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This is a collective page of the fanon cards in Stick Ranger, even though the cards are of a canon compo item group. If you'd like to add a card, do so alphabetically.
item name missing
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Laser Pointer added to ranged characters, Blur BG for players, +50% speed of bullet, no money cost for gunners and +25% SP gain per level. | unknown | unknown | unknown |
Composition restriction: no restrictions
Credits: unknown
Anvil Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | + 60 defense, but cannot be dragged | Grey Boss Skull Bat (Grassland 2) | 2000 | 1000 |
level 2: | + 10 resistance to each type, but cannot be dragged | Tan Boss Roundhead Eel (Submarine 1) | - | 2000 |
level 3: | + 80 resistance to each type, but cannot be dragged | White Roundhead Anvil | - | 8000 |
level 4: | Turn to anvil species | Factory of Hell boss | - | 100000 |
Composition restriction: no restrictions
Credits: unknown
Mirror's Card,
Mirror's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 60% chance of sending an attack back to the enemy who sent the attack | Hacker (only if the player has a level between 13-18 | Can't be bought | 150000 |
level 2: | 65% chance of sending an attack back to the enemy who sent the attack | Hacker (only if the player has a level between 23-19) | Can't be bought | 300000 |
level 3: | 70% chance of sending an attack back to the enemy who sent the attack | Hacker (only if the player has a level between 30-41) | Can't be bought | 450000 |
level 4: | 80% chance of sending an attack back to the enemy who sent the attack | Hacker (only if the player has a level between 42-50) | Can't be bought | 550000 |
level 5: | 85% chance of sending an attack back to the enemy who sent the attack, the reflected attack will become an homing projectile that will chase the enemy | Hacker (Boss form) | Can't be bought | 790000 |
Composition restriction: no restrictions
Effect explanation: This card can send enemy attacks back to the enemy that sent it, when the card is at the maximum level, the reflected enemy attack will become an homing projectile
Credits: unknown
AT Aura's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +5% AT Aura | unknown | 4000 | 500 |
level 2: | +10% AT Aura | unknown | 8000 | 1000 |
level 3: | +15% AT Aura | unknown | 12000 | 1500 |
level 4: | +20% AT Aura | unknown | 16000 | 2000 |
level 5: | +25% AT Aura | unknown | 20000 | 2500 |
level 6: | +30% AT Aura | unknown | - | 3000 |
level 7: | +35% AT Aura | unknown | - | 3500 |
level 8: | +40% AT Aura | unknown | - | 4000 |
level 9: | +50% AT Aura | unknown | - | 4500 |
level S: | +55 AT Aura | unknown | - | 5000 |
Composition restriction: staves
Effect explanation: Increases the Priest's AT Aura by a percentage of the original AT Aura. Red and Black Stones are counted as part of the original AT Aura.
Credits: Poisonshot
Aura Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +1 chance of aura attack | Train Boss | 10000 | 4000 |
Composition restriction: no restrictions
Note: aura [vague]
Credits: Poisonshot
Avatar's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +10% STR and +10% MAG | unknown | - | 5000 |
level 2: | +20% STR and +20% MAG | unknown | - | 10000 |
level 3: | +30% STR and +30% MAG | unknown | - | 15000 |
level 4: | +40% STR and +40% MAG | - | - | 20000 |
Composition restriction: avatar weapons
Credits: Martelinio99
Bleed's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +50% Fire/Freeze Resistance +30% Fire/Freeze length +30% Fire/Freeze AT -30% LP |
Bloodcage Boss | - | 4000 |
Composition restriction: weapons with type Fire, or Freeze.
Effect explanation: Reduces the amount of damage and effect caused by fire and freeze attacks by 50%. Increases the AT, the length of the fire projectiles/residue, and the Freeze effect by 30%. However, the player will have 30% less LP.
Note: Great for dealing with Fire and Freeze type enemies.
Credits: RedHardcore
Block's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 100 limit damage | unknown | 4000 | 500 |
level 2: | 90 limit damage | unknown | 8000 | 1000 |
level 3: | 75 limit damage | unknown | 12000 | 1500 |
level 4: | 65 limit damage | unknown | 16000 | 2000 |
level 5: | 50 limit damage | unknown | 20000 | 2500 |
level 6: | 55 limit damage, + 5 DEF | unknown | - | 3000 |
level 7: | 50 limit damage, + 5 DEF | unknown | - | 3500 |
level 8: | 50 limit damage, + 10 DEF | unknown | - | 4000 |
level 9: | 50 limit damage, +15 DEF | unknown | - | 4500 |
level S: | 30 limit damage | unknown | - | 5000 |
Composition restriction: no restrictions
Effect explanation: Limits the amount of damage enemies can inflict to the character in one blow. Useful when fighting enemies with high-damage attacks. On later levels, the DEF boost affects the limit damage (i.e: Level 6 would technically has 50 limit damage). However, the DEF boost only affects physical attacks.
Note: Doesn't works on the Poison type because of the way that type deals damage.
Credits: Poisonshot
Bouncy Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 20% chance of bouncing projectiles. | Blue Boss Fairy Snake (Grassland 4) Drop Rate: 1% |
4000 | 500 |
level 2: | 40% chance of bouncing projectiles. | White Boss Skull Bat (Cavern 2) Drop Rate: 5% |
- | 1000 |
level 3: | 60% chance of bouncing projectiles. | Tan Boss Roundhead Eel (Submarine 1) Drop Rate: 5% |
- | 1500 |
level 4: | 80% chance of bouncing projectiles. | Red Boss Box Tree (Desert 8) Drop Rate: 5% |
- | 2000 |
level 5: | 100% chance of bouncing projectiles. | Red Boss Shield Tree (Cavern 6) Drop Rate: 5% |
- | 2500 |
Composition restriction: bows, orbs, guns
Effect explanation: The card gives a certain chance that allows the projectiles to bounce off terrain.
Note: IT IS NOW CANON UNDER THE NAME REFLECTION CARD!
Credits: Ivan247
Carmilla's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
10% base: 20 damage healed each hit | Carmilla | N/A | 100000 |
Composition restriction: No restrictions :)
Effect explanation: This is useful for tough hitting enemy zones.
Credits: Josewong
Cluster's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 50% Chance Fragment +3 | unknown | 4000 | 500 |
level 2: | 50% Chance Fragment +6 | unknown | - | 1000 |
level 3: | 50% Chance Fragment +9 | unknown | - | 1500 |
level 4: | 100% Chance Fragment +5 | unknown | - | 2000 |
level 5: | 25% Chance Fragment +12 | unknown | - | 2500 |
level 6: | 10% Chance Fragment +30 | unknown | - | 3000 |
Composition restriction: Bows, guns, Other ranged weapons
Effect explanation: When the original projectile from the weapon hits the enemy or the ground, it splits into multiple one arrow attacks in a circular pattern (amount is affected by the +fragments) which each do physical damage relative to your character's level. These 'frags' bounce off of terrain until they hit the enemy or de-spawn.
Credits: JWDD
Counter Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 100% damage return to enemy | unknown | - | 4000 |
level 2: | 200% damage return to enemy | unknown | - | 8000 |
level 3: | 300% damage return to enemy | unknown | - | 12000 |
level 4: | 400% damage return to enemy | unknown | - | 16000 |
Composition restriction: no restrictions
Effect explanation: When attacked, it returns the same amount of damage that the enemy dealt. The color of the number is the same as the Stickman on the Card. Is not affected by magic attacks.
Credits: HankGuideDude
Desert Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% Hp in the Desert | unknown | - | 400 |
level 2: | +150% Hp in the Desert | unknown | - | 600 |
level 3: | +200% Hp in the Desert | unknown | - | 800 |
level 4: | +250% Hp in the Desert | unknown | - | 1000 |
Composition restriction: orb, staves
Credits: Martelinio99
Disable's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 25% chance to disable enemy for 1 second | unknown | 4000 | 500 |
level 2: | 25% chance to disable enemy for 2 seconds | unknown | - | 1000 |
level 3: | 25% chance to disable enemy for 3 seconds | unknown | - | 1500 |
level 4: | 25% chance to disable enemy for 4 seconds | unknown | - | 2000 |
Composition restriction: gloves, bows, swords, guns, whips
Effect explanation: Prevents the enemy from attacking for 1,2,3 or 4 seconds after the card has activated.
Credits: unknown
Disco card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | DANCE DANCE DANCE!!!!!!!!!!!!! | White Boss Dico-Ball Dancer (??? 2) | - | 50000 |
Composition restriction: no restrictions
Effect explanation: Makes the stickman dance and increases its defence by 15 and magic defence 75% and spawns a giant disco ball in the background.
Credits: Popetipap
Dragon's Flying Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Character can fly | Orange Boss Skull Dragon (Grassland 3) | 3000 | 1000 |
level 2: | Character can fly, +20 fire length | Blue Boss Gel Dragon (Seaside 3) | - | 3000 |
level 3: | Character can fly, +20 fire length | Castle of Infernal Hell Boss | - | 9000 |
Composition restriction: no restrictions
Note: The card of the end of World 1!
Credits: unknown
Dragon's Breath Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 0.25% chance of dragon breath | Orange Boss Skull Dragon (Grassland 3) | 40000 | 5000 |
level 2: | 1% chance of dragons breath | Red Boss Skull Stickman (Cavern 3) | - | 10000 |
level 3: | 5% chance of dragons breath. | Red Boss Roundhead Tree (Mist Grove 2) | - | 15000 |
level 4: | 10% chance of dragons breath | Orange Boss Box Snake (Desert 7) | - | 20000 |
level 5: | 20% chance of dragons breath. | Pyramid Boss | - | 25000 |
Composition restriction: weapons with type fire
Effect explanation: The dragons breath is about the same as the pyramid bosses flame attack, but its range covers half the screen. The flames also home in on enemies.
Note: This can trigger on any fire attack, even the attacks from the explosion card.
Credits: TheClockuser
Duo's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +1 weapon to the character | unknown | - | 200 |
Composition restriction: gloves, swords, whips
Credits: Martelinio99
Engrowth Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% chance Engrowth 3 | Red Boss Smiley Tree (Grassland 5) | 4000 | 500 |
level 2: | 30% chance Engrowth 3 | Green Boss Cap Mushroom (Forest 1) | 8000 | 1000 |
level 3: | 50% chance Engrowth 1 | Olive Boss Star Tree (Mist Grove 3) | 12000 | 1500 |
level 4: | 30% chance engrowth 5 | Yellow Boss Diamond Cactus (Desert 3 | 16000 | 2000 |
Composition restriction: Staves, Necromancy, Support and summoning weapons only
Effect explanation: On attack, there is a percentage chance that a number of 'Engrowth Trees' ( ) Will spawn near the character. These trees have a quarter of the health of the character who has the compo item equipped and shoot one-arrows ( ) which do the same damage as the level of the character.
Credits: JWDD
Fire's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 4: | Resistance to Fire attacks | Castle Boss | - | 4000 |
Composition restriction: no restrictions
Note: Cannot be equipped in VS Mode. Very rare.
Credits: 0176
Flame's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 5% chance of flame residue | Red Skull Snake (Grassland 1) | 3000 | 1000 |
level 2: | 10% chance of flame residue | Red Boss Skull Stickman (Cavern 3) | - | 2000 |
level 3: | 15% chance of flame residue | Red Boss Roundhead Tree (Mist Grove 2) | - | 3000 |
level 4: | 20% chance of flame residue | Orange Boss Diamond Spider (Desert 4) | - | 4000 |
Composition restriction: bows, guns
Effect explanation: Has a chance to emit fire on contact.
Note: Either all bullets leave fire or none do.
