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Orbs

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CanonFanon
"You take the Blue Stone -- the story ends, you wake up in your bed and believe whatever you want to believe. You take the Red Stone -- you stay in Wonderland and I show you how deep the rabbit-hole goes."

You're viewing a page which has a duplicate in the Dan-Ball Wiki, and is the FANON version of it. If you were looking for the canonical version, click the Red Stone and type its name (or go here). Clicking the Blue Stone takes you to the Dan-Ball website.

...you are still free to provide ideas here.

List of (fanon) orbs

Icon Weapon LV AT PC AGI Range Type Bonus AT RPC Creator
Burst 1 20-40 1? 30-40 20 Burst ?
Earth Orb
Earth 1 5-10 1? 80-90 80 Earth Grab 5/1 Francisco25

RualStickR (image)

Note: When the Magician is using an Earth 1, it picks up an earth ball from the ground. The color of the ball depends on that of the current terrain. Earth types have a "Grab" stat, Earth 1 has "Grab 5/1". This means that the Magician can have 5 earth balls around him and he receives 1 ball every time (some weapons may give more than one). The Magician will not grab balls without an enemy in its range of sight. If there is an enemy in range and the Magician has multiple balls, all will be thrown at the same time. To increase 'Grab' an Onyx is used, while an Agate is used to increase the AT.
Goo
Goo 1 1-25 1? 80-90 80 Goo Slow 5% 6 ?

RualStickR (image)

Note: Upon collision with anything, it turns into 6 clouds of falling goo. The slow effect from the goo stacks, so if all the 6 clouds hit the same enemy, it will be slowed for 30%.
Poison
Poison 1 5-10 1 80-90 90 Poison 1-1 (1s) 1 Francisco25

RualStickR (image)

Note: Shoots a ball which turns into a poisonous cloud when it hits an enemy or the terrain.
Soft Magic
Soft Magic 1 1-1 ? 50-60 N/A Spawn ?

RualStickR (image)

Note: Spawns Green Roundhead Spiders. If you are one,the first hit is a good monster and is soft.
Sticky 1 Sticky 1 20-40 ? 50-60 20 Sticky ?
Water-0
Water 1 5-10 1 80-90 90 Water 5-10 1 Francisco25

RualStickR (image)

Note: Essentially the Explosion 1 with a different type.
Wind
Wind 1 0-2 ? 50-60 10 Wind Push 10-20 Poisonshot

RualStickR (image)

Arctic Wind 2 0-4 ? 50-60 10 Wind, Freeze Push 10-20, Freeze time 0.1s Samuel17
Bee 2 5-10 x5 ? 20-70 30 Bee ?
Note: Releases bees to attack enemies.
Earthquake
Earthquake 2 5-10 1 120-135 80 Earth Grab 10/3 3 ?

RualStickR (image)

Note: An earthquake that produces three balls is made. If there is an enemy where it is made, one ball will hit it, which means you recieve two instead of three. Earthquake will not produce more balls than your Grab stat allows.
Guided Spike
Guided Spike 2 6-12 1 80-90 90 Physical Guide Range 15 InterditRualStickR (image)
Note: Shoots a spike which homes towards enemies. This orb accepts the Red Crystal and Yellow Crystal.
Iron-0
Iron 2 90-140 1 120-135 100 Physical ?

RualStickR (image)

Note: Other than the beginning weapon, Iron Orb is one of the only other physical type orb so far. Fires a grey ball like that of the Blue X Walker, without the arc. The ball can pierce terrain.
Poison Bomb 2 Poison Bomb 2 5-10 1 120-135 90 Poison 1-2 (1s) 10 Francisco25
Note: Like the Volcano 2 but produces 10 poison clouds instead.
Tornado
Tornado 2 0-10 1 20-25 10 Wind Push 25-40 Poisonshot

RualStickR (image)

Tsunami
Tsunami 2 35-45 1 120-135 90 Water 10-15 ? Francisco25

RualStickR (image)

Note: Shoots a pellet that unleashes a small tsunami when it hits enemies or the terrain.
Virus
Virus 2 8-12 2 120-135 90 Virus 2-4 (1.3s) InterditRualStickR (image)
Note: Shoots 2 purple spikes which infect enemies.
Arctic Tornado 3 0-20 1 50-60 15 Wind, Freeze Push 25-40, Freeze time 0.2s Samuel17
Note: Pierces up to 5 enemies
Area Burst
Area Burst 3 30-50 ? 40-60 40 Burst ?

