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CanonFanon
"You take the Blue Stone -- the story ends, you wake up in your bed and believe whatever you want to believe. You take the Red Stone -- you stay in Wonderland and I show you how deep the rabbit-hole goes."

You're viewing a page which has a duplicate in the Dan-Ball Wiki, and is the FANON version of it. If you were looking for the canonical version, click the Red Stone and type its name (or go here). Clicking the Blue Stone takes you to the Dan-Ball website.

...you are still free to provide ideas here.

This is a collective page of the fanon cards in Stick Ranger, even though the cards are of a canon compo item group. If you'd like to add a card, do so alphabetically.

item name missing

Level Effect Dropped by Cost for
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level 1: Laser Pointer added to ranged characters, Blur BG for players, +50% speed of bullet, no money cost for gunners and +25% SP gain per level. unknown unknown unknown

Composition restriction: no restrictions

Credits: unknown


Anvil Card Anvil Card

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level 1: + 60 defense, but cannot be dragged Grey Boss Skull Bat (Grassland 2) 2000 1000
level 2: + 10 resistance to each type, but cannot be dragged Tan Boss Roundhead Eel (Submarine 1) - 2000
level 3: + 80 resistance to each type, but cannot be dragged White Roundhead Anvil - 8000
level 4: Turn to anvil species Factory of Hell boss - 100000

Composition restriction: no restrictions

Credits: unknown


AT Aura's Card

Level Effect Dropped by Cost for
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level 1: +5% AT Aura unknown 4000 500
level 2: +10% AT Aura unknown 8000 1000
level 3: +15% AT Aura unknown 12000 1500
level 4: +20% AT Aura unknown 16000 2000
level 5: +25% AT Aura unknown 20000 2500
level 6: +30% AT Aura unknown - 3000
level 7: +35% AT Aura unknown - 3500
level 8: +40% AT Aura unknown - 4000
level 9: +50% AT Aura unknown - 4500
level S: +55 AT Aura unknown - 5000

Composition restriction: staves

Effect explanation: Increases the Priest's AT Aura by a percentage of the original AT Aura. Red and Black Stones are counted as part of the original AT Aura.

Credits: Poisonshot


Aura Card

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level 1: +1 chance of aura attack Train Boss 10000 4000

Composition restriction: no restrictions

Note: aura [vague]

Credits: Poisonshot


Avatar's Card

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level 1: +10% STR and +10% MAG unknown - 5000
level 2: +20% STR and +20% MAG unknown - 10000
level 3: +30% STR and +30% MAG unknown - 15000
level 4: +40% STR and +40% MAG - - 20000

Composition restriction: avatar weapons

Credits: Martelinio99


Bleed's Card

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level 1: +50% Fire/Freeze Resistance
+30% Fire/Freeze length
+30% Fire/Freeze AT
-30% LP
Bloodcage Boss - 4000

Composition restriction: weapons with type Fire, or Freeze.

Effect explanation: Reduces the amount of damage and effect caused by fire and freeze attacks by 50%. Increases the AT, the length of the fire projectiles/residue, and the Freeze effect by 30%. However, the player will have 30% less LP.

Note: Great for dealing with Fire and Freeze type enemies.

Credits: RedHardcore


Block's Card

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level 1: 100 limit damage unknown 4000 500
level 2: 90 limit damage unknown 8000 1000
level 3: 75 limit damage unknown 12000 1500
level 4: 65 limit damage unknown 16000 2000
level 5: 50 limit damage unknown 20000 2500
level 6: 55 limit damage, + 5 DEF unknown - 3000
level 7: 50 limit damage, + 5 DEF unknown - 3500
level 8: 50 limit damage, + 10 DEF unknown - 4000
level 9: 50 limit damage, +15 DEF unknown - 4500
level S: 30 limit damage unknown - 5000

Composition restriction: no restrictions

Effect explanation: Limits the amount of damage enemies can inflict to the character in one blow. Useful when fighting enemies with high-damage attacks. On later levels, the DEF boost affects the limit damage (i.e: Level 6 would technically has 50 limit damage). However, the DEF boost only affects physical attacks.

Note: Doesn't works on the Poison type because of the way that type deals damage.

Credits: Poisonshot


Bouncy Card Bouncy Card

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level 1: 20% chance of bouncing projectiles. Blue Boss Fairy Snake (Grassland 4)
Drop Rate: 1%
4000 500
level 2: 40% chance of bouncing projectiles. White Boss Skull Bat (Cavern 2)
Drop Rate: 5%
- 1000
level 3: 60% chance of bouncing projectiles. Tan Boss Roundhead Eel (Submarine 1)
Drop Rate: 5%
- 1500
level 4: 80% chance of bouncing projectiles. Red Boss Box Tree (Desert 8)
Drop Rate: 5%
- 2000
level 5: 100% chance of bouncing projectiles. Red Boss Shield Tree (Cavern 6)
Drop Rate: 5%
- 2500

Composition restriction: bows, orbs, guns

Effect explanation: The card gives a certain chance that allows the projectiles to bounce off terrain.

Note: IT IS NOW CANON UNDER THE NAME REFLECTION CARD!

Credits: Ivan247


Carmillas card Carmilla's Card

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10% base: 20 damage healed each hit Carmilla N/A 100000

Composition restriction: No restrictions :)

Effect explanation: This is useful for tough hitting enemy zones.

