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"You take the Blue Stone -- the story ends, you wake up in your bed and believe whatever you want to believe. You take the Red Stone -- you stay in Wonderland and I show you how deep the rabbit-hole goes."

You're viewing a page which has a duplicate in the Dan-Ball Wiki, and is the FANON version of it. If you were looking for the canonical version, click the Red Stone and type its name (or go here). Clicking the Blue Stone takes you to the Dan-Ball website.

...you are still free to provide ideas here.

This is a collective page of the fanon jewels in Stick Ranger, even though the jewels are of a canon compo item group. If you'd like to add a jewel, do so alphabetically. Jewels upgrade magic attacks, with a few exceptions in fanon.

Agate Agate

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Add 2-6 earth damage unknown 2000 250
level 2: Add 4-8 earth damage unknown - 500
level 3: Add 6-12 earth damage unknown - 750

Composition restriction: weapons with type earth

Effect explanation: This Jewel can only be used in earth type weapons. It adds 2-6, 4-8 or 6-12 AT depending on the level.

Credits: Francisco25


Amethyst gem Amethyst

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Paralysis rate +(0-1) unknown 4000 250
level 2: Paralysis rate +(0-2) unknown - 500
level 3: Paralysis rate +(1-1) unknown - 750
level 4: Paralysis rate +(1-2) unknown - 1000
level 5: Paralysis rate +(1-3) unknown - 1250
level 6: Paralysis rate +(2-2) unknown - 1500
level 7: Paralysis rate +(2-3) unknown - 1750
level 8: Paralysis rate +(2-4) unknown - 2000
level 9: Paralysis rate +(3-3) unknown - 2250
level S: Paralysis rate +(3-4) unknown - 2500

Composition restriction: weapons with type paralysis

Effect explanation: Increases AT rate when an enemy is paralyzed.

Credits: HankGuideDude


Citrene Citrine

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Add 1-3 Physical Damage Orange Smiley Wheel (Castle Gate) 2000 250
level 2: Add 3-5 Physical Damage Orange Skull Bat (Cavern 3) - 500
level 3: Add 5-7 Physical Damage Pink Gel Spider (???) - 750
level 4: Add 7-10 Physical Damage White Boss Vampire Fish (Beach 1) - 1000

Composition restriction: weapons type physical with magic attack

Credits: ZoshiX


Corundum gem Corundum

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Paralysis AT +7% unknown 4000 250
level 2: Paralysis AT +15% unknown - 500
level 3: Paralysis AT +22% unknown - 750
level 4: Paralysis AT +30% unknown - 1000
level 5: Paralysis AT +37% unknown - 1250
level 6: Paralysis AT +45% unknown - 1500
level 7: Paralysis AT +52% unknown - 1750
level 8: Paralysis AT +60% unknown - 2000
level 9: Paralysis AT +67% unknown - 2250
level S: Paralysis AT +75% unknown - 2500

Composition restriction: weapons with type paralysis

Effect explanation: Increases AT of the paralysis projectile (The AT before the paralysis).

Credits: HankGuideDude


Danburite

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Add 1-5 Mist damage White Roundhead Tree (Mist Grove 2) 2000 250

Composition restriction: weapons with type mist

Credits: Poisonshot


Darktosh

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Increases Strength 35% Terra 5700 2455
level 2: Increases Strength 50% and Dexterity 15% Terra - 3700
level 3: Increases Strength 75%, Dexterity 25% and Intelligence 10% - 8200 4500
level 4: Increases Strength 100%, Dexterity 50%, Intelligence 25% and LP 12% - 10000 5000

Composition restriction: no restrictions

Note: Orange enemies are enemies that are in the Ideas but not yet in the game. Orange enemies become normal if truly planned.Citation needed

Credits: Final508


Topaz Moonstone

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Expands projectiles by 0.5% Green Smiley Wheel (Grassland 7) 4000 250
level 2: Expands projectiles by 1% Sub Castle Boss (Castle Gate) - 500
level 3: Expands projectiles by 1.5% Tan Boss Star Stickman (Seaside 3) - 750
level 4: Expands projectiles by 2% Grey Boss Box Walker (Desert 2) - 1000

Composition restriction: no restrictions

Credits: unknown


Onix Onyx

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +3 Grab unknown 2000 250
level 2: +6 Grab unknown - 500
level 3: +9 Grab unknown - 750
level 4: +12 Grab unknown - 1000
level 5: +15 Grab unknown - 1250
level 6: +18 Grab unknown - 1500

Composition restriction: weapons with type earth

Effect explanation: This Jewel can only be used in earth type weapons. It adds 3, 6, or 9 Grab depending on the level.

