ranged weapons
Credits: Yodakiller
Tablet
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Hold 2 compo items | Castle Boss 2% | 10000 | 2500 |
level 2: | Hold 3 compo items | Submarine Shrine Boss 2% | - | 5000 |
level 3: | Hold 4 compo items | Pyramid Boss 2% | - | 7500 |
level 4: | Hold 5 compo items | Whatever the 4th mega boss will be 2% | - | 10000 |
Composition restriction: no restrictions
Effect explanation: Adds compo slots
Note: Starts at 2 (level 1) because holding 1 item will keep the amount of slots the same, which is pointless. Will go up to 11 at level S.
Credits: Funky3000
TV
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 25% more coins | Tan Boss Gel dragon (research station 1) | 6400 | 800 |
level 2: | 50% more coins | Black Boss Bomb Stickman (big tree) | - | 1600 |
level 3: | 75% more coins | UFO Boss (UFO) | - | 2400 |
Composition restriction: no restrictions
Credits: Martelinio99
Zombie Species
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +5 DEX and 5% faster inflicting blows | White Big Smiley Walker (Island 2) | - | 100 |
level 2: | +10 DEX and 10% faster inflicting blows | Blue Boss Skull Zombie (Abandoned House) | - | 200 |
level 3: | +15 DEX and 15% faster inflicting blows | Red Boss Skull Ghost (Old Big Castle) | - | 300 |
level 4: | +20 DEX and 20% faster inflicting blows | Blue Boss Snake Gel (Space Base) | - | 200 |
Composition restriction: weapons of types physical and fire
Effect explanation: (?) Turns character into Zombie species, hence the name. Raises DEX and has faster inflicting blows (AGI reduction?)
Credits: Martelinio99
See also[]
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