Credits: Josewong


Cluster's card 1 Cluster's Card

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level 1: 50% Chance Fragment +3 unknown 4000 500
level 2: 50% Chance Fragment +6 unknown - 1000
level 3: 50% Chance Fragment +9 unknown - 1500
level 4: 100% Chance Fragment +5 unknown - 2000
level 5: 25% Chance Fragment +12 unknown - 2500
level 6: 10% Chance Fragment +30 unknown - 3000

Composition restriction: Bows, guns, Other ranged weapons

Effect explanation: When the original projectile from the weapon hits the enemy or the ground, it splits into multiple one arrow attacks in a circular pattern (amount is affected by the +fragments) which each do physical damage relative to your character's level. These 'frags' bounce off of terrain until they hit the enemy or de-spawn.

Credits: JWDD


CountersCard Counter Card

Level Effect Dropped by Cost for
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level 1: 100% damage return to enemy unknown - 4000
level 2: 200% damage return to enemy unknown - 8000
level 3: 300% damage return to enemy unknown - 12000
level 4: 400% damage return to enemy unknown - 16000

Composition restriction: no restrictions

Effect explanation: When attacked, it returns the same amount of damage that the enemy dealt. The color of the number is the same as the Stickman on the Card. Is not affected by magic attacks.

Credits: HankGuideDude


Desert Card

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level 1: +100% Hp in the Desert unknown - 400
level 2: +150% Hp in the Desert unknown - 600
level 3: +200% Hp in the Desert unknown - 800
level 4: +250% Hp in the Desert unknown - 1000

Composition restriction: orb, staves

Credits: Martelinio99


Disable's card Disable's Card

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level 1: 25% chance to disable enemy for 1 second unknown 4000 500
level 2: 25% chance to disable enemy for 2 seconds unknown - 1000
level 3: 25% chance to disable enemy for 3 seconds unknown - 1500
level 4: 25% chance to disable enemy for 4 seconds unknown - 2000

Composition restriction: gloves, bows, swords, guns, whips

Effect explanation: Prevents the enemy from attacking for 1,2,3 or 4 seconds after the card has activated.

Credits: unknown


Disco-Card Disco card

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level 1: DANCE DANCE DANCE!!!!!!!!!!!!! White Boss Dico-Ball Dancer (??? 2) - 50000

Composition restriction: no restrictions

Effect explanation: Makes the stickman dance and increases its defence by 15 and magic defence 75% and spawns a giant disco ball in the background.

Credits: Popetipap


Generic orange card Dragon's Flying Card

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level 1: Character can fly Orange Boss Skull Dragon (Grassland 3) 3000 1000
level 2: Character can fly, +20 fire length Blue Boss Gel Dragon (Seaside 3) - 3000
level 3: Character can fly, +20 fire length Castle of Infernal Hell Boss - 9000

Composition restriction: no restrictions

Note: The card of the end of World 1!

Credits: unknown


Dragons card Dragon's Breath Card

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level 1: 0.25% chance of dragon breath Orange Boss Skull Dragon (Grassland 3) 40000 5000
level 2: 1% chance of dragons breath Red Boss Skull Stickman (Cavern 3) - 10000
level 3: 5% chance of dragons breath. Red Boss Roundhead Tree (Mist Grove 2) - 15000
level 4: 10% chance of dragons breath Orange Boss Box Snake (Desert 7) - 20000
level 5: 20% chance of dragons breath. Pyramid Boss - 25000

Composition restriction: weapons with type fire

Effect explanation: The dragons breath is about the same as the pyramid bosses flame attack, but its range covers half the screen. The flames also home in on enemies.

Note: This can trigger on any fire attack, even the attacks from the explosion card.

Credits: TheClockuser


Duo's Card

Level Effect Dropped by Cost for
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level 1: +1 weapon to the character unknown - 200

Composition restriction: gloves, swords, whips

Credits: Martelinio99


Engrowth Card Engrowth Card

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level 1: 10% chance Engrowth 3 Red Boss Smiley Tree (Grassland 5) 4000 500
level 2: 30% chance Engrowth 3 Green Boss Cap Mushroom (Forest 1) 8000 1000
level 3: 50% chance Engrowth 1 Olive Boss Star Tree (Mist Grove 3) 12000 1500
level 4: 30% chance engrowth 5 Yellow Boss Diamond Cactus (Desert 3 16000 2000

Composition restriction: Staves, Necromancy, Support and summoning weapons only

Effect explanation: On attack, there is a percentage chance that a number of 'Engrowth Trees' ( Engrowth tree ) Will spawn near the character. These trees have a quarter of the health of the character who has the compo item equipped and shoot one-arrows ( Onearrowengrowth ) which do the same damage as the level of the character.

Credits: JWDD


Generic red card Fire's Card

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level 4: Resistance to Fire attacks Castle Boss - 4000

Composition restriction: no restrictions

Note: Cannot be equipped in VS Mode. Very rare.

Credits: 0176


Generic orange card Flame's Card

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level 1: 5% chance of flame residue Red Skull Snake (Grassland 1) 3000 1000
level 2: 10% chance of flame residue Red Boss Skull Stickman (Cavern 3) - 2000
level 3: 15% chance of flame residue Red Boss Roundhead Tree (Mist Grove 2) - 3000
level 4: 20% chance of flame residue Orange Boss Diamond Spider (Desert 4) - 4000

Composition restriction: bows, guns

Effect explanation: Has a chance to emit fire on contact.

Note: Either all bullets leave fire or none do.