Credits: Clockuser
Forest Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 80% enemy dies poison | Green Smiley Walker (Hill Country 1) | 4000 | 2000 |
level 2: | 50% enemy dies poison wave (details lower) | Green Gel Bat (Mist Grove 1) | - | 5000 |
level 3: | 20% enemy dies Poison Surge (details lower) | Olive Gel Dragon (Beach 1) | - | 8000 |
Composition restriction: weapons with type poison
Effect explanation: It can poison enemies. Poison wave is 5 poison clouds side by side and poison surge is 5 poison waves side by side.
Note: Alternate icon by Deotiman122:
Credits: King Oskar
Fossilize Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +50 Defense, -50 Attack | Orange Boss Skull Bat | 4000 | 500 |
level 2: | +100 Defense, -100 Attack | Yellow Smiley Fish | - | 1000 |
Composition restriction: no restrictions
Credits: Poisonshot
Frost Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +0.1s Freeze length, +1-2 freeze damage | unknown | unknown | unknown |
Composition restriction: no restrictions
Credits: Poisonshot
Gambler's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT +100%, DF -50%, LP -30% | Orange Boss Skull Bat (Hill Country 2) Drop Rate: 5% |
4000 | 500 |
level 2: | AT +200%, DF -100%, LP -40% | White Boss Smiley Walker (Cavern 1) Drop Rate: 5% |
- | 1000 |
level 3: | AT +300%, DF -150%, LP -50% | Grey Boss Mask Fish (Submarine 4) Drop Rate: 5% |
- | 1500 |
level 4: | AT +400%, DF -200%, LP -60% | Red Boss Box Tree (Desert 8) Drop Rate: 5% |
- | 2000 |
level 5: | AT +500%, DF -250%, LP -70% | Cyan Boss Vampire Tree (Snowfield 5) Drop Rate: 5% |
- | 2500 |
level 6: | AT +600%, DF -300%, LP -75% | unknown | - | 3000 |
level 7: | AT +700%, DF -350%, LP -80% | unknown | - | 3500 |
level 8: | AT +800%, DF -400%, LP -85% | unknown | - | 4000 |
level 9: | AT +900%, DF -450%, LP -90% | unknown | - | 4500 |
level S: | AT +1000%, DF -500%, LP -95% | unknown | - | 5000 |
Composition restriction: gloves, swords, whips
Effect explanation: Increases both AT and damage taken greatly, while the user's LP is decreased. Users may die easily while can deal far more damage when they are surviving, like they're gambling with devils, thus the name. Also generates a red aura like the Berserk's Card.
Credits: Ivan247
Giant's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% Size, AT, Range and AGI | Red Big Skull Dragon (Grassland 3) | 8000 | 1000 |
level 2: | +200% Size, AT, Range and AGI | Green Big Smiley Snake (Hill Country 3) | - | 2000 |
level 3: | +300% Size, AT, Range and AGI | Grey Big Mask Fish (Submarine 4) | - | 3000 |
level 4: | +400% Size, AT, Range and AGI | Red Big Diamond Spider (Desert 5) | - | 4000 |
Composition restriction: no restrictions
Effect explanation: It multiplies the size of the characters by increments of 100% each level. It also increases the AT, AGI, and the Range of the character equipping it.
Note: When added to a melee class, the range stat will remain untouched. Be warned that the melee characters will become an easier target for the enemies to attack them due to its enlarged hitbox. THIS COMPO ITEM HAS BEEN RECALLED AFTER THE NOW-CANON BIG CARD.
Credits: Francisco25, HGD (icon, rename, and modification)
G-Minus Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | -60% gravity, +40% jump height | unknown | 4000 | 500 |
level 2: | -120% gravity, +70% jump height | unknown | - | 1000 |
level 3: | -180% gravity, +100% jump height | unknown | - | 1500 |
level 4: | -240% gravity, +130% jump height | unknown | - | 2000 |
Composition restriction: none
Credits: Dokohne
Gold Leech Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +50% Gold up
+50% AT |
Bloodcage Boss | unknown | unknown |
Composition restriction: gloves, swords, bows, guns, whips, rings, or dual swords
Effect explanation: A combination of a Gold Medal 5 and a Yellow Crystal 4.
Note: This Card alongside with a Yellow Crystal can result in +120% AT. This Card alongside with a Gold Medal 6 can result in +125% Gold Up.
Credits: RedHardcore
Grassland Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% DEX in the Grassland, Hill Country and forest | unknown | - | 400 |
level 2: | +150% DEX in the Grassland, Hill Country and forest | unknown | - | 600 |
level 3: | +200% DEX in the Grassland, Hill Country and forest | unknown | - | 800 |
level 4: | +250% DEX in the Grassland, Hill Country and forest | unknown | - | 1000 |
Composition restriction: orbs, staves
Credits: Martelinio99
Gravity Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Reverses gravity to one stickman. | Any Moon Boss (2% drop) | 32000 | 4000 |
Composition restriction: no restrictions
Effect explanation: Reverses the gravity of one stickman, but also changes the attack's gravity as well.
Note: Is only operable on levels with ceilings. Click the compo item to change gravity.
Credits: HankGuideDude
Helios Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% damage against Snakes, Trees and Walkers | unknown | - | 100 |
level 2: | 15% damage against Snakes, Trees and Walkers | unknown | - | 150 |
level 3: | 20% damage against Snakes, Trees and Walkers | unknown | - | 200 |
level 4: | 20% damage against Snakes, Trees and Walkers + 5% of the greater potential of the aforementioned list of monsters | unknown | - | 300 |
Composition restriction: no restrictions
Note: This card cannot be worn with other things but the level 4 card unlock (with purchased weapons) of the reach of stones and the like
Credits: Martelinio99/Ludicrine?
Ice Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +0.5 freeze and +10% attack | unknown | - | 300 |
level 2: | +1.0 freeze time and +20% attack | unknown | - | 600 |
level 3: | +1.5 freeze time and +30% attack | unknown | - | 900 |
level 4: | +2.0 freeze time and +40% attack | unknown | - | 1200 |
Composition restriction: no restrictions
Note: WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice's Card" (BELOW). RENAME THIS ASAP.
