Heal is a proprietary stat that defines the amount of LP restored to all characters within the Healer's range.

The Heal stat only works on rounding down and not by accumulating the decimals, meaning 0.875 Heal will not heal anybody and 1.5 Heal will only heal 1 LP per second and not 3 LP in a matter of two seconds.

Increasing Heal

  1. MAG: Increases the Heal stat by 0.125 per 1 SP.
  2. Equipping a Healing Pillar, which increases the Heal stat by 2.5 each level.

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