Icon | Class | Status | Description | Equipment | Magic? | Creator |
---|---|---|---|---|---|---|
Assassin | D | Runs in, attacks, runs back, and avoids attacks by jumps. Repeat. | TBA | No | Syn3h | |
Pros: Increases running speed and jump heights, and even defense. | ||||||
Cons: Attack increments might be a bit too OP, if the weapon was known at all... | ||||||
Berserker | C | A two-hand combatant with a hand axe and a shield. | Hand Axes, Shields [!] |
Yes | Sinez | |
Pros: Good AT values and increase rate, increases defense as well. | ||||||
Cons: Around the agility of a Magician - Rather slow. | ||||||
Clubber | A- | Clubs the enemies to death - one at a time. | Clubs | Yes | Look-a-troopa | |
Pros: Great melee AT, naturally increases Jump to charge extra damage. | ||||||
Cons: Slow and short-ranged, can't deal mobs. [?] | ||||||
Chopper | B | Similar to the sword-sheathing Gladiator, but backs his team up with a team rally technique. | Chopswords | Rally | Dokohne | |
Pros: Able to activate magic attacks/support from its teammates. | ||||||
Cons: Slightly weaker than gladiators in single-combat and fixed range. [?] | ||||||
Dancer | B | Rocks out with bashing a disco ball to an enemy's face | Disco Balls | Yes | Poisonshot | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Defender | A- | The ultimate tank to the team. | Shields | No | Final508 | |
Pros: Great LP and many forms of defense: Reduction for physical and magical sources, reflection and block rate. | ||||||
Cons: Not very great AT, AGI and Range for attacking. | ||||||
Dual Swordsman | A+ | A dual-wielding swordsman; Double times at mobs. | Dual Swords | Yes | Ivan247 | |
Pros: Balances both AT and AGI. | ||||||
Cons: Lower range than gladiators. | ||||||
Elementer | B | A magician with less range and more elements. | Elements [!] | Dash | Poisonshot | |
Pros: Able to cover distance with the dash ability via the MP bar, can be incredibly agile with high levels. | ||||||
Cons: TBA | ||||||
Farmer | B | Stabs enemies with a pitchfork. | Pitchforks [!] | No | Final508? | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Hammerer | A+ | A class with serious brute force. | Hammers | Yes | Samuel17 | |
Pros: High AT and DPS, provides knockback, and greater increase of AT. | ||||||
Cons: Slow, slight range issues, poor mob handling. | ||||||
Jester | C | Mid-ranged melee class that comes with whimsical magic effects and occasional jokes. | Scepters | Yes | Jabenero | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Karate Man | A- | TBA | Belts | Yes | Jameswizard8 | |
Pros: Can be powerful and quick. | ||||||
Cons: Very low range. | ||||||
Knight | A | A lance-and-shield class that can charge at enemies with or without his mount. | Lances | Yes | Francisco25 | |
Pros: Natural attack blocking, charges at enemies for extra damage, and can ride a mount for additional charge. | ||||||
Cons: Not very stable DPS, tends to risk towards enemies, and limited to attack within lance's level. | ||||||
Lighter | A- | Uses torches of various elements to fight foes, leaving a damaging trail in its wake. | Torches | Yes | Poisonshot | |
Pros: Leaves a trail of residues that can damage enemies. Rather long range for a melee class. With investment, can also reach decent attack speeds. Has access to all 6 canon types. | ||||||
Cons: Can have trouble hitting enemies with residues. The torch itself deals mediocre damage at best. | ||||||
Lumberjack | A | An advanced class that can either swing mobs down, or chop them with a little fuel. | Axes / Saws |
Axes only | HankGuideDude | |
Pros: Natural speed increase, moderate DPS (Axe), Very low AGI (Saw). | ||||||
