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SpiritChart

List of available Curses.

Curses are the Spirit's weapons. They have somewhat high AGI (around the Priest's AGI) but above-average AT. Most have the range of a staff. Some of them are direct attacks, but some can use projectiles.

List of weapon names

[*] denotes the "element" position. May include a hyphen sometimes.

  • 0-2: * Curse
  • 3-4: * Malediction
  • 5-6: * Jinx (Banishment for Resort)
  • 7-8: * Possesor
  • 9-S: * Plague

Extended levels:

  • S1-S2: Bane (of) *
  • S3-S4: * Curser
  • S5:S6: * Antiblessing
  • S7-S8: * Banishment (same as the lone resort weapon)
  • S9-L: * Hex
  • X1-X2: * Execration
  • X3-X4: * Necromancy
  • X5-X6: * Ritual
  • X7-X8: * Emotion
  • X9-D: * Damnation
  • D1-D2: * Spell
  • D3-D4: * Corruption
  • D5-D6: Negative *
  • D7-D8: * Evileye
  • D9-L: * Condemnation
  • L1-L2: * Helper/Minion (Summons another Spirit)
  • L2-L3: * Anticard
  • L4-L5: Badluck/Unlucky *
  • L6-L7: Corrupter *
  • L9-Alpha: Doll (of) *
  • Omega Weapon: Bane of Crimson

List of curses

Icon Weapon LV AT AGI Range Type Bonus AT Buy Sell Creator
Curse-0 Curse 4-12 80-85 90 Physical 100 12 Poisonshot
Note: Starting weapon.
Curse 1-1 Iron Curse 1 6-14 80-85 90 Physical 250 31 Poisonshot
Curse 1-2 Colder Curse 1 4-12 80-85 90 Ice 3-5 500 62 Poisonshot
Note: Slows the enemy.
Curse 1-3 Molten Curse 1 4-12 80-85 90 Fire 3-5 750 93 Poisonshot
Note: Releases 3 pellets that turn into fire when they touch something.
Curse 1-4 Poisoner's Curse 1 4-12 80-85 90 Poison 0.5 1000 125 Poisonshot
Note: Poisons the enemy.
Curse 2-1 Indra's Curse 2 1-33 80-85 90 Thunder 1500 187 Poisonshot
Curse 2-2 Frozen Curse 2 4-12 80-85 90 Freeze 2-4 2000 250 Poisonshot
Note: Freezes the enemy.
Curse 2-3 Bounce Curse 2 1-4 80-85 90 Physical 2500 312 Poisonshot
Note: Releases a pellet that lasts for 1 minute that bounces around the terrain and is affected by gravity. It also bounces off enemies instead of disappearing.
Curse 2-4 Mercury Curse 2 4-12 80-85 90 Physical 3000 375 Poisonshot
Note: Releases 4 meteorites at the top of the screen. They actually remove some part of the landscape.
Curse 3-1 Knockback Malediction 3 5-13 80-85 90 Physical 4000 500 Poisonshot
Note: Knockbacks the enemy.
Curse 3-2 Vampire Malediction 3 5-13 80-85 90 Physical 4500 562 Poisonshot
Note: Drains 3 LP from the enemy.
Curse 3-3 Big Malediction 3 7-15 80-85 90 Physical 5000 625 Poisonshot
Note: Has a bigger attack picture than most curses, so can hit multiple enemies.
Curse 3-4 Pierce Malediction 3 5-13 80-85 90 Physical 5500 687 Poisonshot
Note: When the Spirit's attack touched enemies, the attack pierces.
Curse 4-1 Berserk Malediction 4 50-60 80-85 90 Physical 6000 750 Poisonshot
Note: Although it can deal 50-60 damage, the damage the Spirit will receive will be increased by 50-60.
Curse 4-2 Explosion Malediction 4 5-13 80-85 90 Fire 10-20 6500 812 Poisonshot
Note: Creates an explosion.
Curse 4-3 Long Malediction 4 5-13 80-85 160 Physical 7000 875 Poisonshot
Note: Has longer range than most curses.
Curse 4-4 Venus Malediction 4 5-13 80-85 90 Fire 7500 937 Poisonshot
Note: Fire is released from its "source".
Curse 5-1 Dark Jinx 5 6-14 80-85 90 Physical 8000 1000 Poisonshot
Note: Releases 10 black clouds onto the enemy.
Curse 5-R Pluton Banishment 5 1-4 120 90 Physical 8500/85000
(1/2 compo slot/s)
1062 Poisonshot
Note: The enemy gets hit by 50 white one-arrows with a guide range of 10.
Curse 5-2 Charge Jinx 5 6-14 80-85 90 Fire 8500 1062 Poisonshot
Note: Releases 5 fire type one-arrows where the enemy is.
Curse 5-3 Light Jinx 3 6-14 80-85 90 Thunder 9000 1125 Poisonshot
Note: It is a level 3 curse, unlike other curses which would be found otherwise at the time. Releases a homing ball with guide range of 10.
Curse 5-4 Pump Jinx 5 6-14 80-85 90 Physical 9500 1187 Poisonshot
Note: Drains the enemy's health. If used enough times in stages with water, it can lower the water level.
Curse 6-1 Flame Jinx 6 6-14 80-85 90 Fire 5-7 10000 1250 Poisonshot
Note: Releases 10 fiery clouds.
Curse 6-2 Power Jinx 6 20-30 80-85 90 Physical 11000 1375 Poisonshot
Curse 6-3 Laser Jinx 6 6-14 80-85 90 Fire 10 12000 1500 Poisonshot
Note: Releases a piercing beam fired in a random direction towards the enemy.
Curse 6-4 Earth Jinx 6 6-14 80-85 90 Fire 10-20 13000 1625 Poisonshot
Note: Magma goes all over the enemy. Then it turns brown and disappears.