RualStickR (image)

Super Earth
Super Earth 3 10-20 1? 80-90 80 Earth Grab 6/1 ?

RualStickR (image)

Note: An improved Earth 1 orb with higher AT and max Grab.
Wind Bomb 3 0-50 ? 25-35 20 Wind Push 40-50 Poisonshot
Acid Rain 4 Acid Rain 4 3-6 10 120-135 90 Poison 2-2 (1s) Francisco25
Note: Drops 10 water drops like Rain 4, but the water drops have poisoning capabilities.
Arctic Wind Bomb 4 0-60 1 50-60 20 Wind, Freeze Push 40-50, Freeze time 0.3s 5 Samuel17
Note: Explodes into 5 'winds'
Beehive 4 10-15 10 25-75 25 Bee ?
Fire Storm 5 Fire Riser 4 60-90 ? 100-110 500? Fire 5-5 (5s) jusjaggen15
Rises flames under all enemys and burns them.
Iron Storm 4 90-100 18 150-150 100 Physical ?
Note: Essentially a physical version of the canon Thunder Storm 2. Drops 18 pellets onto enemies in range.
Rain 4 Rain 4 15-30 10 120-135 90 Water Francisco25
Note: Drops 10 water drops like the Blizzard 2.
Super Earthquake 4 10-20 1 120-135 80 Earth Grab 12/3 3 ?
Note: An upgraded Earthquake 2 with higher AT and max Grab.
Super Virus
Super Virus 4 20-50 4 120-135 90 Virus 8-12 (1.5s, Guide range 10) InterditRualStickR (image)
Note: Improved Virus 2, shoots 4 purple lasers which have Guide Length.
Super Tornado 4 0-50 1 100-120 25 Wind Push 100-150 Poisonshot
Triple Guided Spike 4 20-40 3 80-90 90 Physical Guide Range 25 Interdit
Note: Shoots 3 spikes like the Guided Spike 2 and like it accepts the Red Crystal and Yellow Crystal.
Arctic Super Tornado 5 0-70 1 100-120 25 Wind, Freeze Push 100-150, Freeze time 0.5s Samuel17
Note: Pierces through 10 enemies. Arctic Wind weapons freezes enemies before pushing them.
Ardor Rise 5 10-20 1 30-50 10 Fire ? ?
Note: Shoots a heat cloud that turns into gravity-affected fire upon impact with an enemy or the terrain.
Big Thunder Burst 5 Big Thunder Burst 5 1-250 1 80-90 80 Thunder 1-29 x5 5 Ttttta
Note: Shoots a big thunderbolt like the Big Thunder 3 and when the big thunderbolt hits enemies, it will produce 5 smaller thunderbolts.
Fire Mine 5 30-50 1 50-60 100 Fire 70-70 ?
Note: A Fire type version of Mine 5. The 'X' mine lasts for 5 seconds.
Fire Ring 5 4-8 ? 80-90 100 Fire ?
Note: A ring of fire explodes from the magician, and the next enemy that touches a flame passes on the ring of fire. Perfect for levels like ??? and Seaside 4.
Ice Group 5 Ice Group 5 15-30 6 80-90 90 Ice Slow 40% Ttttta
Note: Shoots 6 grouped ice spikes.
Ice Mine 5 40-60 1 50-60 100 Ice Slow 50% ?
Note: The mine is dark blue and has a 50% Slow effect. This Mine also lasts for 5 seconds.
Mine 5 50-70 1 50-60 100 Physical Logologologol
Note: Shoots a gray X in a arch like pattern to the ground near the enemy. The X acts like mine to the enemies, doing damage if they go through it. The mine stays there for 10 seconds. Attack has guide range to make it useful against flying enemies.
Orb
Orb 5 1-1 1 50-60 60 Physical 1-1 1 RedHardcore

RualStickR (image)