Credits: Martelinio99
Ice's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 4: | Resistance to Ice attacks | Submarine Shrine Boss | - | 4000 |
Composition restriction: no restrictions
Note: Cannot be equipped in VS Mode. Very rare. WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice Card" (ABOVE). RENAME THIS ASAP.
Credits: 0176
Island Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|
Composition restriction: no restrictions
Effect explanation: wait...
Note: Alternate icon by Deotiman122:
Credits: King Oskar
Item Rush Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 0.5% chance of item drop per hit. | The next Mega Boss, after Pyramid Drop Rate: 2% |
- | 4000 |
Composition restriction: gloves, swords, whips
Effect explanation: The card gives 0.5% chance to make the enemy drop any item that it holds whenever the holder of the card attacks.
Credits: Ivan247
Joker's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% chance of dropping 2 onigiri | Grey Boss Smiley Walker (Opening Street) | 4000 | 500 |
level 2: | 10% chance of dropping 3 onigiri | White Boss Smiley Fish (Lake) | - | 1000 |
level 3: | 10% chance of dropping 4 onigiri | Tan Boss Roundhead Eel (Submarine 1) | - | 1500 |
level 4: | 10% chance of dropping 5 onigiri | White Boss Skull Zombie (Desert 6) | - | 2000 |
Composition restriction: no restrictions
Effect explanation: Randomly turns the 1 onigiri drop of normal enemies into 2, 3, 4, or 5 onigiris depending on the level.
Note: For big enemies, the onigiris are raised to 3, 4, 5, and 6.
Credits: Neotornado
The Joker
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Mirrors the effects of 3 random level 1 vanilla cards every 30 seconds. | unknown | - | 5000 |
Composition restriction: Any weapon that doesn't already have a card equipped
Effect explanation: Every 30 seconds, The Joker will pick 3 random level one cards that are compatible with the current weapon.
Note: Will pick 4 cards after Submarine Shrine. Will pick an additional random level 4 vanilla card after Ice Castle.
Credits: QDNinga
Junior's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | All teammates of lesser AT points than the equipped member gains 5 HP every minute | unknown | 4000 | 500 |
level 2: | All teammates of lesser AT points than the equipped member gains 10 HP every minute | unknown | - | 1000 |
level 3: | All teammates of lesser AT points than the equipped member gains 15 HP every minute | unknown | - | 1500 |
level 4: | All teammates of lesser AT points than the equipped member gains 20 HP every minute | unknown | - | unknown |
Composition restriction: no restrictions
Credits: Ludicrine
The Kunai's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Whip's tip becomes a Kunai Blade, stabbing deals 5 damage, 25% pulling speed | Dark Blue Boss Mask Multidrill | $2500 | $1500 |
level 2: | Whip's tip becomes a Kunai Blade, stabbing deals 8 damage, 36% pulling speed | (To be added) | $5000 | $3500 |
level 3: | Whip's tip becomes a Kunai Blade, stabbing deals 15 damage, 50% pulling speed | (To be added) | $10000 | $4500 |
level 4: | Whip's tip becomes a Kunai Blade, stabbing deals 25 damage, 75% pulling speed | (To be added) | Can't be bought | $8500 |
Composition restriction: Whips
Effect explanation: The whip's tip becomes a Kunai, allowing the Whipper to stab enemies and to pull them closer, can be useful when having the other stickmen behind you, since this allows the other characters to easily attack enemies without allowing said enemy to run away, stabbing damage and pulling speed increases with the card's level.
Credits: unknown
Left Hand's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Doubles damage dealt by weapon held in left hand. Halves damage dealt by weapon held in right hand. | unknown | unknown | unknown |
Composition restriction: Dual Swords, Dual Guns
Credits: Josewong
Light's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +30 Glow Range | White Boss Smiley Walker (CV1) | 4000 | 500 |
level 2: | +60 Glow Range | Red Boss Shield Bat (CV4) | - | 1000 |
level 3: | +90 Glow Range | unknown | - | 1500 |
Composition restriction: no restrictions
Effect explanation: Increases the range of the glow effect that rangers have in dark environments such as caves. As such, it is typically only useful in these types of stages.
Credits: ZoshiX
Long's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Projectile length +4 | unknown | 4000 | 500 |
level 2: | Projectile length +8 | unknown | - | 1000 |
level 3: | Projectile length +12 | unknown | - | 1500 |
level 4: | Projectile length +16 | unknown | - | 2000 |
level 5: | Projectile length +20 | unknown | - | 2500 |
level 6: | Projectile length +24 | unknown | - | 3000 |
Composition restriction: bows, orbs, staves, guns, and any other weapon with a magic attack
Effect explanation: Increases the length of a projectile by 4 per level by stretching at its sides.
Credits: jumbods64
Long Saw's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +4 Length of saw | Purple Boss Smiley Tree (Grassland 6) | 4000 | 500 |
level 2: | +8 Length of saw | Red Boss Skull Stickman (Cavern 3) | - | 1000 |
level 3: | +12 Length of saw | White Boss Roundhead Mushroom (Mist Grove 1) | - | 1500 |
level 4: | +16 Length of saw | Yellow Boss Box Eel (Oasis) | - | 2000 |
Composition restriction: saws
Effect explanation: Just like the Long Sword's Card, the saw will be longer and hence has a larger attack range, but it doesn't affect the elemental attack.
Credits: HankGuideDude (inspired by Interdit)
Long Whip's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +5 Length of whip | unknown | 4000 | 500 |
level 2: | +8 Length of whip | unknown | - | 1000 |
level 3: | +11 Length of whip | unknown | - | 1500 |
level 4: | +14 Length of whip | unknown | - | 2000 |
Composition restriction: whips
Effect explanation: Just like the Long Sword's Card, the whip will extend in Range, and is able to attack from afar.