Credits: Clockuser


Forest Card Forest Card

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level 1: 80% enemy dies poison Green Smiley Walker (Hill Country 1) 4000 2000
level 2: 50% enemy dies poison wave (details lower) Green Gel Bat (Mist Grove 1) - 5000
level 3: 20% enemy dies Poison Surge (details lower) Olive Gel Dragon (Beach 1) - 8000

Composition restriction: weapons with type poison

Effect explanation: It can poison enemies. Poison wave is 5 poison clouds side by side and poison surge is 5 poison waves side by side.

Note: Alternate icon by Deotiman122: D122 Forest Card

Credits: King Oskar


Fossilize Card

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level 1: +50 Defense, -50 Attack Orange Boss Skull Bat 4000 500
level 2: +100 Defense, -100 Attack Yellow Smiley Fish - 1000

Composition restriction: no restrictions

Credits: Poisonshot


Frost Card

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level 1: +0.1s Freeze length, +1-2 freeze damage unknown unknown unknown

Composition restriction: no restrictions

Credits: Poisonshot


Gambler's Card(Art) Gambler's Card

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level 1: AT +100%, DF -50%, LP -30% Orange Boss Skull Bat (Hill Country 2)
Drop Rate: 5%
4000 500
level 2: AT +200%, DF -100%, LP -40% White Boss Smiley Walker (Cavern 1)
Drop Rate: 5%
- 1000
level 3: AT +300%, DF -150%, LP -50% Grey Boss Mask Fish (Submarine 4)
Drop Rate: 5%
- 1500
level 4: AT +400%, DF -200%, LP -60% Red Boss Box Tree (Desert 8)
Drop Rate: 5%
- 2000
level 5: AT +500%, DF -250%, LP -70% Cyan Boss Vampire Tree (Snowfield 5)
Drop Rate: 5%
- 2500
level 6: AT +600%, DF -300%, LP -75% unknown - 3000
level 7: AT +700%, DF -350%, LP -80% unknown - 3500
level 8: AT +800%, DF -400%, LP -85% unknown - 4000
level 9: AT +900%, DF -450%, LP -90% unknown - 4500
level S: AT +1000%, DF -500%, LP -95% unknown - 5000

Composition restriction: gloves, swords, whips

Effect explanation: Increases both AT and damage taken greatly, while the user's LP is decreased. Users may die easily while can deal far more damage when they are surviving, like they're gambling with devils, thus the name. Also generates a red aura like the Berserk's Card.

Credits: Ivan247


Giant's Card Giant's Card

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level 1: +100% Size, AT, Range and AGI Red Big Skull Dragon (Grassland 3) 8000 1000
level 2: +200% Size, AT, Range and AGI Green Big Smiley Snake (Hill Country 3) - 2000
level 3: +300% Size, AT, Range and AGI Grey Big Mask Fish (Submarine 4) - 3000
level 4: +400% Size, AT, Range and AGI Red Big Diamond Spider (Desert 5) - 4000

Composition restriction: no restrictions

Effect explanation: It multiplies the size of the characters by increments of 100% each level. It also increases the AT, AGI, and the Range of the character equipping it.

Note: When added to a melee class, the range stat will remain untouched. Be warned that the melee characters will become an easier target for the enemies to attack them due to its enlarged hitbox. THIS COMPO ITEM HAS BEEN RECALLED AFTER THE NOW-CANON BIG CARD.

Credits: Francisco25, HGD (icon, rename, and modification)


G-Minus Card

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level 1: -60% gravity, +40% jump height unknown 4000 500
level 2: -120% gravity, +70% jump height unknown - 1000
level 3: -180% gravity, +100% jump height unknown - 1500
level 4: -240% gravity, +130% jump height unknown - 2000

Composition restriction: none

Credits: Dokohne


Gold Leech Card

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level 1: +50% Gold up

+50% AT

Bloodcage Boss unknown unknown

Composition restriction: gloves, swords, bows, guns, whips, rings, or dual swords

Effect explanation: A combination of a Gold Medal 5 and a Yellow Crystal 4.

Note: This Card alongside with a Yellow Crystal can result in +120% AT. This Card alongside with a Gold Medal 6 can result in +125% Gold Up.

Credits: RedHardcore


Grassland Card

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level 1: +100% DEX in the Grassland, Hill Country and forest unknown - 400
level 2: +150% DEX in the Grassland, Hill Country and forest unknown - 600
level 3: +200% DEX in the Grassland, Hill Country and forest unknown - 800
level 4: +250% DEX in the Grassland, Hill Country and forest unknown - 1000

Composition restriction: orbs, staves

Credits: Martelinio99


Gravity's Card Gravity Card

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level 1: Reverses gravity to one stickman. Any Moon Boss (2% drop) 32000 4000

Composition restriction: no restrictions

Effect explanation: Reverses the gravity of one stickman, but also changes the attack's gravity as well.

Note: Is only operable on levels with ceilings. Click the compo item to change gravity.

Credits: HankGuideDude


Helios Card

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level 1: 10% damage against Snakes, Trees and Walkers unknown - 100
level 2: 15% damage against Snakes, Trees and Walkers unknown - 150
level 3: 20% damage against Snakes, Trees and Walkers unknown - 200
level 4: 20% damage against Snakes, Trees and Walkers + 5% of the greater potential of the aforementioned list of monsters unknown - 300

Composition restriction: no restrictions

Note: This card cannot be worn with other things but the level 4 card unlock (with purchased weapons) of the reach of stones and the like

Credits: Martelinio99/Ludicrine?


Ice Card

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level 1: +0.5 freeze and +10% attack unknown - 300
level 2: +1.0 freeze time and +20% attack unknown - 600
level 3: +1.5 freeze time and +30% attack unknown - 900
level 4: +2.0 freeze time and +40% attack unknown - 1200

Composition restriction: no restrictions

Note: WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice's Card" (BELOW). RENAME THIS ASAP.