Note: Essentially an Orb version of the Chakram 5. Shoots exacely like Explosion 1 except brown.
Red thunder idea Red Thunder 5 30-60 3 80-90 80 Red Thunder HankGuideDude
Note: Works like the real Thunder 1, but it is twice as strong and is red! Red Thunder is like regular thunder but MinAT=1/2MaxAT instead of MinAT=1
Shockwave 5 50-70 50 100-200 70 Thunder 20-30 ?
Note: Main attack produces 50 shockwaves that deal damage rapidly.
Super Explosion 5 15-30 1 80-90 80 Fire 15-30 1 Francisco25
Note: Behaves like Explosion 1, but the ball and the explosion radius are both much larger.
Star Rain 5 40-40 ? 240-250 Inf. Fire ? Wutisdyssh
Note: A screen-wide attack where a large concentration of stars slowly, continously rain from the sky. The stars aim at nothing in particular. A Bullet's Card 4 or 6 will create a devastating amount of meteors. A Guide's Card is also recommended due to the extremely low accuracy of the attack. Compared to Comet S, the attack is much slower, much less focused, and deals damage in a much wider range.
Acid rain Acid Drop 6 1-50 33 120-135 90 Thunder ?
Note: Like the Thunder Spear 4 but pellets are dropped instead of thunderbolts. There are 33 pellets which all fall down at 2 seconds or less (possibly more when using Bullet's Card because of the increased amount of bullets) and spreads out a bit to the left or right.
Air Volcano 6 Air Volcano 6 25-50 1 120-135 90 Fire Fire: 5-10
Heat: 4-6
20 Interdit
Note: Explodes into 20 flames on impact spreading right and left. The flames then turn into heat and home back in to do more damage. While a Ruby will increase damage, a Garnet will only increase the distance at which the heat forms, reducing its effectiveness.
Big Thunder Storm 6 1-100 15 120-135 90 Thunder Francisco25
Note: Drops 15 Big Thunderbolts like the Thunder Storm 2.
Big Thunder Burst 5 Implode 6 20-30 16 120-130 80 Thunder swordfishninja37
Note: spawns 16 bolts that surround the enemy. They pass through terrain. Disappears when they get to opposite side from starting point.
Earthshock 6 100-100 ? 100-100 80 Physical Jabenero (rename by HGD)
Fire Storm 5 Fire Storm 6 35-50 ? 80-150 150 Fire ? King Oskar
Note: Drops fire from the top of the screen
Bee Storm 6 15-20 15 30-80 20 Bee ?
Guided Spike Group 6 40-60 6 80-90 90 Physical Guide Range 30 Interdit
Note: An upgrade of the Triple Guided Spikes 4 which shoots 6 spikes and has improved guide length.
Special magician Hail Cloud 6 50-60 1 90-100 150 Physical 10-10 15 ?
Note: Creates a cloud that goes up then drops 15 balls of hail that deals 10 damages each.
Heat Lightning 6 1-100 5 120-135 90 Thunder 1-15 3? ?
Note: 5 lightning bolts appear on the ground pointing up. The lightning bolts reach to a pretty high altitude and constantly do damage to whatever is touching them. They will stay there for a while. Shortly after the lightning bolts appear, 3 large lightning bolts quickly drop from the sky and hit any enemies anywhere near the area where the other lightning bolts already are. It can be considered a cross between Volcano 2 or Super Volcano 4 and Thunder 1 with higher damage.
Homing Burst 6 40-100 1? 50-100 70 Burst ?
Hyper Volcano 6 4-8 1 120-135 80 Fire 6-10 ? Francisco25
Note: Like the real Super Volcano 4 the flames reach higher and spread more, resembling real-life volcanoes in terms of spreading.
Icicle Rain 6 15-30 9 120-135 90 Ice Slow 30% Francisco25
Note: Drops 9 Icicles like the Blizzard Orb.
Icy Wind Icy Wind 6 5-6 1? 80-90 90 Ice Slow 35% ?
Note: Starts a wind blowing enemies that will repeatedly hit all enemies inside the range of attack. The attack will stay for a while.
Lethal Virus
Lethal Virus 6 50-100 5 120-135 90 Virus 20-30 (1.7s, Guide range 15) Interdit (renamed by FITH)

RualStickR (image)

