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List of (fanon) rings

Icon Weapon LV AT AGI Range Type MP Bonus AT MPC RPC Creator
Poison Ring 1 Poison Ring 1 3-4 20-30 60 Poison 80 1-2 (1.5s) 3 Interdit
Note: Releases 3 poison Clouds upon full MP.
Double Ring

or

Double Ring V2
Double Ring 2 8-15 20-30 60 Physical InterditRualStickR (images)
Note: Shoots 2 rings without any need for DEX.
Explosion Ring
Explosion Ring 2 4-6 20-30 65 Fire 140 15-20 4 InterditRualStickR (image)
Note: Releases 4 ovals similar to the Explosion Whip 2 and lasts for 1.2s upon full MP.
Freeze Ring 2 Freeze Ring 2 4-6 20-30 60 Freeze 90 20-30 (0.3s) 4 Interdit
Note: Releases 4 waves going directly to the enemy upon full MP.
Iron Ring
Iron Ring 2 30-50 20-30 65 Physical InterditRualStickR (image)
Note: Is the strongest physical ring among all rings.
Rings[vague?] 2 10-15 20-30 60 Physical 70 10-15 4 Interdit
Note: It creates 4 extra rings upon full MP.
Stone Ring
Stone Ring 2 4-6 20-30 60 Physical 120 10-15 12 InterditRualStickR (image)
Note: Releases 12 pellets exploding up in the air upon full MP. The pellets rolls on terrain.
Thorn Ring 2 10-15 20-30 70 Physical 150 20-30 3 David7015 (already canon)
Virus Ring
Virus Ring 2 4-6 20-30 60 Virus 100 10-20 (1s) 2 InterditRualStickR (image)
Note: Releases 2 spikes Turning into virus clouds when hitting an enemy or terrain upon full MP.
Fire Halo (A) 3 7-8 20-30 70 Fire 50 8-15 2 Interdit
Note: Releases 2 flames with guide length for 2 secs.
Ice Halo 3 7-8 20-30 70 Ice 130 25-50 (Slow 25%) 5 Interdit
Note: Releases 5 Bolt's upon full MP.
Long Halo 3 30-50 20-30 120 Physical Interdit
Note: The Longest Halo among all halos.
Poison Circle
Poison Circle 3 7-8 20-30 60 Poison 120 3-4 (2s) 4 InterditRualStickR (image)
Note: Releases 4 poison clouds upon full MP. This is a stronger version of Poison Ring 1.
Thudner Halo 3 7-8 20-30 70 Thunder 150 1-77 5 Interdit
Note: Releases 5 thunderbolts similar to the Thunder Chain 3 upon full MP.
Charge Halo 4 8-10 20-30 60 Fire 280 6-8 ? Interdit
Note: Similar to Charge Ring 2 but the ball is bigger and releases guided flames that lasts longer than the clouds of Charge Ring 2. the big ball lasts 50% longer.
Double Halo 4 30-50 20-30 60 Physical Interdit
Explosion Halo 4 8-10 20-30 75 Fire 230 30-50 6 Interdit
Note: Similar to Explosion Ring 2 but The 6 Ovals spread out further and Lasts 1.8 sec. upon full MP.
Freeze Halo 4 8-10 20-30 60 Freeze 150 30-50 (Time 0.4s) 5 Interdit
Note: Releases 5 freeze attacks upon full MP.
Iron Halo 4 80-120 20-30 75 Physical Interdit
Note: Has the Highest AT among all halos.
Stone Circle
Stone Circle 4 8-10 20-30 60 Physical 200 25-40 25 InterditRualStickR (image)
Note: Releases 25 pellets exploding up in the air upon full MP. The pellets bounce off terrain.
Virus Circle
Virus Circle 4 8-10 20-30 60 Virus 170 20-40 (1.3s) 3 InterditRualStickR (image)
Note: Releases 3 lasers Turning into Virus clouds upon full MP.
Blaze Band/Chakram 5 10-12 20-30 60 Fire 450 10-15 20 Interdit
Note: It creates 20 ovals that guide into the enemy upon full MP. Each oval lasts for 3s. A Garnet would increase the time.
Rainbow Split Ring 5 25-50 20-30 (120-150 after bonus 120 Poison 120 2-4 (2s) 1 Tim00004
Fire 25-30 1
Freeze 5s 1
Thunder 1-200 x5 5
Note: When the first ring hits something the angel will create 4 more rings as a follow-up attack. The bonus rings are like a homing missile. Poison and Fire ring burst upon impact with enemies. Freeze will freeze whatever it hits. Lightning is a thin yellow line that comes down from the top splitting up when an enemy is within range of 20. It is kind of like lightning attracted to metal.
Charge Chakram 6 9-10 20-30 60 Freeze 550 50-100 (0.1s) ? ?
Note: Behaves like the Charge Circle 4 but projectiles freezes enemies instead.
Judgement Chakram 6 8-9 20-30 60 Physical 200 1-1 1 RadiantDarkBlaze
Note: Releases a single pellet with 390 guide range lasting for 20s which is unaffected by gravity and pierces terrain. The pellet self-replicates right after hitting the enemy. While basically pseudo-poison and nullifying any defense (except Black Crystal), it isn't as good as poison due to Mushrooms and Cacti, and DPS have to steadily build up. Hit-and-Run tactic is very effective, even though it is time consuming against enemies with strengths.
Would be dropped by Blue Boss Fairy Eel (Mountaintop).
Fire Halo Fire Halo (B) 7 10-12 20-30 80 Fire 160 1-10 1 Poisonshot
Note: Releases a ball that flies in the air and explode into fire. The ball itself does 0 damages.
Thunder God 7 9-10 20-30 80 Thunder 200 1-200 20 Poisonshot (already canon)
Note: Releases 20 shocks similar to the Yellow Demon Eel's attack upon full MP activation. A Bullet's Card can make the attack even stronger. This attack is really good to defeat flying mobs in stage such as Hell 2.
Toxic Gyro Toxic Gyro 7 15-18 20-30 60 Poison 680 10-10 (1.2s) ? Cola160
Ring of Meteors
Ring of Meteors S 60-70 20-30 80 Fire 240 300-320 3 Ftaghn

RualStickR (image)

Note: Upon full MP, releases 3 meteors from the sky in the same manner as Thunder Spirit 4.
Snow Way Supering Snow Way Bleed-Ring S 60-70 20-30 80 Spirit 40 20-30/s + 50-60 ? Poisonshot
Note: Among the 10 best Rings.Citation needed
N/A Anarchy God 8 12-13 20-30 60 AntiM. 2000 10-20 3 50% OverheatPete
Note: Type Antimatter. Releases 3 circles which homes on enemies at the speed of Charge Ring 2, with a 50% each frame to produce antimatter zones on each pixel touching the circle. Damages enemies each frame.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
Boomerangbase
Boomerangs
Chopsword 0
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Crossbow Base
Crossbows(JWDD)
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
Gas Tank Wep
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
InventionIcon
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches