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Magic (not to be confused with the Magician's starting weapon of the same name) are fictional compo items that changes the field, thus changing the strategy for either for the character's advantage, or for the enemy's advantage. It will always change every time the screen changes.

These are sold for 375 gold/level.

List of all magic

Water Magic Water Magic

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance of flood unknown 3000 375
level 2: 10% chance of flood unknown - 750
level 3: 15% chance of flood unknown - 1125
level 4: 20% chance of flood unknown - 1500

Composition restriction: no restrictions

Effect explanation: Changes the field by "flooding" the stage. This is effective against non-swimming enemies.

Note: Can make hidden enemies (such as the yellow fish in the caverns) appear more often.

Credits: David7015, HGD (icon change)


Grass Magic Grass Magic

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance of drought unknown 4000 375
level 2: 10% chance of drought unknown - 750
level 3: 15% chance of drought unknown - 1125
level 4: 20% chance of drought unknown - 1500

Composition restriction: no restrictions

Effect explanation: Changes the field by "drying" the stage and depriving the screen from water.

Note: This is very effective against fish, as it "paralyzes" them.

Credits: David7015, HGD (icon change)


Fighting Magic Fighting Magic

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance of hills unknown 4000 375
level 2: 10% chance of hills unknown - 750
level 3: 15% chance of hills unknown - 1125
level 4: 20% chance of hills unknown - 1500

Composition restriction: no restrictions

Effect explanation: Can change the landscape to that of Hill Country, with floating platforms and the sort.

Note: The added terrain would block out most of the projectiles enemies would make, depending on the stage.

Credits: David7015, HGD (icon change)


Burning Magic Burning Magic

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance of burning unknown 4000 375
level 2: 10% chance of burning unknown - 750
level 3: 15% chance of burning unknown - 1125
level 4: 20% chance of burning unknown - 1500

Composition restriction: no restrictions

Effect explanation: Creates flames on each of the entities on-screen. The AT is 5-15 (2.4s) with AGI of 120-135. The flames will only appear on the ground.

Note: Since it damages each character and enemy on-screen, it is advised to fling the characters into the air to mitigate the damage. It isn't very effective with flying enemies, though.

Credits: David7015, HGD (icon and name change)


Electric Magic Electric Magic

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance of electricity unknown 3000 375

Composition restriction: no restrictions

Effect explanation: Creates multiple shocks. Like the Burning Magic, will only appear on the ground and affects the entire terrain. The AT is 1-9 with AGI of 5-10 repeated 5 times, with a cooldown of AGI 50.

Note: It also damages the characters, but just like the Burning Magic, it only affects the terrain, so it's still not very effective with flying enemies, as well as continuously flinging the enemies into the air to prevent unnecessary damage.

Credits: David7015, HGD (icon and name change)


Canon Items
Generic white card
Card
N Charm
Charm
N Crown
Crown
N Crystal
Crystal
Diamond
Jewel
N Medal
Medal
N Spirit
Spirit
N Stone
Stone
Fanon Items
Anti-Freeze Charm (Art)
Anti Charm
Card Booster
C. Booster
N Chest
Chest
White Dust CP
Dust
N Exchanger
Exchanger
Light Feather
Feather
Fuel Can
Fuel Can
Gold Onigiri
G. Onigiri
Horse Armor
H. Armor
Onigri pack
Item Pack
N Key
Key
N Magic
Magic
Bright Pendant
Pendant
N Pillar
Pillar
KO-Potion
Potion
KO-Scroll
Scroll
N Shield
Shield
Cobalt Big Star
Star
Tea white
Tea
N Transform
Transform

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