Legs are a fictional weapon kind of Stick Ranger, and is one of the three said kinds that the Cyborg class can utilize.
The Leg primarily increases movement speed, with some including another attack, which can knock back enemies by a high AT kick, albeit with a higher AGI than most arms. The range for the most are 15 for an offensive leg. Dis-equipping the leg will disable the Cyborg's privilege to move. Big enemies will have more difficulty to kick by dividing the kick value with the enemy's size multiplier (ex. The Tan Big Box Snake (9x large), being kicked with Force Leg 2 will kick it about 27 pixels away after rounding down).
(floor) 250 / 9 = 27
List of legs
Note: Starting weapon. Render's the walking speed of the Cyborg to be 70% of regular walking speed.
Note: Knocks one enemy 50 pixels away, whilst the enemy taking a small arc of air. Also decreases the cyborg's walking speed by 10%.
4-6 ×3 (Length 2.4s)
Note: Creates 3 mines that travel similarly to the Fire Shot, with piercing the ground and all.
Note: Increases movement speed by 40%, along with having relatively lower AGI than most legs.
8-9 ×5 (SLOW 25%)
Note: Sends out 5 pellets in a similar fashion to the Ice Whip. It also decreases speed to near half.
Note: Erupts 7 pellets into the air. It doesn't have a strong kick, though.
400% for 0.5s
Note: This leg will increase the Cyborg's speed 4 times while also providing a 4-time AT boost. The problem is that it makes the Cyborg to move in a series of spurts, with the movement lasts half a second for every 2.4 to 2.7 seconds.
Note: Whilst increasing speed, it can also lance a lightning bolt towards the kicked enemy. If an enemy that got kicked died or missed, then about half a second after it traveled in the air, it changes direction towards the ground.
Note: Can send a strong kick to about half a screen, but halves movement speed.