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CyborgChart

A table that shows what the Cyborg can use, of which are the Eyes, Arms, and Legs.

Legs are a fictional weapon kind of Stick Ranger, and is one of the three said kinds that the Cyborg class can utilize.

The Leg primarily increases movement speed, with some including another attack, which can knock back enemies by a high AT kick, albeit with a higher AGI than most arms. The range for the most are 15 for an offensive leg. Dis-equipping the leg will disable the Cyborg's privilege to move. Big enemies will have more difficulty to kick by dividing the kick value with the enemy's size multiplier (ex. The Tan Big Box Snake (9x large), being kicked with Force Leg 2 will kick it about 27 pixels away after rounding down).

(floor) 250 / 9 = 27

List of legs

Icon Weapon LV AT AGI Range Type Bonus AT Kick Distance Speed Buy Sell
Cyborg Leg 0 Leg (Physical) 70% 100 12
Note: Starting weapon. Render's the walking speed of the Cyborg to be 70% of regular walking speed.
Cyborg Leg 1-1 Iron Leg 1 15-15 80-90 15 Physical 50 90% 250 31
Note: Knocks one enemy 50 pixels away, whilst the enemy taking a small arc of air. Also decreases the cyborg's walking speed by 10%.
Cyborg Leg 1-2 Blaze Leg 1 8-12 80-90 15 Fire 4-6 ×3 (Length 2.4s) 60 80% 500 62
Note: Creates 3 mines that travel similarly to the Fire Shot, with piercing the ground and all.
Cyborg Leg 1-3 Light Leg 1 10-15 50-60 15 Physical 25 140% 750 93
Note: Increases movement speed by 40%, along with having relatively lower AGI than most legs.
Cyborg Leg 1-4 Cold Leg 1 8-12 80-90 15 Ice 8-9 ×5 (SLOW 25%) 40 60% 1000 125
Note: Sends out 5 pellets in a similar fashion to the Ice Whip. It also decreases speed to near half.
Cyborg Leg 2-1 Quake Leg 2 9-13 80-90 15 Physical 3-4 ×7 20 70% 2000 250
Note: Erupts 7 pellets into the air. It doesn't have a strong kick, though.
Cyborg Leg 2-2 Charge Leg 2 +400% 120-135 (Physical) 400% for 0.5s 1500 187
Note: This leg will increase the Cyborg's speed 4 times while also providing a 4-time AT boost. The problem is that it makes the Cyborg to move in a series of spurts, with the movement lasts half a second for every 2.4 to 2.7 seconds.
Cyborg Leg 2-3 Lightning Leg 2 8-12 80-90 15 Thunder 1-40 30 150% 2500 312
Note: Whilst increasing speed, it can also lance a lightning bolt towards the kicked enemy. If an enemy that got kicked died or missed, then about half a second after it traveled in the air, it changes direction towards the ground.
Cyborg Leg 2-4 Force Leg 2 80-90 180-200 15 Physical 250 50% 3000 375
Note: Can send a strong kick to about half a screen, but halves movement speed.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
N Null
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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