Cons: Slightly slower and short-ranged than normal melee (Axe), uses Fuel (Saw). | ||||||
Miner | A- | Can not only attack, but can excavate. | Pickaxes | Yes | Poisonshot | |
Pros: Finds compos off of terrain, Explosion Card charged. | ||||||
Cons: Takes a while to excavate the terrain, not a bright attacker. | ||||||
Paladin | A+ | A sword-wielding horse-riding ruthless warrior. | Swords [!], Horse Armor |
Yes | NutikTehWolf | |
Pros: Decent DPS, able to increase defense, along with other stats with a horse mount armor. | ||||||
Cons: One compo wielder. [?] | ||||||
Rammer | D | TBA | TBA | Yes | ? | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Robot | C | Fights with shells and apperantely kicks too! | Shells | Yes | B10ckH34d | |
Pros: Natural resistance to elements, also includes defense. | ||||||
Cons: Heavy on attacks (high AGI). | ||||||
Rower | B | Used to row boats, now bashes enemies with its oars. | Oars | Yes | Poisonshot | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Runner | A+ | Speedy class that kicks his enemies for victory. | Shoes | Yes | Samuel17/ Poisonshot | |
Pros: Quick in both AGI and speed. Intense magic attacks. | ||||||
Cons: Due to AI could lead to low range, leading to heavy LP losses. | ||||||
Shadowrunner | B | A class with cloning properties, capable of unleashing chaos. | Knives [!] / Swords [!] / Maces [!] |
? | ? | |
Pros: Wide selection from three types of weapons, adds temporary clone allies. | ||||||
Cons: TBA | ||||||
Spartan | B | A spear jabber that dons a shield just so he can feel like a proper spartan. | Spears [!] | Yes | "Mathgenius" | |
Pros: Stabs multiple enemies at once, can increase its magical prowess via Bullets. | ||||||
Cons: Has semi-high MP usage. | ||||||
Stunner | C | Attacks the enemy from the back by rushing in and stuns it. | Stun Guns, Shields [!] |
No | Final508 | |
Pros: Stuns enemies for a short period of time. | ||||||
Cons: SP in LP lowers Stun chance and general low AT. MAG does nothing... | ||||||
Thief (F25) | C | Swipes an item from an enemy before it's killed. | Knives [!] | Yes | Francisco25 | |
Pros: Has a chance to steal a drop from an enemy each hit. | ||||||
Cons: Apparently has very low range. Bosses are more resistant to steal items from. | ||||||
Thief (NTW) | A- | Steals from an enemy an item that would normally drop, as well as some gold. | Bags | No | NutikTehWolf | |
Pros: When steal is successful, the player gets 10% gold from the steal-ee. | ||||||
Cons: Low AT and range. | ||||||
Troll | A- | A ramming class that shreds enemies. | Horns | Yes | David7015 | |
Pros: ? | ||||||
Cons: Loses slight range against bigger enemies, very vulnerable. | ||||||
Valkyrie | A- | A class from the heavens, whipping maces. | Maces [!] | Yes | Augphlosion | |
Pros: Intense magics, average DPS, and flying capabilities. | ||||||
Cons: Doesn't improve AT quickly. [?] | ||||||
Vampire | C | Can steal LP from enemies. | Bites | Yes | Augphlosion | |
Pros: TBA | ||||||
Cons: TBA | ||||||
Viking | D | High LP, high AT, great determination. | TBA | Yes | Dokohne | |
Pros: Built like a tank, yet capable of dishing great damage. | ||||||
Cons: Most assured to be slow and low range. | ||||||
Wildman | C | A druid-like class with a mushroom cap to poison its enemies. | Flowers | Yes | Poisonshot | |
Pros: Apparently powerful and magical as well. | ||||||
Cons: TBA | ||||||
Zombie | C | Acts like the Zombie species, but are able to infect as their method of attack. | Infections | Yes | Poisonshot | |
Pros: TBA | ||||||
Cons: TBA |
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Ideas for Stick Ranger Classes/Melee
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