Credits: Martelinio99


Generic white card Ice's Card

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level 4: Resistance to Ice attacks Submarine Shrine Boss - 4000

Composition restriction: no restrictions

Note: Cannot be equipped in VS Mode. Very rare. WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice Card" (ABOVE). RENAME THIS ASAP.

Credits: 0176


Island Card Island Card

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Composition restriction: no restrictions

Effect explanation: wait...

Note: Alternate icon by Deotiman122: D122 Island Card

Credits: King Oskar


Item Rush Card Item Rush Card

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level 1: 0.5% chance of item drop per hit. The next Mega Boss, after Pyramid
Drop Rate: 2%
- 4000

Composition restriction: gloves, swords, whips

Effect explanation: The card gives 0.5% chance to make the enemy drop any item that it holds whenever the holder of the card attacks.

Credits: Ivan247


Joker Card Joker's Card

Level Effect Dropped by Cost for
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level 1: 10% chance of dropping 2 onigiri Grey Boss Smiley Walker (Opening Street) 4000 500
level 2: 10% chance of dropping 3 onigiri White Boss Smiley Fish (Lake) - 1000
level 3: 10% chance of dropping 4 onigiri Tan Boss Roundhead Eel (Submarine 1) - 1500
level 4: 10% chance of dropping 5 onigiri White Boss Skull Zombie (Desert 6) - 2000

Composition restriction: no restrictions

Effect explanation: Randomly turns the 1 onigiri drop of normal enemies into 2, 3, 4, or 5 onigiris depending on the level.

Note: For big enemies, the onigiris are raised to 3, 4, 5, and 6.

Credits: Neotornado


CARD Junior's Card

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level 1: All teammates of lesser AT points than the equipped member gains 5 HP every minute unknown 4000 500
level 2: All teammates of lesser AT points than the equipped member gains 10 HP every minute unknown - 1000
level 3: All teammates of lesser AT points than the equipped member gains 15 HP every minute unknown - 1500
level 4: All teammates of lesser AT points than the equipped member gains 20 HP every minute unknown - unknown

Composition restriction: no restrictions

Credits: Ludicrine


Left Hand's Card

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level 1: Doubles damage dealt by weapon held in left hand. Halves damage dealt by weapon held in right hand. unknown unknown unknown

Composition restriction: Dual Swords, Dual Guns

Credits: Josewong


Light's Card Light's Card

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level 1: +30 Glow Range White Boss Smiley Walker (CV1) 4000 500
level 2: +60 Glow Range Red Boss Shield Bat (CV4) - 1000
level 3: +90 Glow Range unknown - 1500

Composition restriction: no restrictions

Effect explanation: Increases the range of the glow effect that rangers have in dark environments such as caves. As such, it is typically only useful in these types of stages.

Credits: ZoshiX


Card long Long's Card

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level 1: Projectile length +4 unknown 4000 500
level 2: Projectile length +8 unknown - 1000
level 3: Projectile length +12 unknown - 1500
level 4: Projectile length +16 unknown - 2000
level 5: Projectile length +20 unknown - 2500
level 6: Projectile length +24 unknown - 3000

Composition restriction: bows, orbs, staves, guns, and any other weapon with a magic attack

Effect explanation: Increases the length of a projectile by 4 per level by stretching at its sides.

Credits: jumbods64


Generic grey card Long Saw's Card

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level 1: +4 Length of saw Purple Boss Smiley Tree (Grassland 6) 4000 500
level 2: +8 Length of saw Red Boss Skull Stickman (Cavern 3) - 1000
level 3: +12 Length of saw White Boss Roundhead Mushroom (Mist Grove 1) - 1500
level 4: +16 Length of saw Yellow Boss Box Eel (Oasis) - 2000

Composition restriction: saws

Effect explanation: Just like the Long Sword's Card, the saw will be longer and hence has a larger attack range, but it doesn't affect the elemental attack.

Credits: HankGuideDude (inspired by Interdit)


Generic grey card Long Whip's Card

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level 1: +5 Length of whip unknown 4000 500
level 2: +8 Length of whip unknown - 1000
level 3: +11 Length of whip unknown - 1500
level 4: +14 Length of whip unknown - 2000

Composition restriction: whips

Effect explanation: Just like the Long Sword's Card, the whip will extend in Range, and is able to attack from afar.

Credits: HankGuideDude (inspired by Interdit)


Magic Amp's Card

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level 1: MP Cost +50%, Bonus AT +100% unknown 8000 1000
level 2: MP Cost +100%, Bonus AT +200% unknown 16000 2000
level 3: MP Cost +150%, Bonus AT +300% unknown 24000 3000
level 4: MP Cost +200%, Bonus AT +400% unknown 32000 4000
level 5: MP Cost +250%, Bonus AT +500% unknown 40000 5000
level 6: MP Cost +300%, Bonus AT +600% unknown - 6000

Composition restriction: weapons with MP cost >0

Effect explanation: Increases the MP Cost of a magical weapon in order to massively boost only it's Bonus AT, making some lower LV weapons become viable weapons in much later stages or higher LV weapons all the deadlier when they finally do activate. Computed after any Jewels that boost Bonus AT. It should be noted that while this Card does boost average DPS by a slightly increasing percent for each level even if only as much MAG as the weapon's base MP cost is used, it makes the weapon more of a burst-damage weapon which may not always be desirable. Also, it will never cause the weapon to meet or exceed double maximum possible compoless DPS by itself even at level 6 as the real Quick's Card 5 does unless more MAG than the weapon's base MP cost is used.