Note: Like Virus 2 and Ultimate Virus 4 but 5 lasers are shot with more Guide Length.
Meteor Shower 6 30-40 15 120-135 90 Fire 2-6 ? ?
Note: Drops 15 red hailstones over a group of enemies that turn into fire when they hit something.
Rust Spear 6 750-1000 1 210-220 50 Poison 1-1 (1s) 1 RadiantDarkBlaze
Note: Summons a spear from somewhere just behind the Magician's range from where the enemy is which has the same color as the typical Needle/Thorn weapons (Boxer/Whipper), is twice the size of Big Icicle and has the same terrain-piercing properties as Big Icicle does (though it only hits the first enemy it touches, despite it's extreme size it won't hit a group in one attack). This deals Physical damage. When the spear hits an enemy, a brown 'rust' cloud appears on top of the enemy hit which covers 30 pixels and poisons any enemy it touches for minimal damage compared to the initial spear, however it can be improved with an Emerald and Peridot. The spear is somewhat affected by gravity, however the Magician is 'trained' to hit accurately in case a Catapult's Card is added.
Would be dropped by Green Boss Cap Eel (Mountaintop).
Super Lightning 6 40-50 1 110-110 100 Thunder Jabenero
Note: This attack bounces at 5 enemies at once. If there are less than five, it'll bounce again on another monster. If there is only one enemy, it will only hit once without bouncing. Inspiration for the Monster Box Magician's attack?
Vesuvius 6 50-60 1 80-90 130 ? ? Constant ? ?
Note: Shoots a projectile that trails smoke behind it. Shortly after the projectile passes, the smoke clouds turn into hailstones that fall down. The original projectile will disappear once it reaches the end of its range.
Clone
Clone 7 0-0 1? N/A 100 ? Jabenero

RualStickR (image)

Note: Clones a non-boss enemy in range which attacks for characters. If the cloned enemy is harmed the clone will also be hurt. Only 1 clone is allowed at any time and the clone can be put into the Inventory.
Flood 7 1-1 ? One time per screen Infinity Water Jabenero
Note: Fills the whole screen with water which constantly damages enemies. Water species are not affected.
Gale Gale 7 50-65 ? 80-90 150 Wind 170-170 (Push 30-40) Cola160
Note: Homes in on enemies when close enough.
Hell Fire Storm 7 Hell Fire Storm 7 50-75 ? 80-160 200 Fire, Thunder ? King Oskar
Note: Drops fire and thunderbolts from the top of the screen.
Laser Orb 7 50-90 1? 50-60 Infinity Physical ?
Life
Life 7 0-0 2 140-150 200 Spawn ?

RualStickR (image)

Note: This orb creates 2 dark red roundhead spiders that look like enemies but are not. The spiders have a physical AT of 30-40, AGI of 15-20 and a range of 50. They help attack and distract enemies for you. This orb is rare.
Mass Thunder Burst 7 1-350 1 80-90 80 Thunder 1-49 7 ?
Note: Behaves like the Big Thunder Burst 5 but big bolt is skinnier and faster and burst bolts also shoot faster and is skinnier.
Red big thunder idea Red Big Thunder 7 150-300 1 80-90 80 Thunder (R) HankGuideDude
Note: Works like the real Big Thunder 3, but it is twice as strong and is red!
Triple Ice Meteor 7 75-125 3 120-135 90 Ice 5-10, Slow 40% ? ?
Note: Even though it has a lower damage than the previous Ice Meteor 4, it shoots 3 meteors instead of one. It also has a bigger Slow.
Watermelon Exp Watermelon Explosion 7 20-40 1 80-90 80 Fire 30-50 10? Ivan247
Note: Essentially an improved Time Explosion orb. Yea, there are really exploding watermelons in reality.
Large Guided Spike Group 8 50-80 9 80-90 90 Physical Guide Range 35 Interdit (renamed by FITH)
Note: An upgrade of the Guided Spike Group 6 which shoots 9 spikes.
Mine Drop 8 1-59 50 120-135 90 Thunder ?
Note: Like the Acid Drop 6 but mines are dropped instead of pellets. There are a total of 50 mines and they bounce off terrain and spread further.
Red Big Thunder Storm 8 100-200 15 120-135 90 Red Thunder Samuel17
Note: Just like Big Thunder Storm 6, but it is twice as strong and it is red!
Split 9 250-400 1 120-135 175 Physical ? 10 ?
Note: This orb splits into 10 mini orbs a 1 second after it has been fired.
Triple Big Thunder 9 1-333 3 80-90 80 Thunder ?
Note: Shoots 3 big thunderbolts.
Comet-0
Comet S 50-50 ? 120-135 150 Fire 8-16 ? ? (rename by HGD)