Credits: HankGuideDude (inspired by Interdit)
Magic Amp's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | MP Cost +50%, Bonus AT +100% | unknown | 8000 | 1000 |
level 2: | MP Cost +100%, Bonus AT +200% | unknown | 16000 | 2000 |
level 3: | MP Cost +150%, Bonus AT +300% | unknown | 24000 | 3000 |
level 4: | MP Cost +200%, Bonus AT +400% | unknown | 32000 | 4000 |
level 5: | MP Cost +250%, Bonus AT +500% | unknown | 40000 | 5000 |
level 6: | MP Cost +300%, Bonus AT +600% | unknown | - | 6000 |
Composition restriction: weapons with MP cost >0
Effect explanation: Increases the MP Cost of a magical weapon in order to massively boost only it's Bonus AT, making some lower LV weapons become viable weapons in much later stages or higher LV weapons all the deadlier when they finally do activate. Computed after any Jewels that boost Bonus AT. It should be noted that while this Card does boost average DPS by a slightly increasing percent for each level even if only as much MAG as the weapon's base MP cost is used, it makes the weapon more of a burst-damage weapon which may not always be desirable. Also, it will never cause the weapon to meet or exceed double maximum possible compoless DPS by itself even at level 6 as the real Quick's Card 5 does unless more MAG than the weapon's base MP cost is used.
Credits: RadiantDarkBlaze
Magical Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Recover 1MP per 5 seconds | Grey Boss Smiley Walker (Opening Street) | 7200 | 900 |
level 2: | Recover 1MP per 4 seconds | White Boss Smiley Fish (Lake) | - | 1800 |
level 3: | Recover 1MP per 3 seconds | Pink Boss Gel Spider (???) | - | 2700 |
level 4: | Recover 2MP per 3 seconds | Yellow Boss Diamond Cactus (Desert 3) | - | 3600 |
Composition restriction: magical weapons (gloves, swords, bows, whips, rings, etc.)
Credits: HankGuideDude
Magical Critic's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 33% Chance of Fire, Thunder and Ice | unknown | 4000 | 500 |
level 2: | 20% Chance of Flame, Thunderfall and Frost | unknown | - | 1000 |
level 3: | 33% Chance of Triple Fire, Bolt and Icicle | unknown | - | 1500 |
level 4: | 20% Chance of Flame Laser, Bolt Burst and Ice arrow | unknown | - | 2000 |
Composition restriction: no restrictions
Credits: Interdit
Magic Blade Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +20% Magic Effects (Time/Damage/Slow%) | Castle Boss (Castle) Drop Rate: 10% |
5000 | 625 |
level 2: | +40% Magic Effects (Time/Damage/Slow%) | Submarine Shrine Boss (Submarine Shrine) Drop Rate: 8% |
- | 1250 |
level 3: | +60% Magic Effects (Time/Damage/Slow%) | Pyramid Boss (Pyramid) Drop Rate: 6% |
- | 1875 |
level 4: | +80% Magic Effects (Time/Damage/Slow%) | Ice Castle Boss (Ice Castle) (Desert 8) Drop Rate: 4% |
- | 2500 |
level 5: | +100% Magic Effects (Time/Damage/Slow%). | Colored Windows Stickman (Microsoft World) Drop Rate: 2% |
- | 3125 |
Composition restriction: Swords, Swords (Paladin)
Effect explanation: Powers up the Magic Time/Effect/Damage of the weapon
Credits: NutikTehWolf
Memento Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 2: | All AT +(40/weaponLV)% | unknown | 8000 | 1000 |
level 3: | All AT +(90/weaponLV)% | unknown | 12000 | 1500 |
level 4: | All AT +(160/weaponLV)% | unknown | 16000 | 2000 |
level 5: | All AT +(250/weaponLV)% | unknown | 20000 | 2500 |
level 6: | All AT +(360/weaponLV)% | unknown | - | 3000 |
level 7: | All AT +(490/weaponLV)% | unknown | - | 3500 |
Composition restriction: weapons of LV1 or higher
Effect explanation: This Card exists solely to at least attempt to bring lower-LV weapons on par with higher-LV weapons, thus allowing a player to keep a weapon that they had an epic moment with as a "memento" of that moment without hindering themselves in the least by doing so. While LV0 weapons such as the starting weapons cannot equip it as the boost cannot be divided by 0, chances are players won't be having terribly epic moments with a LV0 weapon anyway. Equipped on a same-LV weapon as the Card, it should increase both primary and bonus AT by the same rate as the Yellow Crystal one LV below the Card would increase only primary AT by. Equipped on a weapon of higher LV than the Card, it'll rightfully be trash as a higher-LV weapon would be a new toy; not a memento. If anyone can think of a better algorithm to balance it while still achieving the desired effect of bringing lower-LV weapons on par with higher-LV weapons, please go ahead and change it. I (RDB) put the best algorithm I could think of, though I feel like there's probably gonna turn out to be an algorithm that's not only more balanced but also more successful at the mission of bringing the lower-LV weapons on par with the higher-LV ones.
Credits: RadiantDarkBlaze
Mini Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT -5%, Range -5%, AGI -5% and Size -5% | unknown | 4000 | 500 |
level 2: | AT -10%, Range -10% AGI -10% and Size -10% | unknown | - | 1000 |
level 3: | AT -15%, Range -15%, AGI -15% and Size -15% | unknown | - | 1500 |
level 4: | AT -20%, Range -20% AGI -20% and Size -20% | unknown | - | 2000 |
Composition restriction: no restrictions
Effect explanation: It decreases AT, Range, AGI and Size by 5, 10, 15 or 20% depending the level.
Note: It decreases much low when attached in melee characters why they by small. The Size is decreased and the characters have more chance to avoid the enemies AT. The weapons AT or Bonus AT be small too and do be harder attack the enemies.