Credits: RadiantDarkBlaze


Magical Card Magical Card

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level 1: Recover 1MP per 5 seconds Grey Boss Smiley Walker (Opening Street) 7200 900
level 2: Recover 1MP per 4 seconds White Boss Smiley Fish (Lake) - 1800
level 3: Recover 1MP per 3 seconds Pink Boss Gel Spider (???) - 2700
level 4: Recover 2MP per 3 seconds Yellow Boss Diamond Cactus (Desert 3) - 3600

Composition restriction: magical weapons (gloves, swords, bows, whips, rings, etc.)

Credits: HankGuideDude


Magical Critic's Card

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level 1: 33% Chance of Fire, Thunder and Ice unknown 4000 500
level 2: 20% Chance of Flame, Thunderfall and Frost unknown - 1000
level 3: 33% Chance of Triple Fire, Bolt and Icicle unknown - 1500
level 4: 20% Chance of Flame Laser, Bolt Burst and Ice arrow unknown - 2000

Composition restriction: no restrictions

Credits: Interdit



Sword Effect Card Magic Blade Card

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level 1: +20% Magic Effects (Time/Damage/Slow%) Castle Boss (Castle)
Drop Rate: 10%
5000 625
level 2: +40% Magic Effects (Time/Damage/Slow%) Submarine Shrine Boss (Submarine Shrine)
Drop Rate: 8%
- 1250
level 3: +60% Magic Effects (Time/Damage/Slow%) Pyramid Boss (Pyramid)
Drop Rate: 6%
- 1875
level 4: +80% Magic Effects (Time/Damage/Slow%) Ice Castle Boss (Ice Castle) (Desert 8)
Drop Rate: 4%
- 2500
level 5: +100% Magic Effects (Time/Damage/Slow%). Colored Windows Stickman (Microsoft World)
Drop Rate: 2%
- 3125

Composition restriction: Swords, Swords (Paladin)

Effect explanation: Powers up the Magic Time/Effect/Damage of the weapon

Credits: NutikTehWolf



Memento Card

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level 2: All AT +(40/weaponLV)% unknown 8000 1000
level 3: All AT +(90/weaponLV)% unknown 12000 1500
level 4: All AT +(160/weaponLV)% unknown 16000 2000
level 5: All AT +(250/weaponLV)% unknown 20000 2500
level 6: All AT +(360/weaponLV)% unknown - 3000
level 7: All AT +(490/weaponLV)% unknown - 3500

Composition restriction: weapons of LV1 or higher

Effect explanation: This Card exists solely to at least attempt to bring lower-LV weapons on par with higher-LV weapons, thus allowing a player to keep a weapon that they had an epic moment with as a "memento" of that moment without hindering themselves in the least by doing so. While LV0 weapons such as the starting weapons cannot equip it as the boost cannot be divided by 0, chances are players won't be having terribly epic moments with a LV0 weapon anyway. Equipped on a same-LV weapon as the Card, it should increase both primary and bonus AT by the same rate as the Yellow Crystal one LV below the Card would increase only primary AT by. Equipped on a weapon of higher LV than the Card, it'll rightfully be trash as a higher-LV weapon would be a new toy; not a memento. If anyone can think of a better algorithm to balance it while still achieving the desired effect of bringing lower-LV weapons on par with higher-LV weapons, please go ahead and change it. I (RDB) put the best algorithm I could think of, though I feel like there's probably gonna turn out to be an algorithm that's not only more balanced but also more successful at the mission of bringing the lower-LV weapons on par with the higher-LV ones.

Credits: RadiantDarkBlaze



Mini Card Mini Card

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level 1: AT -5%, Range -5%, AGI -5% and Size -5% unknown 4000 500
level 2: AT -10%, Range -10% AGI -10% and Size -10% unknown - 1000
level 3: AT -15%, Range -15%, AGI -15% and Size -15% unknown - 1500
level 4: AT -20%, Range -20% AGI -20% and Size -20% unknown - 2000

Composition restriction: no restrictions

Effect explanation: It decreases AT, Range, AGI and Size by 5, 10, 15 or 20% depending the level.

Note: It decreases much low when attached in melee characters why they by small. The Size is decreased and the characters have more chance to avoid the enemies AT. The weapons AT or Bonus AT be small too and do be harder attack the enemies.

Credits: unknown


Monster's Card

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level 1: Character is changed to Blue Smiley Walker unknown unknown 50
level 2: Character is changed to Green Cap Snake unknown - 100
level 3: Character is changed to Red Box Dragon unknown - 200
level 4: Character is changed to Pyramid Boss unknown - 300

Composition restriction: no restrictions

Credits: Martelinio99


Mountain Card Mountain Card

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level 1: 80% enemy dies Fire Orange Smiley Wheel (Castle Gate) 4000 2000
level 2: 50% enemy dies explosion Cyan Gel Snake (Seaside 3) - 5000
level 3: 20% enemy dies volcano Green Diamond Eel (Oasis) - 8000

Composition restriction: weapons with type fire

Effect explanation: This is a LAND card with FIRE power.

Note: Alternate icon by Deotiman122: D122 Mountain Card
If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off!

