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"You take the Blue Stone -- the story ends, you wake up in your bed and believe whatever you want to believe. You take the Red Stone -- you stay in Wonderland and I show you how deep the rabbit-hole goes."

You're viewing a page which has a duplicate in the Dan-Ball Wiki, and is the FANON version of it. If you were looking for the canonical version, click the Red Stone and type its name (or go here). Clicking the Blue Stone takes you to the Dan-Ball website.

...you are still free to provide ideas here.

List of (fanon) rings

Icon Weapon LV AT AGI Range Type MP Bonus AT MPC RPC Creator
Poison Ring 1 Poison Ring 1 3-4 20-30 60 Poison 80 1-2 (1.5s) 3 Interdit
Note: Releases 3 poison Clouds upon full MP.
Double Ring

or

Double Ring V2
Double Ring 2 8-15 20-30 60 Physical InterditRualStickR (images)
Note: Shoots 2 rings without any need for DEX.
Explosion Ring
Explosion Ring 2 4-6 20-30 65 Fire 140 15-20 4 InterditRualStickR (image)
Note: Releases 4 ovals similar to the Explosion Whip 2 and lasts for 1.2s upon full MP.
Freeze Ring 2 Freeze Ring 2 4-6 20-30 60 Freeze 90 20-30 (0.3s) 4 Interdit
Note: Releases 4 waves going directly to the enemy upon full MP.
Iron Ring
Iron Ring 2 30-50 20-30 65 Physical InterditRualStickR (image)
Note: Is the strongest physical ring among all rings.
Rings[vague?] 2 10-15 20-30 60 Physical 70 10-15 4 Interdit
Note: It creates 4 extra rings upon full MP.
Stone Ring
Stone Ring 2 4-6 20-30 60 Physical 120 10-15 12 InterditRualStickR (image)
Note: Releases 12 pellets exploding up in the air upon full MP. The pellets rolls on terrain.
Thorn Ring 2 10-15 20-30 70 Physical 150 20-30 3 David7015 (already canon)
Virus Ring
Virus Ring 2 4-6 20-30 60 Virus 100 10-20 (1s) 2 InterditRualStickR (image)
Note: Releases 2 spikes Turning into virus clouds when hitting an enemy or terrain upon full MP.
Fire Halo (A) 3 7-8 20-30 70 Fire 50 8-15 2 Interdit
Note: Releases 2 flames with guide length for 2 secs.
Ice Halo 3 7-8 20-30 70 Ice 130 25-50 (Slow 25%) 5 Interdit
Note: Releases 5 Bolt's upon full MP.
Long Halo 3 30-50 20-30 120 Physical Interdit
Note: The Longest Halo among all halos.
Poison Circle
Poison Circle 3 7-8 20-30 60 Poison 120 3-4 (2s) 4 InterditRualStickR (image)
Note: Releases 4 poison clouds upon full MP. This is a stronger version of Poison Ring 1.
Thudner Halo 3 7-8 20-30 70 Thunder 150 1-77 5 Interdit
Note: Releases 5 thunderbolts similar to the Thunder Chain 3 upon full MP.
Charge Halo 4 8-10 20-30 60 Fire 280 6-8 ? Interdit
Note: Similar to Charge Ring 2 but the ball is bigger and releases guided flames that lasts longer than the clouds of Charge Ring 2. the big ball lasts 50% longer.
Double Halo 4 30-50 20-30 60 Physical Interdit
Explosion Halo 4 8-10 20-30 75 Fire 230 30-50 6 Interdit
Note: Similar to Explosion Ring 2 but The 6 Ovals spread out further and Lasts 1.8 sec. upon full MP.
Freeze Halo 4 8-10 20-30 60 Freeze 150 30-50 (Time 0.4s) 5 Interdit
Note: Releases 5 freeze attacks upon full MP.
Iron Halo 4 80-120 20-30 75 Physical Interdit
Note: Has the Highest AT among all halos.
Stone Circle
Stone Circle 4 8-10 20-30 60 Physical 200 25-40 25 InterditRualStickR (image)
Note: Releases 25 pellets exploding up in the air upon full MP. The pellets bounce off terrain.
Virus Circle
Virus Circle 4 8-10 20-30 60 Virus 170 20-40 (1.3s) 3 InterditRualStickR (image)
Note: Releases 3 lasers Turning into Virus clouds upon full MP.
Blaze Band/Chakram 5 10-12 20-30 60 Fire 450 10-15 20 Interdit
Note: It creates 20 ovals that guide into the enemy upon full MP. Each oval lasts for 3s. A Garnet would increase the time.
Rainbow Split Ring 5 25-50 20-30
(120-150 after bonus)
120 Poison

Fire


Freeze


Thunder

120 Poison Ring: 2-4 (2s)

Fire Ring/Heat cloud: 25-30 10s


Freeze ring: 5s


Thunder Ring/Bolts: 1-200 x5

? Tim00004
Note: When the first ring hits something the angel will create 4 more rings as a follow-up attack. The bonus rings are like a homing missile. Poison and Fire ring burst upon impact with enemies. Freeze will freeze whatever it hits. Lightning is a thin yellow line that comes down from the top splitting up when an enemy is within range of 20. It is kind of like lightning attracted to metal.
Charge Chakram 6 9-10 20-30 60 Freeze 550 50-100 (0.1s) ? ?
Note: Behaves like the Charge Circle 4 but projectiles freezes enemies instead.
Judgement Chakram 6 8-9 20-30 60 Physical 200 1-1 ? RadiantDarkBlaze
Note: Although this weapon will only generate a single pellet with 390 guide range which is unaffected by gravity, pierces terrain, and lasts for 20s..... the pellets' secondary effect is itself. So, as the fight goes on, the DPS just keeps climbing, since the pellets all self-replicate right after hitting an enemy, meaning it's basically pseudo-poison 'til death due to the way each newly-spawned pellet spawns right on top of the enemy the one that spawned it hit. It nullifies pretty much any defense possible (except of course Black Crystal), but it isn't as good as Poison in the sense that it will seriously make Mushrooms and Cacti FURIOUS at the attacking team, and DPS can't get too crazy too quickly, as it builds steadily enough. However, hit-and-run something other than Cacti or Mushrooms, and that's pretty OP even if it can potentially become somewhat of a time-consuming way of dealing with enemies with strengths.
Would be dropped by Blue Boss Fairy Eel (Mountaintop).
Fire Halo Fire Halo (B) 7 10-12 20-30 80 Fire 160 1-10 1 Poisonshot
Note: Releases a ball that flies in the air and explode into fire. The ball itself does 0 damages.
Thunder God 7 9-10 20-30 80 Thunder 200 1-200 20 Poisonshot (already canon)
Note: Releases 20 shocks similar to the Yellow Demon Eel's attack upon full MP activation. A Bullet's Card can make the attack even stronger. This attack is really good to defeat flying mobs in stage such as Hell 2.
Toxic Gyro Toxic Gyro 7 15-18 20-30 60 Poison 680 10-10 (1.2s) ? Cola160
Ring of Meteors
Ring of Meteors S 60-70 20-30 80 Fire 240 300-320 3 Ftaghn

RualStickR (image)

Note: Upon full MP, releases 3 meteors from the sky in the same manner as Thunder Spirit 4.
Snow Way Supering Snow Way Bleed-Ring S 60-70 20-30 80 Spirit 40 20-30/s + 50-60 ? Poisonshot
Note: Among the 10 best Rings.Citation needed
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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