Credits: unknown
Monster's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Character is changed to Blue Smiley Walker | unknown | unknown | 50 |
level 2: | Character is changed to Green Cap Snake | unknown | - | 100 |
level 3: | Character is changed to Red Box Dragon | unknown | - | 200 |
level 4: | Character is changed to Pyramid Boss | unknown | - | 300 |
Composition restriction: no restrictions
Credits: Martelinio99
Mountain Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 80% enemy dies Fire | Orange Smiley Wheel (Castle Gate) | 4000 | 2000 |
level 2: | 50% enemy dies explosion | Cyan Gel Snake (Seaside 3) | - | 5000 |
level 3: | 20% enemy dies volcano | Green Diamond Eel (Oasis) | - | 8000 |
Composition restriction: weapons with type fire
Effect explanation: This is a LAND card with FIRE power.
Note: Alternate icon by Deotiman122:
If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off!
Credits: King Oskar
Ninja's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | -5% AGI +5% Dodge | Grey Boss Smiley Walker (Opening Street) | 4000 | 500 |
level 2: | -10% AGI +10% Dodge | Orange Boss Skull Bat (Hill Country 2) | - | 1000 |
level 3: | -15% AGI +15% Dodge | Red Boss Roundhead Tree (Mist Grove 2) | - | 1500 |
level 4: | -20% AGI +20% Dodge | Red Boss Box Tree (Desert 8) | - | 2000 |
Composition restriction: gloves, swords, whips
Effect explanation: Reduces AGI (until 5-10) and causes the stickman to the attempt of dodging attacks 5%, 10%, 15%, or 20% of the time. This card cannot be used with Quick's Card. It causes the stickman to turn dark-grey.
Credits: unknown
Olive's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT +25%, Physical attacks +5 | Orange Boss Skull Bat (Hill Country 2) | 4000 | 500 |
level 2: | AT +50%, Physicals attacks +10 | Tan Boss Star Stickman (Seaside 4) | - | 1000 |
level 3: | AT +75%, Physicals attacks +15 | Olive Boss Star Tree (Mist Grove 3) | - | 1500 |
level 4: | AT +100%, Physicals attacks +20 | Yellow Boss Box Eel (Oasis) | - | 2000 |
Composition restriction: no restrictions
Effect explanation: This card makes you more powerful, and turns the characters olive. He will be weak to Physicals attack like the Olive Roundhead Stickmen from Mist Grove 3 however.
Credits: Samuel17
Personal Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | -5% min AGI, Range = 10, Min+Max AT + 10% of lost Range | unknown | unknown | unknown |
level 2: | -10% min AGI, Range = 10, Min+Max AT + 20% of lost Range | unknown | unknown | unknown |
level 3: | -15% min AGI, Range = 15, Min+Max AT + 30% of lost Range | unknown | unknown | unknown |
level 4: | -20% min AGI, Range = 15, Min+Max AT + 40% of lost Range | unknown | unknown | unknown |
level 5: | -25% min AGI, Range = 20, Min+Max AT + 50% of lost Range | unknown | unknown | unknown |
level 6: | -30% min AGI, Range = 20, Min+Max AT + 60% of lost Range | unknown | unknown | unknown |
level 7: | -35% min AGI, Range = 25, Min+Max AT + 70% of lost Range | unknown | unknown | unknown |
level 8: | -40% min AGI, Range = 25, Min+Max AT + 80% of lost Range | unknown | unknown | unknown |
level 9: | -45% min AGI, Range = 30, Min+Max AT + 90% of lost Range | unknown | unknown | unknown |
level S: | -50% min AGI, Range = 30, Min+Max AT + 100% of lost Range | unknown | unknown | unknown |
Composition restriction: Necromancy
Effect explanation: It decreases the range of the Necromancer, but in turn adds MinAT and MaxAT rounded down by the subtraction of the card's range with the actual range. It also cuts down the MinAGI, like Quick's Card.
Credits: RadiantDarkBlaze (HGD for icon)
Pet Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Can summon one pet (just weak pets) | Castle boss (Castle) | 5000 | 1500 |
level 2: | Can summon stronger pets (with level 2) | Blue Roundhead Fish (Submarine 3) | 15000 (only from level 40) | 5000 |
level 3: | Can summon SUPER PETS (example: Borg Cube, Tyran...) | Grey Boss Box Walker (D1) (Desert 1) | - | 50000 (cheat) |
Composition restriction: no restrictions
Effect explanation: You can summon only half of all pet in Stick Ranger. Best Pet is Borg Cube, it is flying, look like a cage (it is color) and very strong.
Note: If you sell Pet Card 3 to compo or Junk shop, you are good player!
Credits: King Oskar
Petunia's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level S: | Recoils Poison, and turns it into ice stars. | Petunia | unknown | unknown |
Composition restriction: no restrictions
Effect explanation: Alright, this is hard to figure out how it works. It actually says "It's a pretty night" as a description. First when a poison attack gets on a player who has it, and then it vaporizes it and turns into a homing ice star which does physical and ice damage around 100 - 200
Note: The nonsense description is a reference to the Borderlands games.
Credits: KassiasGrandiel
Phase's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 1 second of Phase, 5 seconds cooldown. | Grey Boss Smiley Walker (OS) | 4000 | 500 |
level 2: | 1.5 second Phase, 4.5 second cooldown | White Boss Smiley Fish | - | 1000 |
level 3: | 2 second phase time, 4 second cooldown | Grey Boss Mask Fish | - | 1500 |
level 4: | 1 second Phase, 1 second cooldown | White Boss Vampire Eel | - | 2000 |
level 5: | 3 second Phase, 4 second cooldown | unknown | unknown | unknown |
Composition restriction: no restrictions
Effect explanation: During 'Phase' the stickman is grey with white dots / lighter grey dots which are rapidly alternating, and all attacks do 0 damage. Cooldown is just the cool down for 'Phase'
Credits: JWDD
Plains Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 80% enemy dies thunder | White Skull Stickman (Castle Gate) | 4000 | 2000 |
level 2: | 50% enemy dies thunderstorm (5 thunders) | Cyan Roundhead Walker (Seaside 1) | - | 5000 |
level 3: | 20% enemy dies thundernova (details lower) | White Roundhead Zombie (desert 6) | - | 8000 |
Composition restriction: weapons with type thunder
Effect explanation: This is a LAND card with THUNDER power. Thundernova is if the function/spell is ON (by pay or enemy die), from died enemy goes around 20 thunders around him (up, right, left, slant and down too). It is hard to make a thundernova!