Credits: King Oskar


Ninja's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: -5% AGI +5% Dodge Grey Boss Smiley Walker (Opening Street) 4000 500
level 2: -10% AGI +10% Dodge Orange Boss Skull Bat (Hill Country 2) - 1000
level 3: -15% AGI +15% Dodge Red Boss Roundhead Tree (Mist Grove 2) - 1500
level 4: -20% AGI +20% Dodge Red Boss Box Tree (Desert 8) - 2000

Composition restriction: gloves, swords, whips

Effect explanation: Reduces AGI (until 5-10) and causes the stickman to the attempt of dodging attacks 5%, 10%, 15%, or 20% of the time. This card cannot be used with Quick's Card. It causes the stickman to turn dark-grey.

Credits: unknown


Olive's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: AT +25%, Physical attacks +5 Orange Boss Skull Bat (Hill Country 2) 4000 500
level 2: AT +50%, Physicals attacks +10 Tan Boss Star Stickman (Seaside 4) - 1000
level 3: AT +75%, Physicals attacks +15 Olive Boss Star Tree (Mist Grove 3) - 1500
level 4: AT +100%, Physicals attacks +20 Yellow Boss Box Eel (Oasis) - 2000

Composition restriction: no restrictions

Effect explanation: This card makes you more powerful, and turns the characters olive. He will be weak to Physicals attack like the Olive Roundhead Stickmen from Mist Grove 3 however.

Credits: Samuel17


Personal Card Personal Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: -5% min AGI, Range = 10, Min+Max AT + 10% of lost Range unknown unknown unknown
level 2: -10% min AGI, Range = 10, Min+Max AT + 20% of lost Range unknown unknown unknown
level 3: -15% min AGI, Range = 15, Min+Max AT + 30% of lost Range unknown unknown unknown
level 4: -20% min AGI, Range = 15, Min+Max AT + 40% of lost Range unknown unknown unknown
level 5: -25% min AGI, Range = 20, Min+Max AT + 50% of lost Range unknown unknown unknown
level 6: -30% min AGI, Range = 20, Min+Max AT + 60% of lost Range unknown unknown unknown
level 7: -35% min AGI, Range = 25, Min+Max AT + 70% of lost Range unknown unknown unknown
level 8: -40% min AGI, Range = 25, Min+Max AT + 80% of lost Range unknown unknown unknown
level 9: -45% min AGI, Range = 30, Min+Max AT + 90% of lost Range unknown unknown unknown
level S: -50% min AGI, Range = 30, Min+Max AT + 100% of lost Range unknown unknown unknown

Composition restriction: Necromancy

Effect explanation: It decreases the range of the Necromancer, but in turn adds MinAT and MaxAT rounded down by the subtraction of the card's range with the actual range. It also cuts down the MinAGI, like Quick's Card.

Credits: RadiantDarkBlaze (HGD for icon)


Pet Card Pet Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Can summon one pet (just weak pets) Castle boss (Castle) 5000 1500
level 2: Can summon stronger pets (with level 2) Blue Roundhead Fish (Submarine 3) 15000 (only from level 40) 5000
level 3: Can summon SUPER PETS (example: Borg Cube, Tyran...) Grey Boss Box Walker (D1) (Desert 1) - 50000 (cheat)

Composition restriction: no restrictions

Effect explanation: You can summon only half of all pet in Stick Ranger. Best Pet is Borg Cube, it is flying, look like a cage (it is color) and very strong.

Note: If you sell Pet Card 3 to compo or Junk shop, you are good player!

Credits: King Oskar


Petunia's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level S: Recoils Poison, and turns it into ice stars. Petunia unknown unknown

Composition restriction: no restrictions

Effect explanation: Alright, this is hard to figure out how it works. It actually says "It's a pretty night" as a description. First when a poison attack gets on a player who has it, and then it vaporizes it and turns into a homing ice star which does physical and ice damage around 100 - 200

Note: The nonsense description is a reference to the Borderlands games.

Credits: KassiasGrandiel


Phase's Card Phase's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 1 second of Phase, 5 seconds cooldown. Grey Boss Smiley Walker (OS) 4000 500
level 2: 1.5 second Phase, 4.5 second cooldown White Boss Smiley Fish - 1000
level 3: 2 second phase time, 4 second cooldown Grey Boss Mask Fish - 1500
level 4: 1 second Phase, 1 second cooldown White Boss Vampire Eel - 2000
level 5: 3 second Phase, 4 second cooldown unknown unknown unknown

Composition restriction: no restrictions

Effect explanation: During 'Phase' the stickman is grey with white dots / lighter grey dots which are rapidly alternating, and all attacks do 0 damage. Cooldown is just the cool down for 'Phase'

Credits: JWDD


Plains Card Plains Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 80% enemy dies thunder White Skull Stickman (Castle Gate) 4000 2000
level 2: 50% enemy dies thunderstorm (5 thunders) Cyan Roundhead Walker (Seaside 1) - 5000
level 3: 20% enemy dies thundernova (details lower) White Roundhead Zombie (desert 6) - 8000

Composition restriction: weapons with type thunder

Effect explanation: This is a LAND card with THUNDER power. Thundernova is if the function/spell is ON (by pay or enemy die), from died enemy goes around 20 thunders around him (up, right, left, slant and down too). It is hard to make a thundernova!

Note: Alternate icon by Deotiman122: D122 Plains Card
If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off!

Credits: King Oskar


Generic white card Poison's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 4: Resistance to Poison Pyramid Boss - 4000

Composition restriction: no restrictions

Note: Cannot be equipped in VS Mode. Very rare.