Credits: Francisco25


Diamond Opal

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Add 0-1 freeze damage Pink Skull Snake (Grassland 5) 4000 250
level 2: Add 1-1 freeze damage Blue Roundhead Walker (Seaside 2) - 500
level 3: Add 1-2 freeze damage Olive Roundhead Stickman (Mist Grove 3) - 750
level 4: Add 2-2 freeze damage Cyan Fairy Bat (Beach 2) - 1000
level 5: Add 2-3 freeze damage Pink Gel Tree (Snowfield 3) - 1250

Composition restriction: weapons with type freeze

Credits: Poisonshot


Pearl Pearl

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +1.6s Mute length unknown 2000 250
level 2: +3.2s Mute length unknown - 500
level 3: +4.8s Mute length unknown - 750
level 4: +6.4s Mute length unknown - 1000

Composition restriction: weapons with type mute

Credits: HankGuideDude


Tanzanite gem Tanzanite

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Paralysis time +0.3s unknown 4000 250
level 2: Paralysis time +0.6s unknown - 500
level 3: Paralysis time +0.9s unknown - 750
level 4: Paralysis time +1.2s unknown - 1000

Composition restriction: weapons with type paralysis

Effect explanation: Increases time the enemy is paralyzed.

Credits: HankGuideDude


Tourmaline

Level Effect Dropped by Cost for
buying
Profit for
selling
level 2: +1m Mystic length Pink Boss Gel Spider unknown 5000
level 4: +5m Mystic Length Pyramid Boss unknown 10000

Composition restriction: weapons with type mystic

Effect explanation: Extend the time the attack released by the Mystic "infection" remains.

Note: SUPER RARE. Usually have 0.0001% of dropping. Skips odd-numbered numbers.

Credits: Poisonshot


Turquoise

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Add 0-1 Mystic damage. Blue Boss Fairy Snake 2000 250
level 2: Add 1-1 Mystic Damage Red Cap Snake unknown 500
level 3: Add 1-2 Mystic Damage Grey Roundhead Tree unknown 750
level 4: Add 2-2 Mystic damage Green Vampire Tree unknown 1000
level 5: Add 2-3 Mystic Damage Yellow Shield Snake unknown 1250

Composition restriction: weapons with type Mystic

Credits: Poisonshot


Zircon

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +1s Mystic infection length Blue Skull Bat(HC2) 2000 250
level 3: +3s Mystic infection length Yellow Roundhead Fish unknown 750
level 5: +5s Mystic infection length Blue Boss Fairy Eel unknown 1250

Composition restriction: weapons with type Mystic

Effect explanation: Extends the time the mystic "infection" remains

Note: Skips even-numbered levels.

Credits: Poisonshot


Canon Items
Generic white card
Card
N Charm
Charm
N Crown
Crown
N Crystal
Crystal
Diamond
Jewel
N Medal
Medal
N Spirit
Spirit
N Stone
Stone
Fanon Items
Anti-Freeze Charm (Art)
Anti Charm
Card Booster
C. Booster
N Chest
Chest
White Dust CP
Dust
N Exchanger
Exchanger
Light Feather
Feather
Fuel Can
Fuel Can
Gold Onigiri
G. Onigiri
Horse Armor
H. Armor
Onigri pack
Item Pack
N Key
Key
N Magic
Magic
Bright Pendant
Pendant
N Pillar
Pillar
KO-Potion
Potion
KO-Scroll
Scroll
N Shield
Shield
Cobalt Big Star
Star
Tea white
Tea
N Transform
Transform

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