Note: Alternate icon by Deotiman122:
If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off!
Credits: King Oskar
Poison's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 4: | Resistance to Poison | Pyramid Boss | - | 4000 |
Composition restriction: no restrictions
Note: Cannot be equipped in VS Mode. Very rare.
Credits: 0176
Pounce Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +30 Jump | unknown | 4000 | 500 |
level 2: | +60 Jump | unknown | - | 1000 |
level 3: | +90 Jump | unknown | - | 1500 |
level 4: | +120 Jump | unknown | - | 2000 |
level 5: | +180 Jump | unknown | - | 2500 |
level 6: | +240 Jump | unknown | - | 3000 |
level 7: | +300 Jump | unknown | - | 3500 |
level 8: | +360 Jump | unknown | - | 4000 |
level 9: | +480 Jump | unknown | - | 4500 |
level S: | +600 Jump | unknown | - | 5000 |
Composition restriction: melee classes (gloves, swords, whips, clubbers, etc.)
Effect explanation: Adds extra AT to melee characters if character hasn't been attacking for the duration of time equal to 500% of said character's AGI.
Note: The Clubber class can increase Jump simply by investing SP into DEX. Note that only the Clubber can change its frequency by investing SP into STR, while the rest of the characters are stuck with 500% AGI.
Credits: HankGuideDude (idea originally made by Look-a-troopa)
Priest's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | heals +3 LP and +2% attack | Sub-Castle Boss (Castle Gate) | - | 300 |
level 2: | heals +6 LP and +4% attack | Blue Boss Gel Dragon (Seaside 3) | - | 600 |
level 3: | heals +9 LP and +6% attack | Blue Boss Roundhead Eel (Submarine 3) | - | 900 |
level 4: | heals +12 LP and +8% attack | White Boss Skull Zombie (Desert 6) | - | 1200 |
Composition restriction: staves
Credits: Martelinio99
Recovery Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Recover 10 LP per 10 seconds | Orange Boss Skull Dragon (Grassland 3) | 6000 | 750 |
level 2: | Recover 20 LP per 10 seconds | Grey Boss Roundhead Walker (Seaside 1) | - | 1500 |
level 3: | Recover 30 LP per 10 seconds | Grey Boss Mask Fish (Submarine 4) | - | 2250 |
level 4: | Recover 10% LP per 12 seconds | White Boss Box Stickman (Desert 5) | - | 3000 |
Composition restriction: no restrictions
Credits: HankGuideDude
Resist Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT -15% DF +30% | White Boss Smiley Snake (Hill Country 3) | 4000 | 500 |
level 2: | AT -30% DF +60% | Tan Boss Star Stickman (Seaside 4) | 8000 | 1000 |
level 3: | AT -45% DF +90% | Red Boss Roundhead Tree (Mist Grove 2) | 12000 | 1500 |
level 4: | AT -60% DF +120% | White Boss Box Stickman (Desert 5) | 16000 | 2000 |
level 5: | AT -75% DF +150% | White Boss Castle Dragon (Snowfield 3) | 20000 | 2500 |
level 6: | AT -90% DF +180% | Cyan Boss Triangle Walker (Inferno 1) | - | 3000 |
Composition restriction: Gloves, Swords or Whips
Effect explanation: Creates a green aura around the equipped character even when not in presence of a Priest with an Defense Aura. It will decrease damage dealt to an character and dealt by him with this equipped, even if the character has 0 AT aura.
This item is dropped by the same bosses that drops Berserk Card with the same drop rate.
Credits: Samuel17, HGD (icon and rename)
Right Hand's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Doubles damage dealt by weapon held in right hand. Halves damage dealt by weapon held in left hand. | unknown | unknown | unknown |
Composition restriction: Dual Swords, Dual Guns
Credits: Josewong
Shockwave's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 25% chance 30 range shockwave | unknown | 4000 | 500 |
level 2: | 50% chance 30 range shockwave | Wheel core | - | 1000 |
level 3: | 75% chance 30 range Shockwave | Fire Pyramid boss | - | 1500 |
level 4: | 100% chance 30 range shockwave | unknown | - | 2000 |
level 5: | 33% chance 60 range shockwave | unknown | - | 2500 |
level 6: | 66% chance 60 range shockwave | Gold Boss Castle UFO (Cliff Shadows) | - | 3000 |
Composition restriction: weapons with type thunder
Effect explanation: A shockwave will randomly occur when the character fights. The shockwave deals 50% of the weapon's special AT
Note: The range is measured in pixels (Radius)
Credits: NNW
Skyrim Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 2: | 1% chance of Fus! | Sub-Castle Boss (Castle Gate) | - | 5000 |
level 4: | 10% chance of Fus Ro! | White Boss Vampire Fish (Beach 1) | - | 50000 |
level 6: | 100% chance of FUS RO DAHH!!! | Tan Boss Viking Stickman (Snowbeach 2) | - | 500000 |
Composition restriction: physical type swords
Effect explanation: The "Fus" will knock enemies back 10, do 1000 damage, and stun the enmies for 5 seconds. The "Fus Ro" will knock enemies back 100, do 10000 damage, and stun the enmies for 10 seconds. The "FUS RO DAHH!!!" will knock enemies back 1000, do 100000 damage, and stun the enmies for 20 seconds.
Note: Alternate icon by Deotiman122:
This attack can only be used once per stage. Although the range is short, the enemies flying body parts can deal decent damage.