Credits: 0176


Pounce Card (HGD) Pounce Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +30 Jump unknown 4000 500
level 2: +60 Jump unknown - 1000
level 3: +90 Jump unknown - 1500
level 4: +120 Jump unknown - 2000
level 5: +180 Jump unknown - 2500
level 6: +240 Jump unknown - 3000
level 7: +300 Jump unknown - 3500
level 8: +360 Jump unknown - 4000
level 9: +480 Jump unknown - 4500
level S: +600 Jump unknown - 5000

Composition restriction: melee classes (gloves, swords, whips, clubbers, etc.)

Effect explanation: Adds extra AT to melee characters if character hasn't been attacking for the duration of time equal to 500% of said character's AGI.

Note: The Clubber class can increase Jump simply by investing SP into DEX. Note that only the Clubber can change its frequency by investing SP into STR, while the rest of the characters are stuck with 500% AGI.

Credits: HankGuideDude (idea originally made by Look-a-troopa)


Priest's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: heals +3 LP and +2% attack Sub-Castle Boss (Castle Gate) - 300
level 2: heals +6 LP and +4% attack Blue Boss Gel Dragon (Seaside 3) - 600
level 3: heals +9 LP and +6% attack Blue Boss Roundhead Eel (Submarine 3) - 900
level 4: heals +12 LP and +8% attack White Boss Skull Zombie (Desert 6) - 1200

Composition restriction: staves

Credits: Martelinio99


Recovery Card Recovery Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Recover 10 LP per 10 seconds Orange Boss Skull Dragon (Grassland 3) 6000 750
level 2: Recover 20 LP per 10 seconds Grey Boss Roundhead Walker (Seaside 1) - 1500
level 3: Recover 30 LP per 10 seconds Grey Boss Mask Fish (Submarine 4) - 2250
level 4: Recover 10% LP per 12 seconds White Boss Box Stickman (Desert 5) - 3000

Composition restriction: no restrictions

Credits: HankGuideDude


HGD Resist Card Resist Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: AT -15% DF +30% White Boss Smiley Snake (Hill Country 3) 4000 500
level 2: AT -30% DF +60% Tan Boss Star Stickman (Seaside 4) 8000 1000
level 3: AT -45% DF +90% Red Boss Roundhead Tree (Mist Grove 2) 12000 1500
level 4: AT -60% DF +120% White Boss Box Stickman (Desert 5) 16000 2000
level 5: AT -75% DF +150% White Boss Castle Dragon (Snowfield 3) 20000 2500
level 6: AT -90% DF +180% Cyan Boss Triangle Walker (Inferno 1) - 3000

Composition restriction: Gloves, Swords or Whips

Effect explanation: Creates a green aura around the equipped character even when not in presence of a Priest with an Defense Aura. It will decrease damage dealt to an character and dealt by him with this equipped, even if the character has 0 AT aura.
This item is dropped by the same bosses that drops Berserk Card with the same drop rate.

Credits: Samuel17, HGD (icon and rename)


Right Hand's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Doubles damage dealt by weapon held in right hand. Halves damage dealt by weapon held in left hand. unknown unknown unknown

Composition restriction: Dual Swords, Dual Guns

Credits: Josewong


Shockwaves Card (Fan art) Shockwave's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 25% chance 30 range shockwave unknown 4000 500
level 2: 50% chance 30 range shockwave Wheel core - 1000
level 3: 75% chance 30 range Shockwave Fire Pyramid boss - 1500
level 4: 100% chance 30 range shockwave unknown - 2000
level 5: 33% chance 60 range shockwave unknown - 2500
level 6: 66% chance 60 range shockwave Gold Boss Castle UFO (Cliff Shadows) - 3000

Composition restriction: weapons with type thunder

Effect explanation: A shockwave will randomly occur when the character fights. The shockwave deals 50% of the weapon's special AT

Note: The range is measured in pixels (Radius)

Credits: NNW


Skyrim Card Skyrim Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 2: 1% chance of Fus! Sub-Castle Boss (Castle Gate) - 5000
level 4: 10% chance of Fus Ro! White Boss Vampire Fish (Beach 1) - 50000
level 6: 100% chance of FUS RO DAHH!!! Tan Boss Viking Stickman (Snowbeach 2) - 500000

Composition restriction: physical type swords

Effect explanation: The "Fus" will knock enemies back 10, do 1000 damage, and stun the enmies for 5 seconds. The "Fus Ro" will knock enemies back 100, do 10000 damage, and stun the enmies for 10 seconds. The "FUS RO DAHH!!!" will knock enemies back 1000, do 100000 damage, and stun the enmies for 20 seconds.

Note: Alternate icon by Deotiman122: D122 Skyrim Card
This attack can only be used once per stage. Although the range is short, the enemies flying body parts can deal decent damage.

Credits: TheClockuser


Space Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +100% AT in space unknown - 400
level 2: +150% AT in space unknown - 600
level 3: +200% AT in space unknown - 800
level 4: +250% AT in space unknown - 1000

Composition restriction: swords, kunais

Credits: unknown


Spear Card Spear Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 25% Spear Green Boss Skull Snake 4000 500
level 2: 50% Spear Cyan Boss Gel Dragon - 1000
level 3: 75% Spear Blue Boss Roundhead Eel - 1500
level 4: 100% Spear Red Boss Box Tree - 2000
level 5: 125% Spear Red Boss Roundhead Copter - 2500

Composition restriction: no restrictions

Effect explanation: It says that you get "X% Spear", but it actually turns the character grey and increase physical damage by that percentage.