RualStickR (image)

Note: The magician calls a barrage of meteors to fall from the sky and hit enemies. When the comet hits the ground it causes small splash damage similar to the real Explosion 1.
Coronal Emission S 7-9 3 One time per screen Infinity Fire ? (rename by HGD)
Note: Drops 3 huge flames which cover the whole screen and last for an infinite amount of time.
Fire and Brimstone S 66-66 ? One time per screen Infinity Fire ?
Note: Produces many large-sized fire bolts that pierce the ground; they fly in at an angle from the top of the screen.
Fumes S 1-1 ? One time per screen Infinity Poison 1-1 ?
Note: Causes many many small poison clouds to brew all over the screen. Lasts until a character touches the next sign.
Globus Cruciger S I dunno lol something powerful I guess 1? 80-90 80 Physical Ludicrine
Note: Behaves similarly to the starting "Magic" Orb.
Hail S 9-9 ? One time per screen Infinity Ice/Freeze Slow 5%/Freeze time 0.75s ?
Note: Sends a hailstorm with many hailstones dropping from the top of the screen, 70% Ice type, 30% Freeze type. Lasts until a character touches the next sign.
Love S 800-820 ? 90-90 150 ??? Wutisdyssh
Note: The Magician gains a glowing aura when equipped with this weapon-- and does not appear to hold anything in their hands. The attack is a medium-fast-moving, circular wave of energy that spreads out from the Magician's position. It has the capability to pierce through any number of opponents and terrain. As a weapon with ??? type, most enemies have no resistance to it. Love cannot be bought from any store ('cause money can't buy you love).
Mass Guided Spike Group S 75-100 13 80-90 90 Physical Guide Range 40 Interdit
Note: An upgrade of the Jumbo Guided Spike Group 8 which shoots 13 spikes.
Meme's Sorceress Ball S 12000-35000 (25% Crit, AT +300%) ? 1000-1000 Infinity Elementary Ball:2500-3000
Poison: 5-5 (10s)
Freeze Time:5s
200, ?, ?  A cat?
Note: The rarest Stick Ranger weapon. Cannot be obtained in any stage but has to be bought after defeating the 'Megaboss' (?). After that it can be bought at the Resort shop. Does not have any comp slots.
Multi Drop S Bolt: 1-79, Pellet: 1-50, Mine: 1-59 20, 20, 15 120-135 90 Thunder ?
Note: It has 3 different drops, Bolts (main attack), Pellets and Mines.
Radiant Dark Blaze S 8-29 (Fire) 3 120-135 90 Fire/Freeze/Thunder (progressive) 20-20 (Freeze time 0.04s)
7-13 (Thunder)
13, 7 RadiantDarkBlaze
Note: The initial 3 blazes are 42 pixels big, last for 3 seconds, and do splash damage. They spawn atop the target enemy in star formation, pierce terrain and enemies with about a just-above-average burn rate, and have an innate guide range of 80 pixels. They spawn 13 Freeze-type cloud residue for every hit that they make. This Freeze residue is 13 pixels big and spawns on the center of the hit target like the Flame Arrow 5 residue, and again does splash and terrain piercing with a guide range of 20. Every hit from the Freeze residue then proceeds to generate 7 Thunder-type bolts that are 7 pixels across and 13 pixels front-to-back. These spawn stationary in completely random formation within a 90 pixel range of where the clouds hit, pierce terrain, and have a guide range of 143. Once the bolts do start moving due to guide range, they accelerate. One hit from a blaze (assuming all resulting residue hits) will result in an initial 8-29 AT, followed by 20-20 AT x13 for 260-260 AT, followed by (7-13 x7) x13 for 637-1183 AT. That's a total of 905-1472 AT per one hit a blaze lands. DPS will go through the roof and into outer space with a Bullet's Card 5 (even though that will only affect the # of initial blazes), 75 DEX, and a Quick's Card 5. Due to the weapon being multi-type, no Jewels can be attached as all Jewels try to increase type-specific parameters; no one Jewel is supposed to work for all three of the weapon's types. (That, or the weapon would be treated as fire type and only the primary AT could be increased or even affected by Jewels... which is not where the real AT comes from).
Rockout S 320-960 2 200-200 120 Thunder 160-480 Constant ?, 4 -> 5, 6 -> 3 Wutisdyssh
Note: Fires two red lightning balls that orbit each other and trail a crazy string of music notes, which deal contact damage on hit. Upon striking an enemy, each ball explodes into four smaller bolts (full ATT) and ten music notes (bonus ATT). The smaller bolts explode into six smaller bolts and five music notes. These small bolts each explode into three music notes. Music notes travel unaffected by gravity and bounce off walls up to three times.
Star Storm S Stars: 100-100
Meteors: 300-450
? 240-250 Inf. Fire 50-75 ? Wutisdyssh
Note: The Magician's ultimate weapon. An vast improvement of Star Rain 5. The stars now travel at the fast speed of an Ice Meteor 4, as opposed to the slow fall of Star Rain 5. Meteors now rain down along with the stars, dealing three to four times as much damage and exploding into a group of three stars (like Ice Meteor 4). Stars deal splash damage like Comet S, and meteors have an even larger splash radius. A high-level Guide's Card paired with a Bullet's/Quick's Card truly defines this weapon as the ultimate.

