Eyes are a fictional weapon kind of Stick Ranger, and is one of the three said kinds that the Cyborg class can utilize.
The Eye is mostly a supportive item that can provide with various things such as range increase, behavior towards allies/enemies, a special "compo item", and even provide laser/plasma beams as an attack. For offensive eyes, the range is fixed at 50, but AGI have very wide values (where min AGI is 1).
List of eyes
Note: Starting weapon. Render's the range of the Cyborg to be 100% of the range of an arm.
Eye of Phase
Note: Equivalent of the Quick's Card compo item.
Note: Creates a fire cloud which acts like Fire Rise 3 and has the same fire length, but only has 1 bullet as opposed to 5.
Eye of Fury
Note: Similar to the Berserk's Card compo item, but does not "decrease" DF and instead its attacks can affect characters as well.
Note: Similar to the Catapult's Card compo item.
Eye of Focus
Note: Increases AT by 1% every 4 seconds. This effect stacks up AT and resets when the cyborg killed an enemy, there is no enemy on screen, or when the cyborg passes the Next sign.
Freeze time 0.8s
Note: Fires a fast-speed laser that freezes an enemy.
Eye of Heal
Note: The "AT -1" technically means that the Cyborg will be able to "heal" 1 LP a second. This affects characters and enemies in its range.
Note: While it has no attacks on its own, it can act as a "book". When a cyborg attacks a certain enemy, that certain enemy's info will be showed, like it would on a bought book. It is only limited to one enemy; by hitting another enemy, it will shift the info perspective on the other enemy.