Stub This idea page is incomplete/has too few ideas. You can help Fan-Ball Wiki by expanding it. |
Lances are weapons that the Knight uses. They can only be pointed horizontally; meaning it can only point left and right, shortening and lengthening according to perspective. Their range is usually the same as the Whipper's (40). All of the lances end with Lance.
List of lances[]
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | Buy | Sell | Creator |
---|---|---|---|---|---|---|---|---|---|---|---|
Lance | 2-4 | 80-90 | 40 | Physical | 100 | 12 | HGD | ||||
Note: Starting weapon. | |||||||||||
Fire Lance | 1 | 2-6 | 80-90 | 40 | Fire | 8 | 1-3 | 250 | 31 | HGD | |
Note: Drops a single flame that lasts for 2 seconds upon full MP. | |||||||||||
Poison Lance | 1 | 2-6 | 80-90 | 40 | Poison | 16 | 2-2 (0.4s) | 500 | 62 | HGD | |
Note: Creates a stretched cloud that affect the entire lance upon full MP. | |||||||||||
Tin Lance | 1 | 3-4 | 50-60 | 30 | Physical | 750 | 93 | HGD | |||
Note: A faster and lighter lance. Has lower range akin to normal swords. | |||||||||||
Ice Lance | 1 | 3-6 | 80-90 | 40 | Ice | 32 | 0-0 (SLOW 15%) | 1000 | 125 | HGD | |
Note: Launches a big two-arrow that can pierce through enemies, slowing them. | |||||||||||
Thunder Lance | 2 | 4-8 | 80-90 | 40 | Thunder | 32 | 1-14 | 1500 | 187 | HGD | |
Note: Fires out 14 bolts akin to the Sniper's "shot" weapons. | |||||||||||
Dense Lance | 2 | 12-16 | 105-130 | 40 | Physical | 2000 | 250 | HGD | |||
Note: Has higher AT and AGI than most lances. | |||||||||||
Plague Lance | 2 | 4-8 | 80-90 | 40 | Poison | 60 | 0-1 (0.1s) | 2500 | 312 | HGD | |
Note: Leaves a trail of 40 pellets behind in the air, but has a chance that it could deal no damage at all. An Emerald is vital. | |||||||||||
Long Lance | 2 | 8-10 | 80-90 | 50 | Physical | 3000 | 375 | HGD | |||
Dark Lance | 5 | 24-64 | 80-90 | 40 | Dark | 666 | 1-6666 0.02 drain one |
8500/85000 (depends on no. of compo slots) |
1062 | HGD | |
Note: Resort weapon. Creates a big dark arrow wave () that only affects one enemy, while also repels from the target at ~40, making this lance slightly unreliable, along with its high MP. That enemy however, will receive huge damage and only the Knight will recover health if done right. |
List of fanon lances[]
Icon | Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | Creator |
---|---|---|---|---|---|---|---|---|---|
Lance | 1-3 | 10-15 | 50 | Physical | ? | ||||
Note: This is the first weapon of Knights; they look like swords, but are longer, faster, weaker and have a spike at the front. These can use the long sword cards to get a longer lance. | |||||||||
Hot Lance | 1 | 2-5 | 10-15 | 50 | Fire | 10 | 2-6 | ? | |
Note: When MP gets full, various heat attacks appear from the lance until 2 seconds pass. A garnet is good. Its spike at the front is red because is very hot. | |||||||||
Shock Lance | 1 | 3-7 | 10-15 | 50 | Thunder | 15 | 1-2 | ? | |
Note: When MP gets full, the lance becomes lightning and shocking the enemies for a second. Its spike front is yellow because it is full of electricity. | |||||||||
Cold Lance | 1 | 4-9 | 10-15 | 50 | Ice | 15 | 0-0 (SLOW 50%) | ? | |
Note: Similar to the Hot Lance, but it makes blue clouds and has the Ice type. Its spike at the front is blue because is very cold. | |||||||||
Envenomed Lance | 1 | 20-20 | 10-15 | 50 | Poison | 50 | 2-3 (3s) | ? | |
Note: Also similar to the Hot Lance, but it makes green clouds and has the Poison type. Its spike at the front is green because it is envenomed. | |||||||||
Long Lance | 2 | 7-15 | 10-15 | 70 | Physical | ? | |||
Note: A longer and stronger lance. With a long sword card, it's as large as a priest's staff. This Lance is darker and has a larger spike at the top. | |||||||||
Thorn Lance | 8 | 20-25 | 15-20 | 40 | Physical | ? | ? | ? | |
Note: Releases 40 needles. |