List of fanon/unused curses

Icon Weapon LV AT AGI Range Type Bonus AT Buy Sell Creator
Lead Banishment 5 Sticky Jinx 5 ? ? ? Physical? ? ? Poisonshot
Note: Unused by author.
Canon Weapons
N Bow
Bows
N Glove
Gloves
N Gun
Guns
N Orb
Orbs
N Ring
Rings
N Staff
Staves
N Sword
Swords
N Whip
Whips
Fanon Weapons
N Arm
Arms
N Null
Arrows
N Axe
Axes
Bag
Bags
N Baseball
Baseballs
N Basketball
Basketballs
N Null
Basses
N Null
Belts
N Blowgun
Blowguns
N Bomb
Bombs
N Null
Boomerangs
N Null
Chopswords
N Club
Clubs
N Null
Costumes
N Null
Crossbows
Crossbow Base
Crossbows(JWDD)
Curse-0
Curses
N Null
Disco Balls
N DSword
D. Swords
Element (Generic)
Elements
N Null
Elements
N Eye
Eyes
N Food
Foods
N Football
Footballs
Gas Tank Wep
Gas Tanks
N Null
Gliders
N Null Guitars Blank Hammer
Hammers
Horn
Horns
N Null
Inventions
N Null
J. Weapons
N Null
Knives
N Kunai
Kunais
N Null
Lances
N Null
Lasers
N Leg
Legs
N Null
Maces
N Mace
Maces
N Mask
Masks
N Null
Missiles
N Attack
Necromancy
N Null
Oars
Pencil
Pencils
N Pickaxe
Pickaxes
N Null
Pitchforks
N Null
Plates
N Null
Plasmas
Potion
Potions
N Null
Remotes
N Saw
Saws
N Null
Scythes
N Shield
Shields
N Shoe
Shoes
N Star Shurikens N Sling
Slings
N Null
Spears
N Spear
Spears
N Null
Staves
N Null
S. Weapons
N Sword
Swords
N Null
Swords
N Taser
Tasers
N Tennis Ball
T. Balls
N Tome
Tomes
N Utensil
Utensils
N Null
Viles
N Wrench
Wrenches

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