Credits: Poisonshot


Spiders Card Spider's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +10% damage against Spiders unknown 1000 100
level 2: +15% damage against Spiders unknown - 150
level 3: +20% damage against Spiders unknown - 200
level 4: +25% damage against Spiders unknown - 250

Composition restriction: gloves, staves

Credits: Martelinio99


Splitter's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 5% chance to shoot x2 projectiles none 750 325
level 2: 15% chance to shoot x2 projectiles none 1500 750
level 3: 25 ~ 35% chance to shoot x2 projectiles none 2500 1250
level 4: 40 ~ 65% chance to shoot x2 projectiles none 6550 3560

Composition restriction: any class with their base (starting equipment) range below 30

Effect explanation: Adds the chance of shooting twice the original number of projectiles from 5% to 65% when this card is equipped.

Credits: Final508


Submarine Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +100% STR in the water unknown - 400
level 2: +150% STR in the water unknown - 600
level 3: +200% STR in the water unknown - 800
level 4: +250% STR in the water unknown - 1000

Composition restriction: orbs, staves

Credits: Martelinio99


SuperGuide Card

Level Effect Dropped by Cost for
buying
Profit for
selling
Guide 100 Bjorn Unicorn N/A 4000

Composition restriction: Bows, guns, orbs, rings.

Effect explanation: This is one of the stronger Guide Cards.

Credits: Josewong


Swamp Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +100% Mp in swamp and ??? unknown - 400
level 2: +150% Mp in swamp and ??? unknown - 600
level 3: +200% Mp in swamp and ??? unknown - 800
level 4: +250% Mp in swamp and ??? unknown - 1000

Composition restriction: bows, saws

Credits: Martelinio99?


The Four Suits


Toxin Card Toxic Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: 10% chance to poison Orange Boss Skull Bat (Hill Country 2) 4000 500
level 2: 20% chance to poison White Boss Skull Bat (Cavern 2) - 1000
level 3: 30% chance to poison Red Boss Gel Tree (Submarine 2) - 1500
level 4: 40% chance to poison Grey Boss Box Walker (Desert 2) - 2000

Composition restriction: any weapon except orbs

Effect explanation: Poisons enemy.

Credits: Neotornado


Troll's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: AT 1337%, Defense 1337%, LP 1337%, Magical Defense 1337%, Resistant to all types, AGI -1337% Limit Trollhead Stickman/Lord Trollus - 10,000,000

Composition restriction: no restrictions

Effect explanation: U Mad?

Credits: Clockuser


TWA Card TWA's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: +TWA Guardian x1 Brown Boss TWA Diver N/A 5000

Composition restriction: no restrictions

Effect explanation: A fifth (sixth if the party has a pet) party member is added as a brown stick figure with a TWA head. This stick figure shoots brown pellets (Almonds) with an AGI of 50-60 which each do 99 damage. The amount of pellets shot on each attack equals the character's level divided by 2. The equation for this character's health is the party's total health divided by the number of party members. This figure automatically revives with 20% health when entering or leaving a stage, and when going to a new panel.

Note: *going to a new panel = activating a next sign.

Credits: JWDD


Ultimate Card Ultimate Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: AT 2000%, Defense 2000%, LP 2000%, Magical Defense 2000%, Invulnerable to all types, AGI -2000% Limit God Stickman - 10,000,000

Composition restriction: no restrictions

Effect explanation: This is the ultimate card. It gives the ranger you equip it the appearance of a Final Guard enemy (Black body, red insides, red head). Stats are increased like crazy, immune to all status effects (Freeze, Ice, etc).

Credits: DMSwordsmaster


Vortex's Card Vortex's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Vortex Range +10 Vortex Force +5 unknown 4000 500
level 2: Vortex Range +20 Vortex Force +10 unknown - 1000
level 3: Vortex Range +30 Vortex Force +15 unknown - 1500
level 4: Vortex Range +40 Vortex Force +20 unknown - 2000
level 5: Vortex Range +50 Vortex Force +25 unknown - 2500
level 6: Vortex Range +60 Vortex Force +30 unknown - 3000

Composition restriction: Gloves, whips, swords, other Melee weapons.

Effect explanation: Draws enemies towards the character, the force is how fast it pulls them, and stronger enemies can resist a low-force Vortex's card. The vortex range is added onto the character's sight range.

Credits: JWDD


Card wide Wide's Card

Level Effect Dropped by Cost for
buying
Profit for
selling
level 1: Projectile width +4 unknown 4000 500
level 2: Projectile width +8 unknown - 1000
level 3: Projectile width +12 unknown - 1500
level 4: Projectile width +16 unknown - 2000
level 5: Projectile width +20 unknown - 2500
level 6: Projectile width +24 unknown - 3000

Composition restriction: bows, orbs, staves, guns, and any other weapon with a magic attack

Effect explanation: Increases the width of a projectile by 4 per level by stretching at its sides.

Credits: jumbods64


Zodiac Cards

Canon Items
Generic white card
Card
N Charm
Charm
N Crown
Crown
N Crystal
Crystal
Diamond
Jewel
N Medal
Medal
N Spirit
Spirit
N Stone
Stone
Fanon Items
Anti-Freeze Charm (Art)
Anti Charm
Card Booster
C. Booster
N Chest
Chest
White Dust CP
Dust
N Exchanger
Exchanger
Light Feather
Feather
Fuel Can
Fuel Can
Gold Onigiri
G. Onigiri
Horse Armor
H. Armor
Onigri pack
Item Pack
N Key
Key
N Magic
Magic
Bright Pendant
Pendant
N Pillar
Pillar
KO-Potion
Potion
KO-Scroll
Scroll
N Shield
Shield
Cobalt Big Star
Star
Tea white
Tea
N Transform
Transform

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