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Cards are compo items in the Martian Series. They are considered to be rather advanced because they have unique effects which are generally very useful and are dropped only by bosses. It should be noted that not all bosses drop cards, and that the drop rate of cards is rather low. Below is a list of the different kinds of cards and their effects.

List of all cards

Agility's Card Agility's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: -55% AGI limit Green Boss X Walker (Seabed 1) - 3000
level 7: -60% AGI limit Gold Boss Castle UFO (Cliff Shadows) - 3500

Composition restriction: no restrictions

Effect explanation: Reduces both min and max AGI by 55% or 60%. The reduction can cause the AGI to go below the limits in classes with an AGI lower limit.

Note: AGI values are rounded up to the nearest integer. This is essentially the Martian Series' Quick's Card, and does not stack with it.

Credits: NNW


Gladiator's Card Gladiator's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: +16 Length of sword, +15% AT Blue Boss Diamond Snake (Seabed 2) - 3000
level 7: +20 Length of sword, +12% AT, +5% Block Rate Purple Boss Vampire Eel (Seabed 6) - 3500

Composition restriction: Swords

Effect explanation: The sword is longer and hence has a larger attack range, but it doesn't affect the elemental attack. In addition, the minimum and maximum AT of the sword is increased.

Note: AT values are rounded down to the nearest integer. This card can be considered a variation of Katana's Card. This card does not stack with the Long Sword's Card.

Credits: NNW


Sniper's Card Sniper's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: +90 Length, -50% Arc, +50% bullet speed White Boss Box Eel (Dust Ground 1) - 3000
level 7: +120 Length, -60% Arrow arc, +30% bullet speed Orange Boss Roundhead Germ (Seabed 5) - 3500

Composition restriction: bows, orbs, staves, guns or rings

Effect explanation: range of weapon increases, as well as the weapon's projectile speed, where applicable. If equipped on a Sniper, the arch of the arrow will be reduced.

Note: This card can be considered a variation of the Catapult's Card, and does not stack with it.

Credits: NNW


Halo Card Halo Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: Ring +1, LP +200, MAG +20 Violet Boss Cap Mushroom (Seabed 3) - 3000

Composition restriction: rings

Effect explanation: This is essentially a variation of the Ring's Card, trading off a higher LP increase for a boost in MAG.

Credits: NNW


Piercing Card Piercing Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 60% Chance of terrain penetrate, 50% chance of enemy penetrate up to 5 times Green Boss X Walker (Seabed 1) - 3000
level 7: 90% chance of terrain penetrate, 75% chance of enemy penetrate up to 7 times) Brown Boss Coconut Digger (Seabed 4) - 3500

Composition restriction: bows, orbs or guns

Effect explanation: Terrain penetrate allows the bullet to pass through the terrain. Enemy penetrate allows the bullet to pass through enemies, dealing damage once as it passes. The bullet can only pass through enemies a limited number of times, as stated in the card's description.

Note: This card can be considered a variation of the Pierce's Card, and does not stack with it. Applies to all projectiles in the same shot (either all the bullets in the shot pierce an enemy or terrain, or all the bullets don't). Attaching this card to a weapon that requires an impact with terrain or enemy to activate is counterproductive, as the projectile will just pass through the enemy, dealing minimal or no damage.

Credits: NNW


Radar Card Radar Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: +50 guide length, 50% chance of Reflection Red Boss Shield Bat (Dust Ground 2) - 3000

Composition restriction: bows, orbs, guns, whips or rings

Note: This card can be considered a variation, as well as a combination, of Guide's Card and Reflection Card, and does not stack with either of them. Players should take note that the increase in guide length does not affect the Angel's rings, or the whipper's whips, only their magical attacks.

Credits: NNW


Projectile's Card Projectile's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: +7 bullet Tan Boss Skull Tree (Dust Ground 3) - 3000

Composition restriction: weapons which fire more than one projectile upon attack (for full list, see Bullet's Card)

Effect explanation: adds additional projectiles to the primary/secondary attack.

Note: This is essentially the Martian Series' Bullet's Card, and does not stack with it.

Credits: NNW


Shockwaves Card (Fan art) Shockwave's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 66% chance 60 range shockwave Green Boss Martian (Crater 1) - 3000

Composition restriction: weapons that have magical attacks with type thunder

Effect explanation: There is a chance that the character's weapon will deal splash damage. The shockwave deals 50% of the weapon's special AT. This card will only affect magical attacks, so a Boxer with the card attached to the weapon, for example, will not have a chance of causing a shockwave every hit. Rather, when the MP of the Boxer is full, the attack dealt may have a chance of causing a shockwave.

Note: The range refers to the radius of the shockwave, measured in pixels.

Credits: NNW


Huge Card Huge Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 300% Attack range, 50% chance of explosion damage White Boss Skull Wheel (Wasteland) - 3000

Composition restriction: gloves or whips

Effect explanation: This card increases the size of the area which registers a hit from the glove or the head of the whip, thus increasing the area a Boxer/Whipper can hit enemies. It also enlarges the size of the glove or the head of the whip from 3x3 to 5x5, and allows the character to possibly deal splash damage.

Note: This card may be considered a fusion of the Big Card and the Explosion's Card. This card does not stack with either of the two.

Credits: NNW


Striker's Card Striker's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 50% chance of AT +300% Blue Boss Mask Copter (Rocky Road 1) - 3000

Composition restriction: gloves, bows, swords, guns, whips or rings

Note: This is essentially the Martian Series' Critical's Card, with improved reliability.

Credits: NNW


Offense Card Offense Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: AT +330%, DF -200%, LP -50 Purple Boss Aries Dragon (Rocky Road 2) - 3000

Composition restriction: gloves, swords or whips

Note: This card is a variation of the Berserk Card

Credits: NNW


Shove's Card Shove's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 45% chance of knockback 90 White Boss Star Twister (Rocky Road 3) - 3000

Composition restriction: gloves, bows, orbs, whips or guns

Note: This is essentially the Martian Series' Knockback's Card, and does not stack with it.

Credits: NNW


Deflection Card Deflection Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 33% chance -30 enemy guide length Black Boss Skull Stickman (Rebel Module) - 3000

Composition restriction: no restrictions

Effect explanation: When attached as a compo item, 33% of projectiles encountered by the character on average will be deflected when within 30 pixels of them. This card is less effective against fast attacks, but may be useful in pushing away slower ones for the entire team.

Credits: NNW


Rover's Card Rover's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 6: 33% chance 150 guide length and gravity ignore Deep Impact Boss (Deep Impact) - 3000

Composition restriction: bows, orbs and guns

Effect explanation: Projectiles have a 33% chance to ignore gravity (where applicable), and can home towards enemies with a large homing range.

Note: This card may be considered to be an advanced version of the Guide's Card.

Credits: NNW


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