Credits: TheClockuser
Space Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% AT in space | unknown | - | 400 |
level 2: | +150% AT in space | unknown | - | 600 |
level 3: | +200% AT in space | unknown | - | 800 |
level 4: | +250% AT in space | unknown | - | 1000 |
Composition restriction: swords, kunais
Credits: unknown
Spear Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 25% Spear | Green Boss Skull Snake | 4000 | 500 |
level 2: | 50% Spear | Cyan Boss Gel Dragon | - | 1000 |
level 3: | 75% Spear | Blue Boss Roundhead Eel | - | 1500 |
level 4: | 100% Spear | Red Boss Box Tree | - | 2000 |
level 5: | 125% Spear | Red Boss Roundhead Copter | - | 2500 |
Composition restriction: no restrictions
Effect explanation: It says that you get "X% Spear", but it actually turns the character grey and increase physical damage by that percentage.
Credits: Poisonshot
Spider's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +10% damage against Spiders | unknown | 1000 | 100 |
level 2: | +15% damage against Spiders | unknown | - | 150 |
level 3: | +20% damage against Spiders | unknown | - | 200 |
level 4: | +25% damage against Spiders | unknown | - | 250 |
Composition restriction: gloves, staves
Credits: Martelinio99
Splitter's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 5% chance to shoot x2 projectiles | none | 750 | 325 |
level 2: | 15% chance to shoot x2 projectiles | none | 1500 | 750 |
level 3: | 25 ~ 35% chance to shoot x2 projectiles | none | 2500 | 1250 |
level 4: | 40 ~ 65% chance to shoot x2 projectiles | none | 6550 | 3560 |
Composition restriction: any class with their base (starting equipment) range below 30
Effect explanation: Adds the chance of shooting twice the original number of projectiles from 5% to 65% when this card is equipped.
Credits: Final508
Submarine Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% STR in the water | unknown | - | 400 |
level 2: | +150% STR in the water | unknown | - | 600 |
level 3: | +200% STR in the water | unknown | - | 800 |
level 4: | +250% STR in the water | unknown | - | 1000 |
Composition restriction: orbs, staves
Credits: Martelinio99
SuperGuide Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
Guide 100 | Bjorn Unicorn | N/A | 4000 |
Composition restriction: Bows, guns, orbs, rings.
Effect explanation: This is one of the stronger Guide Cards.
Credits: Josewong
Swamp Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +100% Mp in swamp and ??? | unknown | - | 400 |
level 2: | +150% Mp in swamp and ??? | unknown | - | 600 |
level 3: | +200% Mp in swamp and ??? | unknown | - | 800 |
level 4: | +250% Mp in swamp and ??? | unknown | - | 1000 |
Composition restriction: bows, saws
Credits: Martelinio99?
The Four Suits[]
Toxic Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | 10% chance to poison | Orange Boss Skull Bat (Hill Country 2) | 4000 | 500 |
level 2: | 20% chance to poison | White Boss Skull Bat (Cavern 2) | - | 1000 |
level 3: | 30% chance to poison | Red Boss Gel Tree (Submarine 2) | - | 1500 |
level 4: | 40% chance to poison | Grey Boss Box Walker (Desert 2) | - | 2000 |
Composition restriction: any weapon except orbs
Effect explanation: Poisons enemy.
Credits: Neotornado
Troll's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT 1337%, Defense 1337%, LP 1337%, Magical Defense 1337%, Resistant to all types, AGI -1337% Limit | Trollhead Stickman/Lord Trollus | - | 10,000,000 |
Composition restriction: no restrictions
Effect explanation: U Mad?
Credits: Clockuser
TWA's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | +TWA Guardian x1 | Brown Boss TWA Diver | N/A | 5000 |
Composition restriction: no restrictions
Effect explanation: A fifth (sixth if the party has a pet) party member is added as a brown stick figure with a TWA head. This stick figure shoots brown pellets (Almonds) with an AGI of 50-60 which each do 99 damage. The amount of pellets shot on each attack equals the character's level divided by 2. The equation for this character's health is the party's total health divided by the number of party members. This figure automatically revives with 20% health when entering or leaving a stage, and when going to a new panel.
Note: *going to a new panel = activating a next sign.
Credits: JWDD
Ultimate Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | AT 2000%, Defense 2000%, LP 2000%, Magical Defense 2000%, Invulnerable to all types, AGI -2000% Limit | God Stickman | - | 10,000,000 |
Composition restriction: no restrictions
Effect explanation: This is the ultimate card. It gives the ranger you equip it the appearance of a Final Guard enemy (Black body, red insides, red head). Stats are increased like crazy, immune to all status effects (Freeze, Ice, etc).
Credits: DMSwordsmaster
Vortex's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Vortex Range +10 Vortex Force +5 | unknown | 4000 | 500 |
level 2: | Vortex Range +20 Vortex Force +10 | unknown | - | 1000 |
level 3: | Vortex Range +30 Vortex Force +15 | unknown | - | 1500 |
level 4: | Vortex Range +40 Vortex Force +20 | unknown | - | 2000 |
level 5: | Vortex Range +50 Vortex Force +25 | unknown | - | 2500 |
level 6: | Vortex Range +60 Vortex Force +30 | unknown | - | 3000 |
Composition restriction: Gloves, whips, swords, other Melee weapons.
Effect explanation: Draws enemies towards the character, the force is how fast it pulls them, and stronger enemies can resist a low-force Vortex's card. The vortex range is added onto the character's sight range.
Credits: JWDD
Wide's Card
Level | Effect | Dropped by | Cost for buying |
Profit for selling |
---|---|---|---|---|
level 1: | Projectile width +4 | unknown | 4000 | 500 |
level 2: | Projectile width +8 | unknown | - | 1000 |
level 3: | Projectile width +12 | unknown | - | 1500 |
level 4: | Projectile width +16 | unknown | - | 2000 |
level 5: | Projectile width +20 | unknown | - | 2500 |
level 6: | Projectile width +24 | unknown | - | 3000 |
Composition restriction: bows, orbs, staves, guns, and any other weapon with a magic attack
Effect explanation: Increases the width of a projectile by 4 per level by stretching at its sides.
Credits: jumbods64
Zodiac Cards[]
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