This page contains all of the ideas for Stick Ranger terrain.
A hole in the ground. Stickmen will automatically stop in front of it, but if they do go inside the hole, the stickman loses all of its LP but one and is made inaccessible until you return to the town(Where is where stickmen go when they fall in holes)and get the stickman.
Like normal land, but has lower friction since characters and enemies can slip on it.
- Has been added with the inclusion of Frozen Lake in Stick Ranger.
Same as lava or acid, but can deal good damage and has AGI of 5-5.
You can attack with ranged attacks here. And characters will be attracted to them.
Same as normal ground, except it is bouncy and affects enemies, characters, and some projectiles.
Ground that cracks and breaks after a few hits by either enemies or by characters.
Like Water, but has higher friction.
Like water, but characters can die when they touch it.
Same thing as lava, but it's green.
Here you are scared (character experiences "seizure-like movements" and slows).
Like water and the conveyor belt.
Used to manipulate the environment (like flooding the stage, turning off objects, etc.)
When anything is on the belt, the object/character moves in the direction the belt is spinning.
Like normal land, But when an enemy/stickman steps on it, The one who steps it would jump high, Making it good for reaching platforms or the top of low walls.]
A tall tower that no character can pass. You have to use your weapon to destroy the tower.
A Wikia Contributor
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