Side Note: Meteors have a very, very small chance to be silver or golden meteors. Silver meteors drop a single ONIGIRI rather than stars, and golden meteors drop three gold pieces of varying value.

Thundercloud S Thunder: 1-15
Water: 1-3
1 One time per screen Infinity Thunder/Water ? ?
Note: Brews up a Thundercloud on the top of the screen. The Thundercloud throws tons of thunderbolts and raindrops downwards, with a 50/50 chance of both. Lasts until a character touches the next sign.
Divine Beam-0
Divine Beam ? 3000-7500 1 1200-2000 120 Thunder ? (rename by HGD)

RualStickR (image)

Note: A beam shooting away from the Magician's hands, it is very powerful. Buying cost is $120,000.
Flame ? 6-6 66 105-130 50 Flame ?
Note: This attack is almost the exact same as the Pyramid bosses attack, as it releases 66 flames, each doing 6 damage.
THE WEAPON BELOW IS BEING CONTRADICTED BY THIS WEAPON.
Pyramid Fire
Pyramid Fire ? 6-6 ? 120-135 70 Fire ?

RualStickR (image)

Note: Produces the same attack as the Pyramid Boss's flame attack. Extra range from STR is ignored in VS mode if this weapon is equipped, although Catapult's Card acts normal on it.
THE WEAPON ABOVE IS BEING CONTRADICTED BY THIS WEAPON.
Rainbow Ball
or
Rainbow Ball V2
Rainbow Ball ? 5000-5000 ? 500-500 90 ? ?

RualStickR (images)

Note: Behaves like the ??? Orb. Has a very low drop rate which cannot be boosted by ways like equipping Bronze Medals.
SS boss freeze ? 5-5 1 120-135 90 Freeze Freeze Time:5s ?
Note: Essentially the same as the freezing attack of the Submarine Shrine Boss.
Supernova Ball ? 2500-2500 ? 350-350 150 Fire, Trinity 2-2 (1s; KO chance 35%) ?
Note: All compo items except for the Space and Time cards are disabled on this weapon.
Wat-0
??? ? 1000-1000 ? 200-200 70 ??? Francisco25

RualStickR (image)

Note: This weapon is very strange: the AT and AGI are unknown, it has no level, name or type defined. The magician does not seem to have anything in its hands, and enemies are damaged without any visible attack. There is no way to increase its AT, range or AGI. Only Bullet's Card and Quick's Card work, but their effects are halved. Strangely, a Bullet's Card can be used to hit extra enemies in one attack.
Railgun LL 40-60 2 70-80 120 Fire 20-30 (splash radius 20) Blueboy0807 (modified by FITH)
Note: Pierces enemies and terrain and creates an explosion when it touches enemies or terrain.
Sandwichstorm LL Sandwich Samuel17
Note: Makes enemies replace their next attack with a speech bubble saying "Nom Nom Nom". Fast attackers are apparently fast eaters. Enemies that only attack when attacked like Mushrooms or Cacti will just cry (speech bubble with the text smiley for crying) immediately when hit.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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